Such a feature would probably be implemented after all the other features on this list, so it may be a while before you see something like this. In the meantime, you could create your own art categories (Your Perfect 2D art, Your Perfect Sound Effects, Your Perfect 3D models, etc.) and link to your categories list so people could see the categories exactly as you like them arranged.
Late response, but yes; more licenses selected = more flexibility. Typically more flexibility on the asset user's side. The user need only adhere to the terms of one of the licenses selected, not all of them at once. So if you have both CC-BY and OGA-BY selected, a user could choose to adhere to the OGA-BY license and not the CC-BY. This gives them the freedom to release their game (using your art) on XBox or the Apple App store (which impose DRM restrictions) while still being required to attribute you for your work and sharing the assets themselves under the same license.
Tudo neste site pode ser usado dessa maneira. Você nem precisa pedir permissão primeiro. Todos os artistas lhe deram permissão para usar a arte em seu projeto de jogo. Apenas certifique-se de dar crédito ao artista. Liste-os em sua tela de créditos e forneca um link para esta página.
I think you should have a plan to eventually use consistent media and have some idea of the approximate specifications for such media (dimensions, frames of animation, etc), but accept broad stand-in media that may be used in the interim; better to have something you can demonstrate even if it isn't the final version of the assets.
As for legal issues... it sounds like you want to protect your work. If this is a closed-source game, you'll need some proprietary license, but also you'll want to avoid GPL licensed assets (depending on how you incorporate them; there are ways to have a closed source project that uses GPL art, but it's weird and I am not versed enough to advise on this). I would strongly recommend creating an art collection and adding any assets here on OGA that you plan to use in your game. This will automatically track the proper licensing and attribution that you'll need for giving credit in your game.
NOTE: Before that, though, there is a potential licensing issue with the original IP you're using. Even if a company cancels a project or even goes out of business, that does NOT mean the copyright is expired or public domain. If the any of concept, characters, code, or assets you're using for your own remake are derived from the original game, it is very likely your project will end up getting a Cease and Desist right around the time you're going gold. Be sure this game is either a) not using any of the original games stuff and could be considered inspired by the original, but in no way a derivative of it, or b) you have explicit permission to create a remake of this game or the game's IP has been explicitly placed in the public domain.
@RiverTuneGames: Every author who has submitted content to this site has already given permission for you to use their assets. You don't even have to ask. :)
If you are uploading the work of another artist (not yourself) in the meantime, just follow these steps:
Make sure you actually have the author's permission and/or their explicit choice of license.
Select the author's preferred license on the submission page.
on the art submission page, under "Is this your own work?", select "yes".
If possible, add the author as a collaborator in the "collaborators" box.
In the description, clearly indicate this work is the work of the author's, not yours. Provide links to the author's page and the origin of the artwork.
In the "copyright/Attribution Notice" section, provide the Author's preferred attribution, name, url, instructions, etc.
Regarding chat issues on #opengameart: IRC is not the best place to get technical help with the website. It is a very asynchronous method of communication. If no one is paying attention, you're unlikely to ever get any help on your issue. The feedback forum (as you've discovered :) is the best way to get issues resolved.
There has recently been a slew of IRC spam lately. The channel may have some new settings like "registered nicks only" or other heavy-handed anti-spam measures preventing your messages from being submitted. Is snowdrop a nick registered with freenode?
The @ seems to be confusing the drupal framework making it think it's an invalid URL or an email url. I'll see what I can do, but it's pretty embedded. Try using a bitly link to your gamejolt profile in the meantime.
Such a feature would probably be implemented after all the other features on this list, so it may be a while before you see something like this. In the meantime, you could create your own art categories (Your Perfect 2D art, Your Perfect Sound Effects, Your Perfect 3D models, etc.) and link to your categories list so people could see the categories exactly as you like them arranged.
It was certainly inspired by LoZ, but the proportions and details are very different. I don't see much evidence of actual derivation.
Late response, but yes; more licenses selected = more flexibility. Typically more flexibility on the asset user's side. The user need only adhere to the terms of one of the licenses selected, not all of them at once. So if you have both CC-BY and OGA-BY selected, a user could choose to adhere to the OGA-BY license and not the CC-BY. This gives them the freedom to release their game (using your art) on XBox or the Apple App store (which impose DRM restrictions) while still being required to attribute you for your work and sharing the assets themselves under the same license.
Tudo neste site pode ser usado dessa maneira. Você nem precisa pedir permissão primeiro. Todos os artistas lhe deram permissão para usar a arte em seu projeto de jogo. Apenas certifique-se de dar crédito ao artista. Liste-os em sua tela de créditos e forneca um link para esta página.
I think you should have a plan to eventually use consistent media and have some idea of the approximate specifications for such media (dimensions, frames of animation, etc), but accept broad stand-in media that may be used in the interim; better to have something you can demonstrate even if it isn't the final version of the assets.
As for legal issues... it sounds like you want to protect your work. If this is a closed-source game, you'll need some proprietary license, but also you'll want to avoid GPL licensed assets (depending on how you incorporate them; there are ways to have a closed source project that uses GPL art, but it's weird and I am not versed enough to advise on this). I would strongly recommend creating an art collection and adding any assets here on OGA that you plan to use in your game. This will automatically track the proper licensing and attribution that you'll need for giving credit in your game.
NOTE: Before that, though, there is a potential licensing issue with the original IP you're using. Even if a company cancels a project or even goes out of business, that does NOT mean the copyright is expired or public domain. If the any of concept, characters, code, or assets you're using for your own remake are derived from the original game, it is very likely your project will end up getting a Cease and Desist right around the time you're going gold. Be sure this game is either a) not using any of the original games stuff and could be considered inspired by the original, but in no way a derivative of it, or b) you have explicit permission to create a remake of this game or the game's IP has been explicitly placed in the public domain.
Ok, new problem discovered; it doesn't go to the correct page if there are multiple pages of comments. Will have to look into it more.
@RiverTuneGames: Every author who has submitted content to this site has already given permission for you to use their assets. You don't even have to ask. :)
(post moved from General Discussion to Website Feedback)
Regarding the invisible author field: That is a known issue. We are working on it, but there are many other higher priority items being worked on first. See also https://opengameart.org/forumtopic/uploading-other-authors-works
If you are uploading the work of another artist (not yourself) in the meantime, just follow these steps:
Regarding chat issues on #opengameart: IRC is not the best place to get technical help with the website. It is a very asynchronous method of communication. If no one is paying attention, you're unlikely to ever get any help on your issue. The feedback forum (as you've discovered :) is the best way to get issues resolved.
There has recently been a slew of IRC spam lately. The channel may have some new settings like "registered nicks only" or other heavy-handed anti-spam measures preventing your messages from being submitted. Is snowdrop a nick registered with freenode?
The @ seems to be confusing the drupal framework making it think it's an invalid URL or an email url. I'll see what I can do, but it's pretty embedded. Try using a bitly link to your gamejolt profile in the meantime.
CC-BY-SA 3.0 and 4.0 as well.
GPL requires attribution it if the author asks for it, but the author doesn't have to ask for it.
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