hmm... maybe an all-OGA requirement is too much, but what about a "must have some OGA resources" requirement? Is there a lot of unfinished projects out there that both do not currently use OGA assets AND have zero asssets that could be added to OGA?
If a project consists entirely of OGA-incompatibly-licensed assets, AND has 100% of it's assets ready, needing no additional assets, how much of an "unfinished" project is it? Not one of the assets used could be added to OGA? not one of the assets already on OGA could be added to the project? Who has such perfect foreknowledge to plan their asset needs flawlessly yet hasn't finished the coding? I'm sure there are some projects like that, but I'm guessing they are few.
that's interesting, dulsi. If the rating is based on how much the game was improved playability-wise since the pre-jam version, the arguably "finished" games that are just adding a few things are relatively unimproved compared to a game that was essentially unplayable due to incomplete features now being playable.
Yeah, I also tend to shy away from CC BY-SA. I don't want to make the author angry even if it is legally allowed to go against what they were going for.
@Bobjt: that is rarely true. SA license requires any derivatives of the asset to be -SA, but game code and separate asset collections are almost never considered derivatives of the asset.
Often authors intend this to be the case, so out of respect for the author's wishes, it is advised you ask the author directly if there is any ambiguity, but the -SA license being viral to the entire project would require the project to be set up in such a way that it absolutely cannot exist if the asset were omitted (i.e. there is no way to swap out the asset in question with alternate assets)
Oh... based on the title I assumed you had instructions on how to find assets with a consistent style.
Was there supposed to be a question or is this more of a "want to know how to win? you can't!" sort of thing? :)
Here's what I do to find a consistent style:
Look for terms that match your graphic style: "Pixelart" or "vector art" or "cartoon".
Palette terms help, too. different art that uses the same palette tends to look stylistically similar. "DB32" or "DB16" or "NES" or 16-bit color.
If you like a set of art, check out that artist's other work. Art done by the same artist will have the same style. Furthermore, check the description to see if that artist was inspired by or derived stuff from other work. That other art is likely to be stylistically compatible.
If you find art in a style you like, check out the collections it's in. People often add stylistically compatible art to such collections, so there's a good chance you'll find similar art in any collection it's in.
@Pilos.Online: Please see FAQ #1. More specifically, the author's instructions "Please read this page for attribution instructions: http://www.matthewpablo.com/services"
Well, in the dream (this was all from a very vivid dream I had) it was sometimes cabat vs cabat, but more often cabat vs badger-chamelion-pangolin (who have an entirely different set of mutations). Both of which were "sculpted" or genetically manipulated by some crazy human clan of biomancers (genetic magic?), who were ultimately the Big-Bad you'd have to fight. Their units were oversized mutated arthropods (scorpions, spiders, so on) with parts of their bodies modified to make room for a person to "sit" in and control. Kind of a biological exoskeletal tank, etc.
That is just where this came from though, I'm not opposed to diverging from that for the sake of a better game, of course. :)
@RockoDev: Yes. see https://opengameart.org/content/faq#q-how-to-credit
hmm... maybe an all-OGA requirement is too much, but what about a "must have some OGA resources" requirement? Is there a lot of unfinished projects out there that both do not currently use OGA assets AND have zero asssets that could be added to OGA?
If a project consists entirely of OGA-incompatibly-licensed assets, AND has 100% of it's assets ready, needing no additional assets, how much of an "unfinished" project is it? Not one of the assets used could be added to OGA? not one of the assets already on OGA could be added to the project? Who has such perfect foreknowledge to plan their asset needs flawlessly yet hasn't finished the coding? I'm sure there are some projects like that, but I'm guessing they are few.
that's interesting, dulsi. If the rating is based on how much the game was improved playability-wise since the pre-jam version, the arguably "finished" games that are just adding a few things are relatively unimproved compared to a game that was essentially unplayable due to incomplete features now being playable.
"Released" includes released in a previous game jam?
Yeah, I also tend to shy away from CC BY-SA. I don't want to make the author angry even if it is legally allowed to go against what they were going for.
@Bobjt: that is rarely true. SA license requires any derivatives of the asset to be -SA, but game code and separate asset collections are almost never considered derivatives of the asset.
Often authors intend this to be the case, so out of respect for the author's wishes, it is advised you ask the author directly if there is any ambiguity, but the -SA license being viral to the entire project would require the project to be set up in such a way that it absolutely cannot exist if the asset were omitted (i.e. there is no way to swap out the asset in question with alternate assets)
Oh... based on the title I assumed you had instructions on how to find assets with a consistent style.
Was there supposed to be a question or is this more of a "want to know how to win? you can't!" sort of thing? :)
Here's what I do to find a consistent style:
wayofthepixel.net redirects to https://pixelation.org
is that not the same site?
@Pilos.Online: Please see FAQ #1. More specifically, the author's instructions "Please read this page for attribution instructions: http://www.matthewpablo.com/services"
Well, in the dream (this was all from a very vivid dream I had) it was sometimes cabat vs cabat, but more often cabat vs badger-chamelion-pangolin (who have an entirely different set of mutations). Both of which were "sculpted" or genetically manipulated by some crazy human clan of biomancers (genetic magic?), who were ultimately the Big-Bad you'd have to fight. Their units were oversized mutated arthropods (scorpions, spiders, so on) with parts of their bodies modified to make room for a person to "sit" in and control. Kind of a biological exoskeletal tank, etc.
That is just where this came from though, I'm not opposed to diverging from that for the sake of a better game, of course. :)
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