@ScienceJ: crafting maps out of tilesets is a pretty fundamental skill for game creation. If you're not able/willing to do that part of it, I think it is unlikely to be game project that reaches a playable stage. You may want to check out tools like Tiled ( https://www.mapeditor.org/ )
The example maps for the tilesets you're interested in are unlikely to be useful in your specific game. I'm betting that asking for advice on the 2D art forum about map creating tips is going to be more productive. Nothing wrong with requesting help- everyone here is pretty helpful- but the Resource request forum is more likely to get responses.
All licenses used on OGA can be used in a commercial game:
CC0
OGA-BY
CC-BY
CC-BY SA
GPL
OGA-BY, CC-BY, and CC-BY SA require you to prominently give credit to the artist in you game.
Some licenses (GPL) may require the game's code also fall under the same license, but it can still be a commercial game. Artists can ask for attribution with GPL, but they don't always require it.
Any art you make from or mix with CC-BY SA art must also be CC-BY SA and you must give credit to the original artist (as well as yourself if you want). Some people feel like using CC-BY SA art also requires the game's code to be CC-BY SA, but game code is rarely considered a derivative of artwork. Basically, it depends on how your game is set up. Ultimately, it's best to ask the artist if you're not sure when it comes to CC-BY SA.
hmm... maybe an all-OGA requirement is too much, but what about a "must have some OGA resources" requirement? Is there a lot of unfinished projects out there that both do not currently use OGA assets AND have zero asssets that could be added to OGA?
If a project consists entirely of OGA-incompatibly-licensed assets, AND has 100% of it's assets ready, needing no additional assets, how much of an "unfinished" project is it? Not one of the assets used could be added to OGA? not one of the assets already on OGA could be added to the project? Who has such perfect foreknowledge to plan their asset needs flawlessly yet hasn't finished the coding? I'm sure there are some projects like that, but I'm guessing they are few.
that's interesting, dulsi. If the rating is based on how much the game was improved playability-wise since the pre-jam version, the arguably "finished" games that are just adding a few things are relatively unimproved compared to a game that was essentially unplayable due to incomplete features now being playable.
Possibly. What was the link?
@hotdogtoaster: see https://opengameart.org/content/faq#q-multilicense
Please let me know if that does not address your questions. :)
@ScienceJ: crafting maps out of tilesets is a pretty fundamental skill for game creation. If you're not able/willing to do that part of it, I think it is unlikely to be game project that reaches a playable stage. You may want to check out tools like Tiled ( https://www.mapeditor.org/ )
The example maps for the tilesets you're interested in are unlikely to be useful in your specific game. I'm betting that asking for advice on the 2D art forum about map creating tips is going to be more productive. Nothing wrong with requesting help- everyone here is pretty helpful- but the Resource request forum is more likely to get responses.
And these textures don't work?
All licenses used on OGA can be used in a commercial game:
OGA-BY, CC-BY, and CC-BY SA require you to prominently give credit to the artist in you game.
Some licenses (GPL) may require the game's code also fall under the same license, but it can still be a commercial game. Artists can ask for attribution with GPL, but they don't always require it.
Any art you make from or mix with CC-BY SA art must also be CC-BY SA and you must give credit to the original artist (as well as yourself if you want). Some people feel like using CC-BY SA art also requires the game's code to be CC-BY SA, but game code is rarely considered a derivative of artwork. Basically, it depends on how your game is set up. Ultimately, it's best to ask the artist if you're not sure when it comes to CC-BY SA.
See https://opengameart.org/content/faq#q-proprietary for more information.
It never hurts to have too much help. :)
@RockoDev: Yes. see https://opengameart.org/content/faq#q-how-to-credit
hmm... maybe an all-OGA requirement is too much, but what about a "must have some OGA resources" requirement? Is there a lot of unfinished projects out there that both do not currently use OGA assets AND have zero asssets that could be added to OGA?
If a project consists entirely of OGA-incompatibly-licensed assets, AND has 100% of it's assets ready, needing no additional assets, how much of an "unfinished" project is it? Not one of the assets used could be added to OGA? not one of the assets already on OGA could be added to the project? Who has such perfect foreknowledge to plan their asset needs flawlessly yet hasn't finished the coding? I'm sure there are some projects like that, but I'm guessing they are few.
that's interesting, dulsi. If the rating is based on how much the game was improved playability-wise since the pre-jam version, the arguably "finished" games that are just adding a few things are relatively unimproved compared to a game that was essentially unplayable due to incomplete features now being playable.
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