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Monday, June 24, 2019 - 13:55

@xom:

 

(thanks for reminder. Fixed)

Monday, June 24, 2019 - 01:03

Is there any copy & paste action involved when you're on your ios tablet? 

The site has a problem with certain control characters like the curved quote or EM dash. some text editors auto-convert reqular quotes or short dashes to the other style, which seems to cause the error you're experincing. We're trying to fix the issue, but it is a long process.

Saturday, June 22, 2019 - 22:31

Usually the term refers to the discrete block units within a 3D environment, but I think "Voxel" describes the style you're talking about.

Saturday, June 22, 2019 - 22:21

These are great additions! I 100% agree there is a dearth of good animated water tiles. Zabin made some fairly good ones, though.

I've done some experimenting with some simple stand-alone animated water tiles, but I wasn't super happy with the results.

   

Monday, June 17, 2019 - 11:36

Spring is right, you may have to specify what you're looking for in more detail; overhead orthographic view? pixel art? photorealism? textures for 3D rendered water? 2D sidescroller waterfalls? Tidal beach animations? Splashes or particle effects? 

Tuesday, June 11, 2019 - 15:57

D'OH! ok try it now. 

Tuesday, June 11, 2019 - 12:51

nice forethought, vermillion.

Monday, June 3, 2019 - 13:51

I have noticed this myself, but I was only able to trace it back to a firefox update. It doesn't occur on other browsers and nothing in the site's code has changed before or since it started.

Monday, June 3, 2019 - 12:27

I like the enemy's ability to change trajectory mid-assault. I find it weird the enemy bullets are the slowest thing on the screen, though. What do you think about making the enemy bullets have limited range instead of persisting until they leave the screen? I also thought it was strange that my bullets keep going after taking out an enemy instead of dissapearing with the destroyed enemy, but I can see how that could be strategic for lining up multiple kills with one shot. 

As for music and sound effects, try these out: https://opengameart.org/art-search-advanced?field_art_tags_tid=shmup&fie...

Monday, June 3, 2019 - 11:33

That is from the David E Gervais tileset

He originally designed it for the Angband Roguelike, I believe. Way back before Creative Commons was a thing, so it was originally given a nebulous "license" like 'free, but don't be a jerk'. It was then massively expended for the Angband variant ToME (back when it was "Tales of Middle Earth", not "Tales of Maj'Eyal") and the Angband variant variant TomeTik. See http://pousse.rapiere.free.fr/tome/ for more information.

large 32x32 3/4 overhead orthographic sets (including your tileset above) as well as 54x54 3/4 isometric sets were made for some other successful commercial games like Dungeon Odyssey and Silmar. It's been used in a huge number of projects and other games since. 

I think it may have been bart, creator of OpenGameArt, that helped convince David Gervais to release it under a formal Creative Commons license, but documentation is sketchy on this. Regardless, it has been available under CC-BY since at least early 2012. That part is not sketchy at all. It's definitely free under Creative Commons Attribution. :)

https://opengameart.org/content/roguelike-tiles-large-collection

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