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Monday, May 22, 2017 - 18:09

Yeah... that city ain't the greatest, it really isn't one of my strengths, glad you like the others tho!

Monday, May 22, 2017 - 17:02

Consider this thread to be no longer relevant. I have found the composer I need elsehwere.

Monday, May 22, 2017 - 11:19

City+missile, I will readily admit that I suck at drawing detailed buildings and the city is a pretty weak piece. The missile is pretty good tho I'll say, it even has a bit of animation to it. The smoke is intended to be like a trail following the missile.

Monday, May 22, 2017 - 09:51

I can do something like that, I guess.

Monday, May 22, 2017 - 05:37

Barrel+dome. The red color could be changed to a "player color" via a shader, if you know what I mean, at least, that's what I was thinking.

It only took me about half an hour to draw this (it's sloppy as all hell but you won't see that on a tiny cellphone resolution), so I still have time if you want anything more.

Sunday, May 21, 2017 - 16:06

Top down pixel animations like that are my bread and butter. And since I'm pretty much left with nothing to do otherwise, I might be up for it.

 

https://opengameart.org/forumtopic/art-needed-for-2d-monster-hunter-like...

This is an example of similar top-down sprites which I've done. I assume you want something like that?

 

~Aeitia

Sunday, May 21, 2017 - 16:02

Is it vectors you want? Or more along the lines of hand drawn? Seeing as it isn't pixel art?

Sunday, May 21, 2017 - 16:00

Still in need of those? I've way too much time on my hands and think I can easily squeeze in a little project like this. How should the missile launcher look like and move?

Sunday, May 21, 2017 - 15:54

Seems pretty simple, even I could code something like that. And your tutorial is well-written, too. :)

 

Sunday, May 21, 2017 - 08:56

Are you interested in me dong anything 2D for the monsters, etc.? I have a bit of time on my hands.... :P

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