@Pilos.Online: Please see FAQ #1. More specifically, the author's instructions "Please read this page for attribution instructions: http://www.matthewpablo.com/services"
Well, in the dream (this was all from a very vivid dream I had) it was sometimes cabat vs cabat, but more often cabat vs badger-chamelion-pangolin (who have an entirely different set of mutations). Both of which were "sculpted" or genetically manipulated by some crazy human clan of biomancers (genetic magic?), who were ultimately the Big-Bad you'd have to fight. Their units were oversized mutated arthropods (scorpions, spiders, so on) with parts of their bodies modified to make room for a person to "sit" in and control. Kind of a biological exoskeletal tank, etc.
That is just where this came from though, I'm not opposed to diverging from that for the sake of a better game, of course. :)
I always considered them far too specific to be useful to others, but that is exactly the sort of thing I encourage others to submit anyway, isn't it? I'll have to see about posting them, then. Thanks, Xom.
I would guess balance would be no more difficult than any other strategy game balancing; the stat benefits are (indirectly) proportional to the resources required to mutate.
Yes, this is one of my early attempts at pixel art. I'm glad you like the concept. :)
"Yes, you can use any of the art submitted to this site. Just be sure to adhere to the license terms. Artists often indicate how they would like to be credited in the "Copyright/Attribution Notice:" section of the submission. You can find this between the submission's description and the list of downloadable files. If no Copyright/Attribution Notice instructions are given, a good way to credit an author for any asset is to put the following text in your game's credits file and on your game's credits screen:
"[asset name]" by [author name] licensed [license(s)]:[asset url]
"Worms" is itself a clone: Scorched Earth so a worms clone would be a scorched earth clone clone. :)
I had an idea for a sort of RTS game where the units- a bat/cat-like race- are evolved/mutated in various ways to adjust their stats and specializations.
It doesn't look like the intent was to deny service. just a side-effect of another goal; penetrate the site's security, scrape the data, spam with ads, computational mining, etc.
Regardless, Botanic stopped them, but please do keep a lookout for other strange behavior in case they return.
Looks like that was set to an Admin-only option. Spammers were probably abusing it to get their submissions past review, then reverting it to an ad for counterfeit purses or something.
I never mind helping with this kind of thing, though. :)
What submission did you want to revert and to which date? If you'd rather, you can PM me, too.
@Pilos.Online: Please see FAQ #1. More specifically, the author's instructions "Please read this page for attribution instructions: http://www.matthewpablo.com/services"
Well, in the dream (this was all from a very vivid dream I had) it was sometimes cabat vs cabat, but more often cabat vs badger-chamelion-pangolin (who have an entirely different set of mutations). Both of which were "sculpted" or genetically manipulated by some crazy human clan of biomancers (genetic magic?), who were ultimately the Big-Bad you'd have to fight. Their units were oversized mutated arthropods (scorpions, spiders, so on) with parts of their bodies modified to make room for a person to "sit" in and control. Kind of a biological exoskeletal tank, etc.
That is just where this came from though, I'm not opposed to diverging from that for the sake of a better game, of course. :)
I always considered them far too specific to be useful to others, but that is exactly the sort of thing I encourage others to submit anyway, isn't it? I'll have to see about posting them, then. Thanks, Xom.
Thanks!
I would guess balance would be no more difficult than any other strategy game balancing; the stat benefits are (indirectly) proportional to the resources required to mutate.
Yes, this is one of my early attempts at pixel art. I'm glad you like the concept. :)
@hyp1993: Everything on OGA can be used commercially.
from the FAQ:
"Yes, you can use any of the art submitted to this site. Just be sure to adhere to the license terms. Artists often indicate how they would like to be credited in the "Copyright/Attribution Notice:" section of the submission. You can find this between the submission's description and the list of downloadable files. If no Copyright/Attribution Notice instructions are given, a good way to credit an author for any asset is to put the following text in your game's credits file and on your game's credits screen:
For example:
"Worms" is itself a clone: Scorched Earth so a worms clone would be a scorched earth clone clone. :)
I had an idea for a sort of RTS game where the units- a bat/cat-like race- are evolved/mutated in various ways to adjust their stats and specializations.
It doesn't look like the intent was to deny service. just a side-effect of another goal; penetrate the site's security, scrape the data, spam with ads, computational mining, etc.
Regardless, Botanic stopped them, but please do keep a lookout for other strange behavior in case they return.
Good call. Took a few days to see where the issue was coming from. Botanic tracked down the culprits and cut them off.
Congratulations and well done! :D
Looks like that was set to an Admin-only option. Spammers were probably abusing it to get their submissions past review, then reverting it to an ad for counterfeit purses or something.
I never mind helping with this kind of thing, though. :)
What submission did you want to revert and to which date? If you'd rather, you can PM me, too.
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