Congratulations, Daft-Freak, and thanks to all the participants! Trophies have been awarded.
@Daft-Freak: I've gotta say I really appreciated you going the extra mile making not one, but twothree functional demonstration sites of the designs ("Site Design: Light & Dark" by Daft-Freak, "OpenGameArt.org Dark theme" by DarkAgeGames, demo'd by daft-freak)
I think this challenge was a pretty big success; I'd be proud to have OGA use any one of the site layouts submitted. There really are some good ideas in these. Looking forward to incorporating all the best features. :)
Pretty fun. I didn't get to the end, I don't know what level I made it to, but it was the one with the balloons and the heavy dart projectile. No clue how to get past the last turret. Intuitive gameplay is a little sparse.
On that note, I don't feel it's the best game design to require the player find invisible objects with zero prior clues that they may need to do so to proceed.
Of course you're allowed to post links. Although you might get a lot more people visiting your site by submitting these songs here on OGA, and linking to your site in the submisison description. Submissions tend to get a lot more attention than forum posts. :)
That's really cool! I think this has a lot of potential.
I can see a 1-pixel gap appear on the walking animation's knee every few frames. I wonder if cropping the parts with a few pixels of overlap would solve that.
Yes. It'll say "Art Challenge" even though this is a Game Jam. If Spring is cool with that, I'll add it right away.
Congratulations, Daft-Freak, and thanks to all the participants! Trophies have been awarded.
@Daft-Freak: I've gotta say I really appreciated you going the extra mile making not one, but
twothree functional demonstration sites of the designs ("Site Design: Light & Dark" by Daft-Freak, "OpenGameArt.org Dark theme" by DarkAgeGames, demo'd by daft-freak)I think this challenge was a pretty big success; I'd be proud to have OGA use any one of the site layouts submitted. There really are some good ideas in these. Looking forward to incorporating all the best features. :)
Pretty fun. I didn't get to the end, I don't know what level I made it to, but it was the one with the balloons and the heavy dart projectile. No clue how to get past the last turret. Intuitive gameplay is a little sparse.
On that note, I don't feel it's the best game design to require the player find invisible objects with zero prior clues that they may need to do so to proceed.
Yaaay!
Anything in particular you would like on the front page announcement for this jam?
AAAAH! It's perfect for what I'm doing!
I love you for this, bluecarrot.
@anon: I always recommend this attribution method: https://opengameart.org/content/faq#q-how-to-credit
I also like it. :)
Of course you're allowed to post links. Although you might get a lot more people visiting your site by submitting these songs here on OGA, and linking to your site in the submisison description. Submissions tend to get a lot more attention than forum posts. :)
@LDAsh: perhaps I'm misunderstanding your questions. What does the https://www.blendswap.com/page/crediting-authors page disagree with, and in what way?
That's really cool! I think this has a lot of potential.
I can see a 1-pixel gap appear on the walking animation's knee every few frames. I wonder if cropping the parts with a few pixels of overlap would solve that.
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