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Friday, October 18, 2019 - 15:01

If you're willing, please keep me aprised (via PM) of how the appeal goes. I would like to learn as much as I can about the process and response so I can effectively advise others who find themselves in your situation.

Friday, October 18, 2019 - 12:22

@UpsilonGames: Sketchy logic had the music hosted here years before MetroVG listed any proof of ownership and IP filing. Sketchy logic even included the Famitracker 'source code', which MetroVG was unable to produce. The first instance of MetroVG's claim is 4 years after it shows up here on OGA. MetroVG claims the documents were filed in 1991, but was not able to link to a legitimate IP/Copyright/Trademark/Audio-signature site where that is the case, only (poorly) forged documents hosted on a personal fileshare account.

It is not impossible for someone to take a cc0 work, register it as their own, then claim others are violating IP when they "forget" where they got it originally. I'm guessing the DMCA is also patent trolling hoping they'll gain some legitimacy by making your life difficult. Sketchy logic has the legal right to fight the claim and either of you could even sue the claimant for fraudulent takedown, but getting too deep into that may, unfortunately, be more trouble than a free asset is worth for Sketchy or you.

I will PM you the conversation I had with MetroVG if you would like.

Monday, October 14, 2019 - 23:52

I don't believe there is a "block/ignore user" feature on OGA, but if there is someone harassing you, please let me know. 

On the other hand, you should be able to unsubscribe from specific discussion threads, so you are not notified every time someone posts a new reply to that given thread. Would that possibly accomplish what you want?

P.S. you haven't done anything wrong by posting assets here on the forum, but it is certainly better for everyone to share them on OGA-proper. :) 

Monday, October 14, 2019 - 20:58

As far as I know, all of Clint's stuff is shared on this site under licenses that explicitly allow derivatives: https://opengameart.org/art-search-advanced?name=Clint+Bellanger&&sort_b...

The reason I ask is because, well, the entire site's purpose is to share art assets and get feedback. Why not actually share the assets? You'd have to indicate who the original author is and list it under the proper license, you still have to do that here. The difference is:

  1. it's a lot harder for people to actually download it from the forum,
  2. the licensing is not clearly indicated here on the forum, and
  3. there is no clear indication of how to credit the original author here on the forum.
Monday, October 14, 2019 - 20:41

Are you uploading these to ask for help or to share the models?

Tuesday, October 1, 2019 - 15:06

@WorldLover: bobjh has pointed you to a good starting game engine: RPG Maker (free trial version available).

If you don't have enough space on your computer to download RPG Maker or Godot, you aren't going to have enough space to do "everything from zero" either; prepackaged game engines are pretty compact. Doing your own won't be. If a game is a 10MB download, the developer probably used at least 50MB of hard disk space making it. 

Tuesday, October 1, 2019 - 14:59

for making your own engine? C#. 

Help you with the code? Probably not. I can give you pointers on the best ways to learn and I can help with the occasional coding question here and there, but coding your own engine from scratch when you have yet to learn how to code takes literal decades. It's a little bit like saying "Can you help me get a PhD?"

I recommend starting with a high-level engine and working your way into the low-level engines. (high/low level in this case has nothing to do with quality or skill. High level means you're not doing a lot of coding, more click-and-drag. low level means you're doing a lot of coding and custom-building your controls a lot)

Start with something like RPG Maker. Make a small demo game. See what you like. 

Monday, September 30, 2019 - 15:18

Sure, you can make a game like this from zero. Imagine your game is a car. You build the chassis to look great, you customize your steering system to be just the way you want. You could buy a subaru engine and put it in your car, but maybe you don't like how much subaru engine's cost. You could instead get a used GM engine. It is not new, but it seems reliable and it is a lot cheaper, but it doesn't run very fast and uses a lot of fuel.

Or.. you custom-build your own engine. It does exactly what you need it to and has just the right fuel efficiency you need! since you're building it yourself, it is very cheap, but it takes a long time to build since you obviously don't have a huge manufacturing facility. 

Just like a game engine, there are advantages to each choice. You could go with unity. It is very powerful, but it may not be quite the style you're looking for. There's also Godot, GameMaker, and loads of others. And, as you mentioned, you can make your own. The advantage of making your own engine is that it has exactly the features you will need because you're the one deciding on the features. As with a real car, making your own engine means it takes a lot longer to build and it is a lot harder to fix when things break (and they will break. All engines will need fixing at some point) The main drawback is no one makes replacement parts nor has any experience with the problems you may encounter.

As for the language, I recommend learning C#. It is not my primary language, but it is the language I wish I had started with. Loads of helpful resources, pretty standardized across the industry, and it is already compatible with a large number of engines (in case you don't end up building your own). And if it turns out you like C++ better, you'll have basically learned C++ as well while learning C# (the reverse is not necessarily true; C++ doesn't natively support a lot of OOP features found in C#, but C# supports most of the really nifty C++ features in my opinion)

Saturday, September 28, 2019 - 03:13

Done.

Thursday, September 26, 2019 - 13:20

OGA doesn't seem to be mentioned. How do you know there are bonus points for using oga content? 

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