Primary tabs

Comments by User

Thursday, December 13, 2018 - 10:28

"Released" includes released in a previous game jam?

Monday, December 10, 2018 - 11:26

Yeah, I also tend to shy away from CC BY-SA. I don't want to make the author angry even if it is legally allowed to go against what they were going for.

Monday, December 10, 2018 - 10:53

@Bobjt: that is rarely true. SA license requires any derivatives of the asset to be -SA, but game code and separate asset collections are almost never considered derivatives of the asset. 

Often authors intend this to be the case, so out of respect for the author's wishes, it is advised you ask the author directly if there is any ambiguity, but the -SA license being viral to the entire project would require the project to be set up in such a way that it absolutely cannot exist if the asset were omitted (i.e. there is no way to swap out the asset in question with alternate assets)

Saturday, December 8, 2018 - 01:09

Oh... based on the title I assumed you had instructions on how to find assets with a consistent style. 

Was there supposed to be a question or is this more of a "want to know how to win? you can't!" sort of thing? :)

Here's what I do to find a consistent style:

  • Look for terms that match your graphic style: "Pixelart" or "vector art" or "cartoon". 
  • Palette terms help, too. different art that uses the same palette tends to look stylistically similar. "DB32" or "DB16" or "NES" or 16-bit color.
  • If you like a set of art, check out that artist's other work. Art done by the same artist will have the same style. Furthermore, check the description to see if that artist was inspired by or derived stuff from other work. That other art is likely to be stylistically compatible.
  • If you find art in a style you like, check out the collections it's in. People often add stylistically compatible art to such collections, so there's a good chance you'll find similar art in any collection it's in. 
Monday, November 19, 2018 - 10:17

wayofthepixel.net redirects to https://pixelation.org

is that not the same site?

Friday, November 16, 2018 - 19:52

@Pilos.Online: Please see FAQ #1. More specifically, the author's instructions "Please read this page for attribution instructions: http://www.matthewpablo.com/services"

Wednesday, November 14, 2018 - 17:31

Well, in the dream (this was all from a very vivid dream I had) it was sometimes cabat vs cabat, but more often cabat vs badger-chamelion-pangolin (who have an entirely different set of mutations). Both of which were "sculpted" or genetically manipulated by some crazy human clan of biomancers (genetic magic?), who were ultimately the Big-Bad you'd have to fight. Their units were oversized mutated arthropods (scorpions, spiders, so on) with parts of their bodies modified to make room for a person to "sit" in and control. Kind of a biological exoskeletal tank, etc.

That is just where this came from though, I'm not opposed to diverging from that for the sake of a better game, of course. :)

Thursday, November 8, 2018 - 12:05

I always considered them far too specific to be useful to others, but that is exactly the sort of thing I encourage others to submit anyway, isn't it? I'll have to see about posting them, then. Thanks, Xom.

 

Wednesday, November 7, 2018 - 14:12

Thanks!

I would guess balance would be no more difficult than any other strategy game balancing; the stat benefits are (indirectly) proportional to the resources required to mutate.

Yes, this is one of my early attempts at pixel art. I'm glad you like the concept. :)

Wednesday, November 7, 2018 - 10:14

@hyp1993: Everything on OGA can be used commercially.

from the FAQ:

     "Yes, you can use any of the art submitted to this site. Just be sure to adhere to the license terms. Artists often indicate how they would like to be credited in the "Copyright/Attribution Notice:" section of the submission. You can find this between the submission's description and the list of downloadable files. If no Copyright/Attribution Notice instructions are given, a good way to credit an author for any asset is to put the following text in your game's credits file and on your game's credits screen:

"[asset name]" by [author name] licensed [license(s)]:[asset url]

For example:

"DawnLike - 16x16 Universal Rogue-like tileset v1.81" by DawnBringer & DragonDePlatino licensed CC-BY 4.0: https://opengameart.org/node/21243

Pages