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Sunday, January 26, 2014 - 21:27

GIMP can open Photoshop files - though it may be that some settings of the layers may get lost, i'm not sure. Here, i resaved the file in the GIMP format:  http://www.datafilehost.com/d/d8d15c7e

Tuesday, January 7, 2014 - 11:07

The red one is really good! Exactly the type of background i described at the blue background. Keep it up! :)

Is this completely made with this here http://alexcpeterson.com/spacescape? Wow, that looks awesome... I'm gonna check that out. Thanks for mentioning.

Monday, January 6, 2014 - 20:07

I love the nebulae. If you decide to give it one more try: Reduce the amount of the small stars and add some bigger ones (but not only as white dots, try out some light lense effect). It looks a bit "snowy". And add multiple different colored nebulae. Also a bigger image would be appreciated. :)

Here's some inspiration for you, i use these great background images in my space game. They are from the game "Gods and Idols":

http://opengameart.org/content/space-nebula-starfield-renders

Also check out this magnifique image (especially the dynamic looking nebulae and the great sun on the right top): http://opengameart.org/content/solar-system

Saturday, January 4, 2014 - 01:44

Hint: People only need the black&white version and can color it themselves :) Also saves space on OGA.

Wednesday, January 1, 2014 - 11:41

Nice graphics. They remind me of someone who said that vector graphics can be as complex as pixel ones, it's just a matter of how much work you put in. He might be right... For 2D gaming SVG itself could be the best you can have as it resizes without quality loss, so the game would look the same on every screen. But i find it complicated to make stuff like collision detection, rotating and such... The number of SVG games out there proves me right i guess. Most games are made in Canvas, so is mine. Check out the space ship and station sprites i uploaded - here and here for example. I wonder if these complex images are possible in SVG... SVG seems to be slow when thousands of objects exist at the same time - there Canvas is faster i read.

Wednesday, December 25, 2013 - 22:10

Nice. :)

Monday, December 23, 2013 - 10:17

Metalboyblue: Thank not me, i only uploaded the sprites. Thank MillionthVector: http://millionthvector.blogspot.de :)

Thursday, December 19, 2013 - 04:33

Haven't noticed an error yet. It's nice to have this as a background music in your room. Very peaceful. :)

Wednesday, December 18, 2013 - 05:13

Very intense. Love it. :)

Tuesday, December 17, 2013 - 12:51

Found some more inspiration for you: http://opengameart.org/content/low-poly-mushrooms-0

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