Of course you're allowed to post links. Although you might get a lot more people visiting your site by submitting these songs here on OGA, and linking to your site in the submisison description. Submissions tend to get a lot more attention than forum posts. :)
That's really cool! I think this has a lot of potential.
I can see a 1-pixel gap appear on the walking animation's knee every few frames. I wonder if cropping the parts with a few pixels of overlap would solve that.
I know you want to hear from other artists besides me, but... who is saying you need to show a list of credits at intervals or plastered everywhere for each instance an asset appears?
Well, I could tell you this is based on my inquery to an Intellectual Property lawyer, but I'm not a lawyer myself, and such an IP lawyer would also say that these scenarios cannot be subject to generalizations and that every situation must be assessed on it's own merits and circumstances.
This is as close as you're going to get to some solid information without actually consulting a lawyer about your specific situation like I did. Sorry.
The stage of your project is irrelevant to the license. If you aquired the asset under license-X, you may use license-X's terms throughout your life and the life of the project. Proving which license you obtained it under is usually not that difficult, especially with the archive.org method I mentioned above. Besides, legally, the author challenging you in court means they have the burden of proof to prove license-X was not available to you at the time you aquired the asset. I tend not to judge what I should do based on what will happen in court, but the concern seems to be the legal risks and burden of proof despite what may have actually happened.
Wether or not an asset was shared by someone who actually had the rights to do so is a valid point. Author-A could upload the assets of Author-C and share it as CC0 without actually having Author-C's permission to do so. That would invalidate the asset and license, and anyone who downloaded it from Author-C's page would have no legal right to use it, even if those downloaders were not at fault for the mistake. That is why we are so picky about the origin of artwork here on OGA. EVERY submission is checked and weighed against a standard of reasonable certainty that the asset's license is legitimate. Sometimes we miss one and we have to take the asset down even after people have started using the asset in their project. It sucks that they have to remove or replace those assets, but it is actually very rare.
If you're not willing to credit every author and indicate which assets were created by each author, I would strongly recommend not using the asset at all. Deciding it's just not feasible to credit properly is not a valid legal defense. The stuff I outlined above doesn't seem that infeasible to me, but I don't know the complexity of your project. However, I do know that failure to properly attribute assets under CC-BY and CC-BY-SA is a violation of the license terms and will get you in trouble. The -BY means you must credit, regardless of the author's lack of explicit request for attribution.
<----- here's where users can submit comments THAT DON'T BREAK FROM PASTED TEXT
Down here is where new submissions are shown (NOTE THE LACK OF DUPLICATE ENTRIES) ---\/
:P
That is a good point; there's not many easy ways to graphically indicate technical improvements. Is there any visual or design layout aspects of the current site you'd like to change? Just focus on those. Even an ms-paint sketch of the site layout would probably help people visualize potential changes. :)
AAAAH! It's perfect for what I'm doing!
I love you for this, bluecarrot.
@anon: I always recommend this attribution method: https://opengameart.org/content/faq#q-how-to-credit
I also like it. :)
Of course you're allowed to post links. Although you might get a lot more people visiting your site by submitting these songs here on OGA, and linking to your site in the submisison description. Submissions tend to get a lot more attention than forum posts. :)
@LDAsh: perhaps I'm misunderstanding your questions. What does the https://www.blendswap.com/page/crediting-authors page disagree with, and in what way?
That's really cool! I think this has a lot of potential.
I can see a 1-pixel gap appear on the walking animation's knee every few frames. I wonder if cropping the parts with a few pixels of overlap would solve that.
I know you want to hear from other artists besides me, but... who is saying you need to show a list of credits at intervals or plastered everywhere for each instance an asset appears?
Well, I could tell you this is based on my inquery to an Intellectual Property lawyer, but I'm not a lawyer myself, and such an IP lawyer would also say that these scenarios cannot be subject to generalizations and that every situation must be assessed on it's own merits and circumstances.
This is as close as you're going to get to some solid information without actually consulting a lawyer about your specific situation like I did. Sorry.
The stage of your project is irrelevant to the license. If you aquired the asset under license-X, you may use license-X's terms throughout your life and the life of the project. Proving which license you obtained it under is usually not that difficult, especially with the archive.org method I mentioned above. Besides, legally, the author challenging you in court means they have the burden of proof to prove license-X was not available to you at the time you aquired the asset. I tend not to judge what I should do based on what will happen in court, but the concern seems to be the legal risks and burden of proof despite what may have actually happened.
Wether or not an asset was shared by someone who actually had the rights to do so is a valid point. Author-A could upload the assets of Author-C and share it as CC0 without actually having Author-C's permission to do so. That would invalidate the asset and license, and anyone who downloaded it from Author-C's page would have no legal right to use it, even if those downloaders were not at fault for the mistake. That is why we are so picky about the origin of artwork here on OGA. EVERY submission is checked and weighed against a standard of reasonable certainty that the asset's license is legitimate. Sometimes we miss one and we have to take the asset down even after people have started using the asset in their project. It sucks that they have to remove or replace those assets, but it is actually very rare.
If you're not willing to credit every author and indicate which assets were created by each author, I would strongly recommend not using the asset at all. Deciding it's just not feasible to credit properly is not a valid legal defense. The stuff I outlined above doesn't seem that infeasible to me, but I don't know the complexity of your project. However, I do know that failure to properly attribute assets under CC-BY and CC-BY-SA is a violation of the license terms and will get you in trouble. The -BY means you must credit, regardless of the author's lack of explicit request for attribution.
draw a mockup and show annotations! :)
<----- here's where users can submit comments THAT DON'T BREAK FROM PASTED TEXT
Down here is where new submissions are shown (NOTE THE LACK OF DUPLICATE ENTRIES) ---\/
:P
That is a good point; there's not many easy ways to graphically indicate technical improvements. Is there any visual or design layout aspects of the current site you'd like to change? Just focus on those. Even an ms-paint sketch of the site layout would probably help people visualize potential changes. :)
^seconded
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