You could still render it with 2D techniques, just fugde the perspective a bit.
If the board is always viewed from the same fixed viewing angle then you can easily prerender it.
The pieces on the board could be prerendered at a single fixed viewing angle and just scale sprite size and position to fit the board, though won't be perspective-correct will be close enough to look fine (I'm pretty sure this is what the example image is doing).
That's most certainly not an axonometric projection. Axonometric projections are parrallel projections whereas this clearly has a vanishing point.
This is just looks to be a standard perspective projection. If you asking what to call the viewing angle then I would probably use "overhead view" or "bird's-eye view".
I could be interested in supporting such a campaign, but I would need to know explicitly what the licensing for the assets will be beyond "All of these assets will be available for everyone in the world to use in commercial and non-commercial works".
You could still render it with 2D techniques, just fugde the perspective a bit.
If the board is always viewed from the same fixed viewing angle then you can easily prerender it.
The pieces on the board could be prerendered at a single fixed viewing angle and just scale sprite size and position to fit the board, though won't be perspective-correct will be close enough to look fine (I'm pretty sure this is what the example image is doing).
That's most certainly not an axonometric projection. Axonometric projections are parrallel projections whereas this clearly has a vanishing point.
This is just looks to be a standard perspective projection. If you asking what to call the viewing angle then I would probably use "overhead view" or "bird's-eye view".
That pixelly background looks like it actually is the background from Super Mario World.
Good enough for me. Done.
I could be interested in supporting such a campaign, but I would need to know explicitly what the licensing for the assets will be beyond "All of these assets will be available for everyone in the world to use in commercial and non-commercial works".
Could an admin please orphan this from me.
I've recieved multiple emails about relicensing/expanding this when it's not my work to do so.
If something can't be done I'll have to delete it (which would be a pity).
Sexy stuff.
FAQ.
No transparecy for tiles.
Sprite are correct. Index 29, RGB 0,0,0 is transparent. Background is mostly black so transparent is passable for facial features, etc.
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