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Friday, May 22, 2015 - 10:55

Awesome stuff but it looks like you're mixing high-intensity and low-intensity palettes together.

Friday, March 27, 2015 - 19:35

Presuming the sprites/tiles are fixed size bounds and laid out in a regular grid, measure the bounds size (and starting offset if necessary) then index in row-major order by:

rowLength = floor((imageWidth - offsetX) / tileWidth)
row = floor(index / rowLength)
column = index % rowLength
tileX = offsetX + column * tileWidth
tileY = offsetY + row * tileHeight

Wednesday, March 25, 2015 - 21:45

Someone gives you something for nothing and you demand they give you more? Personally there would be few better ways to earn my eternal animosity.

If they've stated in their submission that they are unsure of licensing then it's fine to advise them on the matter.

To baselessly presume ignorance is just plain disrespectful.

Sunday, March 8, 2015 - 23:22

Looks sweet.

"surt", preferably all lower-case would be my preference, though I'm not fussed.

Sunday, March 1, 2015 - 22:37

It can only be "safe" if the licenses of all source works are followed, for that to happen the licensing terms need to be known.

If you are using an openly licensed work outside of the terms of the license you are still commiting copyright infringement.

I rather doubt that stock photos on sites other than OGA will be using OGA's own OGA-By license.

Wednesday, February 18, 2015 - 00:40

Cute stuff.

Saturday, February 14, 2015 - 21:40

Great stuff.

Looks like it could be a good candidate for OpenDungeons or similar.

Monday, February 2, 2015 - 15:32

SMS uses 8x8 hardware tiles.

Monday, February 2, 2015 - 15:31

SMS uses 8x8 hardware tiles.

Thursday, January 29, 2015 - 23:46

 

EDIT:

Misc random ancient pixels I couldn't be arsed posting individually: misc.zip

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