@Basto: I'm not sure what you're referencing by "something", but I don't think that statement is entirely clear.
If by "something" you mean the artwork assets (and derivatives of) the stuff licensed CC-BY-SA or GPL, then yes, those licenses require you to release "something" for free as soon as you distribute your game containing those "something" assets.
Ateo88: "If I understand correctly this means that I have to release those assets regardless of whether the project goes commercial or not. I intend to do this after the project is completed and released."
@Ateo88: Yes, that is correct. you have to release those assets regardless of the commercial status of the project. As soon as your project is distributed in any way, those asssets must be made available for free and under the appropriate license. I believe what Basto was getting at is that your game's code, story, character concepts, and executable components are not necessarily included in that.
Example: I use LPC art in my RPG "dragon apprentice". The Dragon Apprentice game is under a proprietary license and I charge $5.99 on steam and the app store. Customers must pay me in order to play the game. However, I have made the LPC spritesheets, tilesets, and derivatives I've modified available for free.
As Basto stated, customers can use the artwork (even the customized sprites I've modified from the LPC sprites specifically for my Dragon Apprentice game) as long as they give credit to the original authors (and me, for my derivatives) and adhere to the terms of the license. BUT! Those customers must be able to obtain that artwork without paying me anything. Purchase is required to play the game, sure, but not to obtain the art assets.
I actually did receive the email you sent via the site's admin/feedback messaging, but I had not seen the request for deletion on those two submissions. Your email address seems valid, so I'm not sure why it was complaining. The emails seem to be getting through just fine despite the error message.
I do my best to respond to the admin/feedback emails, but the best/fastest way to contact me is via the site's Private Messaging system. I've sent you a follow up response about the deletion requests. :)
I'm not sure what you're asking at this point. The heart and coin sprites can be found at the link provided. As the author states, the other sprites are from other sources having nothing to do with OGA.
I want to use LPC Universal Sprite in my game development, is this allowed?Yes. Credit all contributors & share derivatives under the same license and you're all good. :)
What if I use the LPC Universal Sprite as a reference to create my own 2D sprites, it may look a little similar but I would modify it and add extra things to it, what will it mean then?your own 2D sprites will be derivatives.Will it still belong to them or be counted as a new artwork?It will belong to both the original artists and all subsequent contributors, including yourself. It won't be "new" artwork, it will be "derivative" artwork.
If it is allowed to be used, I read that I have to make my whole game project as open source work that anyone can access?Not really. Only artwork derived from LPC art is subject to the Share Alike clause. Does it mean just the artwork stuff I changed/used or even things that don't even belong to them like scripts, etc.Generally, only ARTWORK you've made with the LPC art would be derivative of it. How would you even derive scripts from graphical artwork? If you took an LPC sprite, made it into a different sprite, that new sprite would need to be released under the same license as the original (be sure to give credit in your game to all the artists that made the original sprite. You can credit yourself as well, since you also contributed to the new sprite.)
@Basto: I'm not sure what you're referencing by "something", but I don't think that statement is entirely clear.
If by "something" you mean the artwork assets (and derivatives of) the stuff licensed CC-BY-SA or GPL, then yes, those licenses require you to release "something" for free as soon as you distribute your game containing those "something" assets.
@Ateo88: Yes, that is correct. you have to release those assets regardless of the commercial status of the project. As soon as your project is distributed in any way, those asssets must be made available for free and under the appropriate license. I believe what Basto was getting at is that your game's code, story, character concepts, and executable components are not necessarily included in that.
Example: I use LPC art in my RPG "dragon apprentice". The Dragon Apprentice game is under a proprietary license and I charge $5.99 on steam and the app store. Customers must pay me in order to play the game. However, I have made the LPC spritesheets, tilesets, and derivatives I've modified available for free.
As Basto stated, customers can use the artwork (even the customized sprites I've modified from the LPC sprites specifically for my Dragon Apprentice game) as long as they give credit to the original authors (and me, for my derivatives) and adhere to the terms of the license. BUT! Those customers must be able to obtain that artwork without paying me anything. Purchase is required to play the game, sure, but not to obtain the art assets.
Hello.
I actually did receive the email you sent via the site's admin/feedback messaging, but I had not seen the request for deletion on those two submissions. Your email address seems valid, so I'm not sure why it was complaining. The emails seem to be getting through just fine despite the error message.
I do my best to respond to the admin/feedback emails, but the best/fastest way to contact me is via the site's Private Messaging system. I've sent you a follow up response about the deletion requests. :)
"No redistribution". Darn.
I'm not sure what you're asking at this point. The heart and coin sprites can be found at the link provided. As the author states, the other sprites are from other sources having nothing to do with OGA.
There is no user ArMM1990 but your screenshot says "ArMM1998"
https://opengameart.org/users/ArMM1998
Jared Harper hasn't told us what sprites you're talking about. Can you share "screen"shots, by chance?
MetroVG Studio Bluebird was a patent troll; disregard everything he said. You are able to use this music in your project.
(: ¿uʍop ǝpᴉsdn ƃuᴉɥʇʎɹǝʌǝ pɐǝɹ oʇ noʎ ɹoɟ ɹǝᴉsɐǝ ʇᴉ sᴉ :ǝᴉuuslᴉsn@
I don't know what level of skill you are at, but I recommend checking out A*
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