Gotcha. It looks like it originally had a ton of formatting information. That and the bullets probably contributed to the site not liking it. Glad you got it working.
It's probable the text in the description you were trying to submit contains control characters the site doesn't handle well. Try pasting your submission's description at https://justpaste.it and send me the link the the published text and we'll see if we can debug this. :)
I don't know how your code is arranged, so I don't know if this will work for you, but your devblog has inspired me to ensure my own procedurally generated dungeons are as interesting as possible.
I imagine the corridors between rectangles are based on vertical-to-vertical border-of-box or horizontal-to-horizontal border. If the corridors are instead calculated based on center-vertical axis to center-vertical axis (or horizontal-center to horizontal-center) the algorithm would be able to operate mostly unchanged, but still work just as well with elliptical rooms.
Are you willing to share your algorithm code? I doubt it's in a language I typically use, but it seems abstractable enough to be adapted to whatever language. If not, no biggie; I'm sure I can take the concept you've outlined and write my own version. :)
@pvgier: That's pretty great. Would your algorithm allow for occasional ellipsoid room generation inside the cells as well as the typical rectangle rooms? The final result does a good job of looking very organic, I just wonder if starting with a few rounded "definitively alive" components may contribute even more to the cave-look.
(P.S. I refer to axis-aligned elipsoids, specifically)
I lack the skill and tools needed to swap out the offending textures with FOSS ones, and no one has volunteered to help out with it. I think these are great assets that just need a tweak to be viable, but unless anyone is willing to give it a try, I'll have to remove this submission soon.
"popular this month" is not disabled by default. It displays on the sidebar even for visitors with no login. Each user has to explicitly disable it in their preferences for it to not show up.
I'm not sure adding one more time-based category would solve the problem. We already display "new", "favorite this week", "favorite this month" and "favorite all time". There is limited front page space, so swapping in a "favorite this year" every once in a while would allow that real estate to be shared.
Displaying a category showing the most favorited art of all time is important especially for new users who want to know the site's potential. I'm kind of tired of seeing the same spritesheet show up in Featured Art all the time, but honestly they really are great assets; even if it's old news to me, it's a pretty great find for the newbs visiting OGA for the first time.
I do often see more recent submissions in the Featured Art category, but they are rare since new submissions don't often get hundreds of favorites that fast. I am not clear on why this category is a problem, actually. It makes sense to me that the most popular are shown. The fact that many of them are older submissions is a side effect, not the reason they're displayed. There's a ton of old submissions that are honestly pretty terrible, but their age doesn't make them any more likely to be shown.
What is the problem we want to solve? Give more attention to the "middle-aged" artwork? (older than a month, younger than legendary-old-wizard) Maybe we should host a scavenger hunt: everyone looks for art they feel is under-favorited and buried, submits it as their 'diamond in the rough'. Everyone picks the one that really does deserve more love, and brings it the attention it was missing.
I agree not calling it "all time popular" is a bit of a misnomer for the category, though. I think the fact it is called "featured" instead of "popular of all time" is a hint at a possible solution; Perhaps the category should not be restricted by time, but also not be selected by number of favorties (which tend toward the stuff that's been around longer) but instead a manually curated list. A group volunteers of the most frequent users and submitters select the most useful, game-ready, and gorgeous art in all categories as they are submitted. The "featured" art is then randomly selected from that collection on each page load.
Problems with that, though:
This could become subjective. The art displayed is based on the preferences of the smaller group of volunteers instead of the larger community preferences as a whole.
If the collection is not regularly curated, it quickly becomes even more stagnant than "favorites of all time".
Gotcha. It looks like it originally had a ton of formatting information. That and the bullets probably contributed to the site not liking it. Glad you got it working.
It's probable the text in the description you were trying to submit contains control characters the site doesn't handle well. Try pasting your submission's description at https://justpaste.it and send me the link the the published text and we'll see if we can debug this. :)
I don't know how your code is arranged, so I don't know if this will work for you, but your devblog has inspired me to ensure my own procedurally generated dungeons are as interesting as possible.
I imagine the corridors between rectangles are based on vertical-to-vertical border-of-box or horizontal-to-horizontal border. If the corridors are instead calculated based on center-vertical axis to center-vertical axis (or horizontal-center to horizontal-center) the algorithm would be able to operate mostly unchanged, but still work just as well with elliptical rooms.
Are you willing to share your algorithm code? I doubt it's in a language I typically use, but it seems abstractable enough to be adapted to whatever language. If not, no biggie; I'm sure I can take the concept you've outlined and write my own version. :)
@pvgier: That's pretty great. Would your algorithm allow for occasional ellipsoid room generation inside the cells as well as the typical rectangle rooms? The final result does a good job of looking very organic, I just wonder if starting with a few rounded "definitively alive" components may contribute even more to the cave-look.
(P.S. I refer to axis-aligned elipsoids, specifically)
Congratulations, bluecarrot16 on your delicious summertime feast!
Thanks also to all who participated. Trophies awarded! :)
I can't find the end-of-voting date mentioned. Does judging conclude on August 3rd?
Neat! The shader effect(?) in stream_godot_2.gif I find especially appealing.
Right. Even the curators have to be curated. Feels a bit elitist to me. I'll check into renaming the category to something more accurate.
Nope. :(
I lack the skill and tools needed to swap out the offending textures with FOSS ones, and no one has volunteered to help out with it. I think these are great assets that just need a tweak to be viable, but unless anyone is willing to give it a try, I'll have to remove this submission soon.
"popular this month" is not disabled by default. It displays on the sidebar even for visitors with no login. Each user has to explicitly disable it in their preferences for it to not show up.
I'm not sure adding one more time-based category would solve the problem. We already display "new", "favorite this week", "favorite this month" and "favorite all time". There is limited front page space, so swapping in a "favorite this year" every once in a while would allow that real estate to be shared.
Displaying a category showing the most favorited art of all time is important especially for new users who want to know the site's potential. I'm kind of tired of seeing the same spritesheet show up in Featured Art all the time, but honestly they really are great assets; even if it's old news to me, it's a pretty great find for the newbs visiting OGA for the first time.
I do often see more recent submissions in the Featured Art category, but they are rare since new submissions don't often get hundreds of favorites that fast. I am not clear on why this category is a problem, actually. It makes sense to me that the most popular are shown. The fact that many of them are older submissions is a side effect, not the reason they're displayed. There's a ton of old submissions that are honestly pretty terrible, but their age doesn't make them any more likely to be shown.
What is the problem we want to solve? Give more attention to the "middle-aged" artwork? (older than a month, younger than legendary-old-wizard) Maybe we should host a scavenger hunt: everyone looks for art they feel is under-favorited and buried, submits it as their 'diamond in the rough'. Everyone picks the one that really does deserve more love, and brings it the attention it was missing.
I agree not calling it "all time popular" is a bit of a misnomer for the category, though. I think the fact it is called "featured" instead of "popular of all time" is a hint at a possible solution; Perhaps the category should not be restricted by time, but also not be selected by number of favorties (which tend toward the stuff that's been around longer) but instead a manually curated list. A group volunteers of the most frequent users and submitters select the most useful, game-ready, and gorgeous art in all categories as they are submitted. The "featured" art is then randomly selected from that collection on each page load.
Problems with that, though:
Pages