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Sunday, February 23, 2014 - 01:51

Have a look at OpenFL, it offers most of the Flash API as a cross platform solution, and you also get some performance focused bonuses (similar to Stage 3D). For the most part, you can target Flash, Native, and HTML 5. This gives you the advantage of supporting Flash while there's still a demand, but also being ready for newer technology as it emerges.

FlashDevelop is a freely available IDE, for Windows, that makes creating Haxe/OpenFL (and Actionscript) projects easy. The biggest issue seems to be SWF creation, but if you already have the Flash tools, that's not an issue. And, from everything I've seen Adobe is running away from Flash, and trying to create a toolset for HTML 5.

The biggest advantage of HaXE/OpenFL is that it has a future (be it Flash, Native, or HTML 5). The creator of NME/OpenFL (Joshua Granick) is taking steps to provide the software as open source, but also generate an income.

Flash probably isn't dead (yet), but the negative backlash has started, and Adobe has wavered a lot lately on supporting Flash.

Sunday, February 23, 2014 - 01:36

The improved contrast and replacement of the triangle wings do help out. I think it would look better as a bright red, rather than an orangish red.

Thursday, February 20, 2014 - 10:51

Struggling a bit here myself, but I can do $2/month.... I do want my double high-fives!

 

I'm not sure I would worry about removing the ads. They've never been in the way, and a couple have been useful.

Friday, February 14, 2014 - 21:38

I think the plane might work nicely in a side scrolling shooter, using your other art packs for the backgrounds and enemies.

Wednesday, February 12, 2014 - 09:03

I like the style, especially the cat.

Wednesday, February 12, 2014 - 06:07

No Attribution necessary would be CC0, rather than CC-BY.

Sunday, February 9, 2014 - 03:51

Does the Odroid platform have decent OpenGL ES support? I was looking at porting my game engine (http://superplay.info/) to the BeagleBone Black only to discover that there was no support for OpenGL ES. The Raspberry Pi port went pretty smoothly.

Wednesday, February 5, 2014 - 12:57

Well done on the preview image.

 

Thursday, January 16, 2014 - 19:32

The accuracy of the shots, and then the screen shake, were the first things that made me think it might be.

The game is a lot of fun. I just found out it was possible to switch floors.

 

Wednesday, January 15, 2014 - 21:19

Did you implement techniques from this lecture?

https://www.youtube.com/watch?v=AJdEqssNZ-U

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