^Xom's suggestion seconded. Even if you don't have enough time to submit for this art challenge, the art challenges in general are a fantastic way to collaborate since they're usually based on actual game concept needs.
If you're willing, please keep me aprised (via PM) of how the appeal goes. I would like to learn as much as I can about the process and response so I can effectively advise others who find themselves in your situation.
@UpsilonGames: Sketchy logic had the music hosted here years before MetroVG listed any proof of ownership and IP filing. Sketchy logic even included the Famitracker 'source code', which MetroVG was unable to produce. The first instance of MetroVG's claim is 4 years after it shows up here on OGA. MetroVG claims the documents were filed in 1991, but was not able to link to a legitimate IP/Copyright/Trademark/Audio-signature site where that is the case, only (poorly) forged documents hosted on a personal fileshare account.
It is not impossible for someone to take a cc0 work, register it as their own, then claim others are violating IP when they "forget" where they got it originally. I'm guessing the DMCA is also patent trolling hoping they'll gain some legitimacy by making your life difficult. Sketchy logic has the legal right to fight the claim and either of you could even sue the claimant for fraudulent takedown, but getting too deep into that may, unfortunately, be more trouble than a free asset is worth for Sketchy or you.
I will PM you the conversation I had with MetroVG if you would like.
I don't believe there is a "block/ignore user" feature on OGA, but if there is someone harassing you, please let me know.
On the other hand, you should be able to unsubscribe from specific discussion threads, so you are not notified every time someone posts a new reply to that given thread. Would that possibly accomplish what you want?
P.S. you haven't done anything wrong by posting assets here on the forum, but it is certainly better for everyone to share them on OGA-proper. :)
The reason I ask is because, well, the entire site's purpose is to share art assets and get feedback. Why not actually share the assets? You'd have to indicate who the original author is and list it under the proper license, you still have to do that here. The difference is:
it's a lot harder for people to actually download it from the forum,
the licensing is not clearly indicated here on the forum, and
there is no clear indication of how to credit the original author here on the forum.
@WorldLover: bobjh has pointed you to a good starting game engine: RPG Maker (free trial version available).
If you don't have enough space on your computer to download RPG Maker or Godot, you aren't going to have enough space to do "everything from zero" either; prepackaged game engines are pretty compact. Doing your own won't be. If a game is a 10MB download, the developer probably used at least 50MB of hard disk space making it.
He's going to have to participate in more contests if he wants the silver as well. :)
Ease up off that shift-key, Onaneehsyu; No need to yell.
Gimp is a great (free) tool you can try for getting your sprites to the desired size. Try this tutorial (just adjust the size down instead of up :)
Congratulations. Medals have been awarded. :)
^Xom's suggestion seconded. Even if you don't have enough time to submit for this art challenge, the art challenges in general are a fantastic way to collaborate since they're usually based on actual game concept needs.
If you're willing, please keep me aprised (via PM) of how the appeal goes. I would like to learn as much as I can about the process and response so I can effectively advise others who find themselves in your situation.
@UpsilonGames: Sketchy logic had the music hosted here years before MetroVG listed any proof of ownership and IP filing. Sketchy logic even included the Famitracker 'source code', which MetroVG was unable to produce. The first instance of MetroVG's claim is 4 years after it shows up here on OGA. MetroVG claims the documents were filed in 1991, but was not able to link to a legitimate IP/Copyright/Trademark/Audio-signature site where that is the case, only (poorly) forged documents hosted on a personal fileshare account.
It is not impossible for someone to take a cc0 work, register it as their own, then claim others are violating IP when they "forget" where they got it originally. I'm guessing the DMCA is also patent trolling hoping they'll gain some legitimacy by making your life difficult. Sketchy logic has the legal right to fight the claim and either of you could even sue the claimant for fraudulent takedown, but getting too deep into that may, unfortunately, be more trouble than a free asset is worth for Sketchy or you.
I will PM you the conversation I had with MetroVG if you would like.
I don't believe there is a "block/ignore user" feature on OGA, but if there is someone harassing you, please let me know.
On the other hand, you should be able to unsubscribe from specific discussion threads, so you are not notified every time someone posts a new reply to that given thread. Would that possibly accomplish what you want?
P.S. you haven't done anything wrong by posting assets here on the forum, but it is certainly better for everyone to share them on OGA-proper. :)
As far as I know, all of Clint's stuff is shared on this site under licenses that explicitly allow derivatives: https://opengameart.org/art-search-advanced?name=Clint+Bellanger&&sort_b...
The reason I ask is because, well, the entire site's purpose is to share art assets and get feedback. Why not actually share the assets? You'd have to indicate who the original author is and list it under the proper license, you still have to do that here. The difference is:
Are you uploading these to ask for help or to share the models?
@WorldLover: bobjh has pointed you to a good starting game engine: RPG Maker (free trial version available).
If you don't have enough space on your computer to download RPG Maker or Godot, you aren't going to have enough space to do "everything from zero" either; prepackaged game engines are pretty compact. Doing your own won't be. If a game is a 10MB download, the developer probably used at least 50MB of hard disk space making it.
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