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Sunday, August 26, 2018 - 04:29

Character creation:

Friday, August 24, 2018 - 02:36

Glass of water:

Wednesday, August 22, 2018 - 16:19

My apologies. Ripping the pis out of you was not my intent in the slightest. I actually meant to support your request that games be playable by you. If i was going after anyone, it was the people submitting entries that weren't easily playable, like the roblox one. 

Sorry, my statements were really meant as agreement with the need for participants to submit something accessable. :/

Wednesday, August 22, 2018 - 15:02

I wonder if it really needs to be a requirement. I mean, if the people (and specifically the host judge, who is using a Windows machine) can't play it, you're kinda disqualified automatically (or at least have a really terrible chance of winning) since, if it can't be played, the other requirements can't be verified.

Is it too harsh/confusing to say something like this? "use whatever you want, but make sure what you use is playable by most people, because...

 

Wednesday, August 22, 2018 - 14:49

@WithTheLove: good points

@Spring: True, but if the author requests the optional GPL attribution, the examples would satisfy it, yes? I generally use the one-line attribution format shown in the how-to-credit FAQ, but WithTheLove's examples may be more readable I think.

EDIT: I guess the optional part of GPL attribution doesn't matter since rule 3 is saying give credit even if not required. Nevermind. I think I misunderstood what Spring was referencing(?)

Wednesday, August 22, 2018 - 11:43

Yeah, looks good!

I think rule 3 could benefit from simplification.

  • "you must include a credit even if the asset is your own creation" could probably be included in the first line of rule 3: "3) You must credit the Author of the assets used, even if it's not required by the license, even if the asset is your own creation"
  • What do you think about moving the "you must indicate modifications" line into the credits must include bullet points?
  • I like the credit examples, though it wasn't immediately clear there was 2 examples, I thought it was a single complicated example
  • Derivatives: all OGA licenses permit derivatives, so I think this part could be simplified to "When modifying existing art, please be sure to credit the original author and share your derivatives back on OpenGameArt.org. Trivial derivatives(scaling, re-coloring, outlining) do not need to be shared back to OpenGameArt.org"
  • a lot of new OGA visitors are intimidated by the licensing. I think it may be a good idea to let everyone know the OGA community is available and eager to help everyone with any questions they may have about licensing/derivatives/attribution. Maybe a link to a specific forum thread for such questions (or just the game jam thread)

Take with a grain of salt. :)

Wednesday, August 22, 2018 - 01:35

I'll team up with you, Saliv. I'm a beginner artist but master programmer. (I have a full time job, so time is my biggest weakness.) Do you have a game idea in mind?

Tuesday, August 21, 2018 - 19:12

Interesting. I think you're right about making sure Pedro is ok with us posting his tutorials first

Lightning:

Be sure to check out his twitter if you're interested: https://twitter.com/Sadface_RL

Tuesday, August 21, 2018 - 19:02

"If I put together an itch.io page for it can someone add the top left sidebar and sticky forum links for it on OGA?"

Can do. Just let me know when you're ready and what it should say including any images and links (and which forum topic to sticky... even if it's this one)

Tuesday, August 21, 2018 - 17:18

Fishing mini game stuff! Pixelart bobbers, lures, hooks, bait, splashes, sound effects too! :)

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