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Tuesday, December 17, 2013 - 12:08

What Andrettin said. And you should make the stars smaller. That looks like snow :))

Other than that: Good job!

Tuesday, December 17, 2013 - 12:03

Cute and a nice, clean style. Keep it up! :)

Monday, December 16, 2013 - 17:55

tim_supermonk: Oops. Seems i also counted the credits.txt file. Thanks. :)

Monday, December 16, 2013 - 17:53

I love your music <3 :)

By the way, about the licenses you have chosen: You don't need the CC-BY license together with the CC-BY-SA license. SA means Share Alike, so that people have to release their modifications of your music under the same license again. CC-BY means that people can do whatever they want with it and only have to mention you (like they always have to at Creative Commons), even make commercial stuff with it. You see, these licenses bite each other. With CC-BY you allow people to do whatever they want with it and with CC-BY-SA you restrict them to release their stuff under CC-BY-SA again. So it's fine to have the SA license if you need that as it already contains the CC-BY one. Also, i don't know how the GPL goes with that, i only know how Creative Commons works...

Monday, December 16, 2013 - 17:40

Beautiful piece. Very peaceful :)

Monday, December 16, 2013 - 17:37

Redshrike: Aren't they? These are the best free spaceship sprites i know so far. I'm happy that i got the creator to release them under the Creative Commons. At first he had no license at all and that was problematic as a license gives people safety. :)

I hope that they inspire people to create more spaceships like that. There can never be enough. :D

Monday, December 16, 2013 - 12:57

Is that turning ship originally 3D? If yes, could you also upload the model? I'm sure there will be someone who can work on it to improve it. The base looks cool.

Tuesday, December 10, 2013 - 14:33

Hmm... It seems i have to take a closer look at the Glitch assets. There are some very nice ones in here, i could have use for.

Saturday, December 7, 2013 - 10:53

Buch:

One personal suggestion would be to make ship movement a little inertial

Yep, i know exactly what you mean. You're talking about friction and acceleration. Check out the little unfinished game i developed before i went multiplayer: http://space.bonsaiheld.org/ There the acceleration is already implemented. In the online game i haven't figured out yet how to do it - i might need time based animation on the server, which i haven't been able to yet. That's the reason why one can't die yet, as this would make the whole game asynchronous. So, yes it is on the to do list and will be one of the first things i do when the server finally has time based animation (at the moment, it's completely event-driven - if no signal comes in, it does nothing). :)

And please translate it in English! Or at least put it in the todo list... It would enlarge your audience a lot for sure.

Yeah. I started translating after you wrote that. I will let it check automatically for the player's browser or system language and also provide an option on the esc menu to manually change the language. It already works and i already translated a few buttons. :)

Last, I'd point out (but maybe you know that) that the shield bar on the top doesn't reduce when your shield gets damaged, whereas health does.

Thanks, i didn't notice that. Fixed. :D

Other than that, I'm positively impressed. Good work!

Thanks a bunch!

p.s. do you plan making source available - other than the 'view source' in the browser, something like a repository or similar?

I'm into Open Source and Free Software myself, but the thing is that i'm too shy of such a big audience i would get at GitHub for example. And then it only takes little time i guess till the first push arrives... I you don't mind i will be honest and open: I'm psychologically not very stable and not "strong" enough to do this, if you understand what i mean. :) So positive feedback means very much to me and highly motivates me to continue the work. I will release everything when i feel ready. Also i want to rebuild the entire game later on the base of what i have learned so far. So yeah it is planned, for later. :)

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