google alerts on ALL .exe's that it doesn't see downloaded by tens of thousands of users. Did it say it was "definitely a virus"? or did it say "this could be a risk"?
@Faun: the license ansimuz put this under allows you to do whatever you want with it. You don't even really have to ask permission to use a derivative of it. :)
That asset was removed for licensing issues: the characters were derived from non-free warwind assets, a commercial game who's intellectual property holders did not give permission for the characters to be derived in that way. It was up for a while, but only because the assets initially appeared to be merely inspired by warwind assets instead of derived from trademarked characters.
@ScienceJ: crafting maps out of tilesets is a pretty fundamental skill for game creation. If you're not able/willing to do that part of it, I think it is unlikely to be game project that reaches a playable stage. You may want to check out tools like Tiled ( https://www.mapeditor.org/ )
The example maps for the tilesets you're interested in are unlikely to be useful in your specific game. I'm betting that asking for advice on the 2D art forum about map creating tips is going to be more productive. Nothing wrong with requesting help- everyone here is pretty helpful- but the Resource request forum is more likely to get responses.
google alerts on ALL .exe's that it doesn't see downloaded by tens of thousands of users. Did it say it was "definitely a virus"? or did it say "this could be a risk"?
@VinnNo: spacing fixed(ish). This forum does that sometimes to pasting formatted text. :)
@maximeow: :) See https://opengameart.org/content/faq#q-how-to-credit
Welcome, and let us know if you have any other questions. :)
@Faun: the license ansimuz put this under allows you to do whatever you want with it. You don't even really have to ask permission to use a derivative of it. :)
Pretty much everything on this entire website is like that. See https://opengameart.org/content/faq#q-proprietary for more informaiton.
That asset was removed for licensing issues: the characters were derived from non-free warwind assets, a commercial game who's intellectual property holders did not give permission for the characters to be derived in that way. It was up for a while, but only because the assets initially appeared to be merely inspired by warwind assets instead of derived from trademarked characters.
Possibly. What was the link?
@hotdogtoaster: see https://opengameart.org/content/faq#q-multilicense
Please let me know if that does not address your questions. :)
@ScienceJ: crafting maps out of tilesets is a pretty fundamental skill for game creation. If you're not able/willing to do that part of it, I think it is unlikely to be game project that reaches a playable stage. You may want to check out tools like Tiled ( https://www.mapeditor.org/ )
The example maps for the tilesets you're interested in are unlikely to be useful in your specific game. I'm betting that asking for advice on the 2D art forum about map creating tips is going to be more productive. Nothing wrong with requesting help- everyone here is pretty helpful- but the Resource request forum is more likely to get responses.
And these textures don't work?
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