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Sunday, June 17, 2018 - 07:43

Oh, they aren't blank. They are just so big that you see stars only when you zoom in. A dark background helps, too. :) Or maybe your program can't read the file? I downloaded the file myself and see the stars without problems.

Sunday, June 17, 2018 - 05:45

I second what Evert said about marking submissions as forks / derivates / remixes. That would be a very useful feature to find more stuff in the same style or additions. Think of OpenClipArt where every submission links to their original or remixes on the right. Here, for example: https://openclipart.org/detail/192653/rabbits

Saturday, June 16, 2018 - 13:44

@MedicineStorm: Sounds good! 

Saturday, June 16, 2018 - 11:38

Looks like a funny game. :) Will there be a GNU/Linux version?

Saturday, June 16, 2018 - 06:00

By the way, out of curiosity i asked archive.org's wayback machine if it has some nice snapshots documenting the change of themes of OGA.

- From before all the CSS is broken like in most of the snapshots -

January 2011 - https://web.archive.org/web/20110108011308/http://opengameart.org/
It looked completely different than today! :) That seems to be the theme OGA had chosen to start with.

November 2011 - https://web.archive.org/web/20111221072752/http://opengameart.org:80/
That seemed to be the time it went all blue like it is today. That theme hasn't really changed in the last 7 years, apart from the addition of the right sidebar and small improvements here and there.

I guess that answers the question if there is disabled mobile version. I don't think that was common 2011.

Saturday, June 16, 2018 - 04:22

@MedicineStorm: Regarding a mobile version of OGA: I don't know what Drupal theme it is using, but there might already be a mobile version of it, but disabled for some reason. I think nowadays its standard that CMS /  blog themes also contain mobile versions. It might be that OGA's theme is too old though, from a time where it didn't matter... 

Friday, June 15, 2018 - 15:41

@MedicineStorm:

3: That's very true about old posts. I would suggest to just let them stay as they are and if someone edits them, only support Markdown. If the old description contains HTML, make it invalid.

5: I can't give a good example either because i haven't ever used the mobile version of a game asset site like OGA before. I just noticed that it's very hard to use the site on my phone because it's so tiny and i have to zoom in all the time. Also, "mobile version" means that the 300ms delay when tapping is deactivated. Note that this delay is a default set by browsers, not part of OGA. Read more about it here, it can be deactivated by a meta tag: https://www.telerik.com/blogs/what-exactly-is.....-the-300ms-click-delay

13: Of course i'm not talking about download speeds here... :) I'm about the transition between the images. It's happening even if all images are already loaded. It's often faster to close a preview box and select another image instead of scrolling through them. That transition is too long or, what's the actual bad thing, not cancelable. One should be able to scroll through 10 images in a second (if one has very fast fingers).

15: Oh, i didn't know that submissions are deleted right after clicking that button. I think it should be renamed to "Delete" then and belongs to the top beside the "Edit" button. "Request deletion" sounds like people have to wait for someone to do it.

16: OGA could just buffer the data like video and music sites do. They only download the data of a few seconds after the current position and dynamically load more as the file plays. That should save alot of bandwith.

21: It's a small privacy concern, yes. Of course, the lists shouldn't be accessible at all if made hidden, not even by URL.

22: Oh, i wasn't aware of that. "Website description" to me is a field i fill out to... well, describe my website. Not to say Hello or whatever. As you can see, a few of my suggestions are based on misinterpretions of words here. :)

23: I just think the URL is better placed on the left sidebar, because it displays profile data. The main box shows submissions.

26: I was about the gallery. You're right, it's already possible - i didn't see it. But for example https://opengameart.org/popular doesn't show as much options as the gallery. That seems to be another page template. I think the usual gallery should be shown instead of it containing the appropriate sort mode.

28: I can download 10 files relatively quick, too. But there are people not as fast / able as you and me, who for example have difficulties moving the mouse. To me personally, convenience is reason enough to implement such things. They make projects more inclusive and accessible to more people. A "Download as archive" button would not only be faster sometimes, but also more convenient because mostly a new folder is made when extracting an archive. That would help keeping people's download folders clear. Plus, that archive could contain a text file containing the link to the submission and the content of the attribution notice, similar to the "Download credits file" on the "My downloads" list. I sometimes have difficulties giving credits when i download stuff, use it weeks later and have forgotton where i had it from or from whom.

29: OGA could show the most used tags of the chosen art category. That may not be the best solution because there are so many tags, but a start. Also, maybe the submission guidelines should contain tips about good tags, so for example if one uploads a tileset, "16x16" should be used instead of a mere "16" (see here). And the example tags could reflect that. The auto-completion of tags already solves that partly though.

I'm glad that you consider my suggestions useful. :)

Thursday, June 14, 2018 - 07:00

@MedicineStorm: Thanks for the response. That's nice to read! Looking forward to that development :)

Wednesday, June 13, 2018 - 04:42

@AntumDeluge: Very nice! :)

I found a quoted comment from two years ago from bart at the GitHub repo of Godot talking about releasing OGA: https://github.com/godotengine/godot/issues/5253#issuecomment-226925236

Besides artists OGA also seems to have an active community of Developers, so i think it would benefit greatly from it helping out with the site's code, too. And yes, i also think that OGA could use some love. At the moment it feels a bit like there are people who would like to help, but cannot - besides donating which is not possible for everyone.

By the way, here is OGA's donation page: https://opengameart.org/donate (unfortunately the Flattr link is broken, Bitcoins don't seem to be supported anymore and there is no Liberapay account).

I really hope this thread doesn't make anyone feel pressured. We're all happy that a site like OGA exists and well, that it works. It would just be awesome if someone would tell us about the current state of this and if there's something we can already help out with besides donating. Maybe there's some way for us to help out preparing OGA for a repo. Or maybe some of us could help out keeping the site running. Anything! :)

Saturday, June 9, 2018 - 13:56

I converted the minotaur of this asset pack into a spritesheet and added an idle animation. :)

Check it out: https://opengameart.org/content/minotaur-with-axe

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