IMHO, more gentle loopable background music. separate intro, looping segment, and outro. The kind that is played when the player is exploring the world, but nothing super exciting is going on. Exciting music is fantastic, but when the player is in a pastoral setting, it doesn't make sense. By "gentle" I also mean music that doesn't annoy the player when it's repeating a lot. This is not the kind of music you play when there is an action scene or during combat. More like when you're in a peaceful town or the lonely wastelands or the vast unexplored regions of a distant nebula.
Although maybe there is that sort of music here on OGA, but I haven't been able to find it. If you guys know about this stuff, drop me a link to it or some keywords I should be searching for. :)
Only in that they must visually make sense on the base and not extend beyond the bounds of each frame of animation. See the https://opengameart.org/content/lpc-medieval-fantasy-character-sprites clothing and weapon spritesheets as examples. The clothing layers are separate from the character base, but they move and adjust position as if they were on the naked character base. This allows each layer to be stacked on the base spritesheet to complete the fully clothed and equipped animation. However, if a weapon (like a long spear) exceeded the bounds of the sprite frame (48x64 typically) then the tip of the spear would be clipped from one frame, but appear as a phantom floating spearpoint in the next frame.
Oh, you're talking specifically about the LPC set!
I don't believe there is any item size specifications for the LPC beyond the fact that most tiles are no larger than 32x32. That is assuming these are not equipment items that show up in the character animations?
Those are some tasty looking drinks. Well done there. Beyond that I'm not clear on what you're asking. NPC size is 32? Do you mean 32 pixels by 32 pixels? What does the size of NPC's in your game have to do with the cocktails?
@morad: would you be able to share a side-by-side comparison of the two? or a link to something showing the WoW cursor? I am not familiar with the specifics.
google alerts on ALL .exe's that it doesn't see downloaded by tens of thousands of users. Did it say it was "definitely a virus"? or did it say "this could be a risk"?
IMHO, more gentle loopable background music. separate intro, looping segment, and outro. The kind that is played when the player is exploring the world, but nothing super exciting is going on. Exciting music is fantastic, but when the player is in a pastoral setting, it doesn't make sense. By "gentle" I also mean music that doesn't annoy the player when it's repeating a lot. This is not the kind of music you play when there is an action scene or during combat. More like when you're in a peaceful town or the lonely wastelands or the vast unexplored regions of a distant nebula.
Although maybe there is that sort of music here on OGA, but I haven't been able to find it. If you guys know about this stuff, drop me a link to it or some keywords I should be searching for. :)
Only in that they must visually make sense on the base and not extend beyond the bounds of each frame of animation. See the https://opengameart.org/content/lpc-medieval-fantasy-character-sprites clothing and weapon spritesheets as examples. The clothing layers are separate from the character base, but they move and adjust position as if they were on the naked character base. This allows each layer to be stacked on the base spritesheet to complete the fully clothed and equipped animation. However, if a weapon (like a long spear) exceeded the bounds of the sprite frame (48x64 typically) then the tip of the spear would be clipped from one frame, but appear as a phantom floating spearpoint in the next frame.
Oh, you're talking specifically about the LPC set!
I don't believe there is any item size specifications for the LPC beyond the fact that most tiles are no larger than 32x32. That is assuming these are not equipment items that show up in the character animations?
The NPC's and other characters are not 32x32 though. They are 32x48 (or 48x64 including all equipment, clothing, and margin for animation). See the official LPC style guide for more information: http://lpc.opengameart.org/static/lpc-style-guide/styleguide.html#charac...
Those are some tasty looking drinks. Well done there. Beyond that I'm not clear on what you're asking. NPC size is 32? Do you mean 32 pixels by 32 pixels? What does the size of NPC's in your game have to do with the cocktails?
That is some captivating pixelart, Illusion.
@morad: would you be able to share a side-by-side comparison of the two? or a link to something showing the WoW cursor? I am not familiar with the specifics.
Chrono Trigger: https://youtu.be/mEoN_Xe-B-s
google alerts on ALL .exe's that it doesn't see downloaded by tens of thousands of users. Did it say it was "definitely a virus"? or did it say "this could be a risk"?
@VinnNo: spacing fixed(ish). This forum does that sometimes to pasting formatted text. :)
@maximeow: :) See https://opengameart.org/content/faq#q-how-to-credit
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