It would only be one person able to edit it, but I'm sure the two of you could coordinate to agree on what it should say. The one person who "owns" the post would then make the changes for both of you.
@withthelove: I do like that format, but I am not opposed to alternatives either.
Please don't forget to PM me so I can post jam and challenge announcements on the front page. I think that also contributes to participation and getting the word out. You should have access to do some of that stuff now, but I have no problem making it fancy for everyone. :)
Rescuing jaheira has some obvious benefits (decent fighter, a few useful druidic spells) but not rescuing her has few, if any, drawbacks (you'd rather have some other character in your party instead?)
How would you feel as a player if rescuing her cost you something? Something minor perhaps, but still tangible to gameplay, just like how having her in your party has tangible gameplay benefits (potentially... not everyone likes Jaheira, but that's what makes it a real choice.) You can still go your separate ways once you're out of the dungeon, but you have to give up something to get her out. Perhaps you have to bribe the guard with a sizable share of your gold... or you have to sacrifice 3 max HP perminantly to break the magically bound cage or something.
Yes, leaving her in the cell is still vile, but now it isn't just vile for the sake of being vile. Now you may want to leave her there because you have other, more self-centered considerations... which I always thought was the only real difference between the evil and good aligned: the "good" aligned are more concerned with the well-being of others. "Evil" aligned are more concerned with their own well-being. >:]
What are the symptoms you're experiencing? It may have nothing to do with browser or IP. (if your IP was blocked you wouldn't be able to post here, either)
Agreed. I think having both is definitely possible. It's true that the economics play a major role it getting it to work right; having the shopkeepers pay such terrible returns on common items means players will only pick up the loot that is useful to them, and not because they want to loot-farm so they can sell it all. I think having loot tables still have logical ties to the mob dropping loot is good, but make them a bit more varied.
IE loot tables for Kobold archer (randomly selected):
Shortbow, 10 arrows
Shortbow, 20 arrows
Shortbow, 30 arrows
After slaying a pack 12 kobolds, I end up with over 200 arrows. I have a party of rangers, but never use that many arrows. The game can supply a useful amount of arrows (and a bow, now and then) without diminishing the special-ness of loot. What I suggest:
(nothing)
20 arrows
(nothing)
Shorbow
a minor bauble
(nothing)
(nothing)
10 arrows
(nothing)
2 specialty arrows
The loot still makes sense for the enemy-type, but the enemy type is also low-level. Dropping no loot at all most of the time still makes sense. The same group of 12 kobolds will still yeild about 30 arrows, a bow, a shiny rock, and 2 fire arrows. More exciting (and useful) than 12 bows and 220 arrows. Ok, I'm done ranting about loot. I yield back the remainder of my text. :P
It would only be one person able to edit it, but I'm sure the two of you could coordinate to agree on what it should say. The one person who "owns" the post would then make the changes for both of you.
@dzulgunar: Permission has already been given. This is licensed CC0. You already have permission to use everything on this site. See FAQ
should I make a front-page calendar of events? I can assign it to you so you can edit it as needed.
@withthelove: I do like that format, but I am not opposed to alternatives either.
Please don't forget to PM me so I can post jam and challenge announcements on the front page. I think that also contributes to participation and getting the word out. You should have access to do some of that stuff now, but I have no problem making it fancy for everyone. :)
[THIS POST HAS BEEN MARKED AS SPAM AND WILL BE DELETED WITHIN 24 HOURS.]...just kidding. Great song! :)
Not sure why there is no delete button on your own collections. Never-the-less, I have deleted that collection for you.
If anyone would like their collections deleted, just PM me or reply here. :)
Greetings, Sandman. Welcome! :)
See the following FAQ to address your questions:
Although the focus of this site is for game art, you can use the assets in anything, including youtube videos. :)
very interesting.
Rescuing jaheira has some obvious benefits (decent fighter, a few useful druidic spells) but not rescuing her has few, if any, drawbacks (you'd rather have some other character in your party instead?)
How would you feel as a player if rescuing her cost you something? Something minor perhaps, but still tangible to gameplay, just like how having her in your party has tangible gameplay benefits (potentially... not everyone likes Jaheira, but that's what makes it a real choice.) You can still go your separate ways once you're out of the dungeon, but you have to give up something to get her out. Perhaps you have to bribe the guard with a sizable share of your gold... or you have to sacrifice 3 max HP perminantly to break the magically bound cage or something.
Yes, leaving her in the cell is still vile, but now it isn't just vile for the sake of being vile. Now you may want to leave her there because you have other, more self-centered considerations... which I always thought was the only real difference between the evil and good aligned: the "good" aligned are more concerned with the well-being of others. "Evil" aligned are more concerned with their own well-being. >:]
What are the symptoms you're experiencing? It may have nothing to do with browser or IP. (if your IP was blocked you wouldn't be able to post here, either)
Agreed. I think having both is definitely possible. It's true that the economics play a major role it getting it to work right; having the shopkeepers pay such terrible returns on common items means players will only pick up the loot that is useful to them, and not because they want to loot-farm so they can sell it all. I think having loot tables still have logical ties to the mob dropping loot is good, but make them a bit more varied.
IE loot tables for Kobold archer (randomly selected):
After slaying a pack 12 kobolds, I end up with over 200 arrows. I have a party of rangers, but never use that many arrows. The game can supply a useful amount of arrows (and a bow, now and then) without diminishing the special-ness of loot. What I suggest:
The loot still makes sense for the enemy-type, but the enemy type is also low-level. Dropping no loot at all most of the time still makes sense. The same group of 12 kobolds will still yeild about 30 arrows, a bow, a shiny rock, and 2 fire arrows. More exciting (and useful) than 12 bows and 220 arrows. Ok, I'm done ranting about loot. I yield back the remainder of my text. :P
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