Rescuing jaheira has some obvious benefits (decent fighter, a few useful druidic spells) but not rescuing her has few, if any, drawbacks (you'd rather have some other character in your party instead?)
How would you feel as a player if rescuing her cost you something? Something minor perhaps, but still tangible to gameplay, just like how having her in your party has tangible gameplay benefits (potentially... not everyone likes Jaheira, but that's what makes it a real choice.) You can still go your separate ways once you're out of the dungeon, but you have to give up something to get her out. Perhaps you have to bribe the guard with a sizable share of your gold... or you have to sacrifice 3 max HP perminantly to break the magically bound cage or something.
Yes, leaving her in the cell is still vile, but now it isn't just vile for the sake of being vile. Now you may want to leave her there because you have other, more self-centered considerations... which I always thought was the only real difference between the evil and good aligned: the "good" aligned are more concerned with the well-being of others. "Evil" aligned are more concerned with their own well-being. >:]
What are the symptoms you're experiencing? It may have nothing to do with browser or IP. (if your IP was blocked you wouldn't be able to post here, either)
Agreed. I think having both is definitely possible. It's true that the economics play a major role it getting it to work right; having the shopkeepers pay such terrible returns on common items means players will only pick up the loot that is useful to them, and not because they want to loot-farm so they can sell it all. I think having loot tables still have logical ties to the mob dropping loot is good, but make them a bit more varied.
IE loot tables for Kobold archer (randomly selected):
Shortbow, 10 arrows
Shortbow, 20 arrows
Shortbow, 30 arrows
After slaying a pack 12 kobolds, I end up with over 200 arrows. I have a party of rangers, but never use that many arrows. The game can supply a useful amount of arrows (and a bow, now and then) without diminishing the special-ness of loot. What I suggest:
(nothing)
20 arrows
(nothing)
Shorbow
a minor bauble
(nothing)
(nothing)
10 arrows
(nothing)
2 specialty arrows
The loot still makes sense for the enemy-type, but the enemy type is also low-level. Dropping no loot at all most of the time still makes sense. The same group of 12 kobolds will still yeild about 30 arrows, a bow, a shiny rock, and 2 fire arrows. More exciting (and useful) than 12 bows and 220 arrows. Ok, I'm done ranting about loot. I yield back the remainder of my text. :P
@Danimal: can you explain what you mean about those games being more complex? Story-wise? Graphically? gameplay mechanics? I'm only just becoming familiar with some of the titles. In what way does Divine Divinity let you play the way you want to compared to other RPGs? Very interesting.
@M7600: Yeah, I always thought that made a lot more sense to have loot tables be more specific to what dropped it. Certainly not the only engine that does that, but definitely a plus for Infinity games. Though I wish the drops weren't quite so... consistent? When a kobold archer always drops a shortbow and 10-30 arrows, it creates a weird sort of loot-inflation where those items become nearly worthless to the player. When I play Baldur's gate, the land around High Hedge is constantly littered with halberds; every gnoll drops one, and they aren't even worth picking up. I'd rather they dropped nothing most of the time, but occasionally dropped a low-level weapon and maybe some fungible trinket.
Works just fine for me. I was able to edit it without issue using chrome. (see revision history) I did get a warning about 'tags cannot be blank' though, so I added a few just to see if it would work. The tags were (originally?) blank and have since become a required field.
I definitely understand operating a project on a minimal budget. Again, check out the massive asset library. It may already have what you need and it's all free. :) I know you haven't looked through it all yet because it is large enough to take several days of swimming to get across. :P
People around here can even help you find things if you are able to provide more specifics about what you have in mind.
Not sure why there is no delete button on your own collections. Never-the-less, I have deleted that collection for you.
If anyone would like their collections deleted, just PM me or reply here. :)
Greetings, Sandman. Welcome! :)
See the following FAQ to address your questions:
Although the focus of this site is for game art, you can use the assets in anything, including youtube videos. :)
very interesting.
Rescuing jaheira has some obvious benefits (decent fighter, a few useful druidic spells) but not rescuing her has few, if any, drawbacks (you'd rather have some other character in your party instead?)
How would you feel as a player if rescuing her cost you something? Something minor perhaps, but still tangible to gameplay, just like how having her in your party has tangible gameplay benefits (potentially... not everyone likes Jaheira, but that's what makes it a real choice.) You can still go your separate ways once you're out of the dungeon, but you have to give up something to get her out. Perhaps you have to bribe the guard with a sizable share of your gold... or you have to sacrifice 3 max HP perminantly to break the magically bound cage or something.
Yes, leaving her in the cell is still vile, but now it isn't just vile for the sake of being vile. Now you may want to leave her there because you have other, more self-centered considerations... which I always thought was the only real difference between the evil and good aligned: the "good" aligned are more concerned with the well-being of others. "Evil" aligned are more concerned with their own well-being. >:]
What are the symptoms you're experiencing? It may have nothing to do with browser or IP. (if your IP was blocked you wouldn't be able to post here, either)
Agreed. I think having both is definitely possible. It's true that the economics play a major role it getting it to work right; having the shopkeepers pay such terrible returns on common items means players will only pick up the loot that is useful to them, and not because they want to loot-farm so they can sell it all. I think having loot tables still have logical ties to the mob dropping loot is good, but make them a bit more varied.
IE loot tables for Kobold archer (randomly selected):
After slaying a pack 12 kobolds, I end up with over 200 arrows. I have a party of rangers, but never use that many arrows. The game can supply a useful amount of arrows (and a bow, now and then) without diminishing the special-ness of loot. What I suggest:
The loot still makes sense for the enemy-type, but the enemy type is also low-level. Dropping no loot at all most of the time still makes sense. The same group of 12 kobolds will still yeild about 30 arrows, a bow, a shiny rock, and 2 fire arrows. More exciting (and useful) than 12 bows and 220 arrows. Ok, I'm done ranting about loot. I yield back the remainder of my text. :P
@Danimal: can you explain what you mean about those games being more complex? Story-wise? Graphically? gameplay mechanics? I'm only just becoming familiar with some of the titles. In what way does Divine Divinity let you play the way you want to compared to other RPGs? Very interesting.
@M7600: Yeah, I always thought that made a lot more sense to have loot tables be more specific to what dropped it. Certainly not the only engine that does that, but definitely a plus for Infinity games. Though I wish the drops weren't quite so... consistent? When a kobold archer always drops a shortbow and 10-30 arrows, it creates a weird sort of loot-inflation where those items become nearly worthless to the player. When I play Baldur's gate, the land around High Hedge is constantly littered with halberds; every gnoll drops one, and they aren't even worth picking up. I'd rather they dropped nothing most of the time, but occasionally dropped a low-level weapon and maybe some fungible trinket.
Good idea. I think Screenshots may be a good addition.
What is it you like about each of these games?
Works just fine for me. I was able to edit it without issue using chrome. (see revision history) I did get a warning about 'tags cannot be blank' though, so I added a few just to see if it would work. The tags were (originally?) blank and have since become a required field.
@kmoasd710: See FAQ question "Can I use the art I find here?"
I definitely understand operating a project on a minimal budget. Again, check out the massive asset library. It may already have what you need and it's all free. :) I know you haven't looked through it all yet because it is large enough to take several days of swimming to get across. :P
People around here can even help you find things if you are able to provide more specifics about what you have in mind.
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