Maybe there is a way to stop feeding the parasites, give back to OGA, and allow people to get the artwork under a less restrictive license.
Here's the idea:
Place a Paypal donate button with each asset, if the original author approves it.
License the asset based on a minimum donation, set by the author, for CC0.
Attach an ID to the asset, and include the asset in the Paypal transation description.
People wanting CC0 can give back to OGA, and shed the unwanted parasite label.
Of course some people will try and abuse this; but they're probably the same people that wouldn't worry about the license in the first place. These folks still retain the dreaded parasite label.
The artwork retains the provided license for everyone else.
I wasn't trying to 'force' you to change the license. I noticed that you seem to typically release your stuff as CC0, or the stuff I've checked out, and was wondering if there was a reason this was different. You know what they say... If you don't ask, you'll never know.
I would happily pay a reasonable price for the art, if the license allowed use without the restrictions associated with CC-BY or CC-BY-SA, and I knew the money was being split between the site and the artists. And, if the artist wasn't interested in receiving payment for their art, it could be donated to the site.
Or better yet, for the CC-BY and CC-BY-SA stuff, allow a license to be purchased to remove the restrictions, with the approval of the artist, of course.
I take it you've missed the CC-BY-SA discussion:
http://opengameart.org/forumtopic/cc-by-sa-and-apple-licensing-incompatibility
Maybe there is a way to stop feeding the parasites, give back to OGA, and allow people to get the artwork under a less restrictive license.
Here's the idea:
Place a Paypal donate button with each asset, if the original author approves it.
License the asset based on a minimum donation, set by the author, for CC0.
Attach an ID to the asset, and include the asset in the Paypal transation description.
People wanting CC0 can give back to OGA, and shed the unwanted parasite label.
Of course some people will try and abuse this; but they're probably the same people that wouldn't worry about the license in the first place. These folks still retain the dreaded parasite label.
The artwork retains the provided license for everyone else.
I wasn't trying to 'force' you to change the license. I noticed that you seem to typically release your stuff as CC0, or the stuff I've checked out, and was wondering if there was a reason this was different. You know what they say... If you don't ask, you'll never know.
And, of course, I love your stuff man!
I'm not sure if you'd consider it significant, but I've released source code from several of my projects:
Sporting Clays (PSX, N64, Saturn)
http://releases.rastersoft.net/
Frog Feast (Various 16 bit consoles and arcade systems):
http://frogfeast.rastersoft.net/Source.html
Worm Warrior (Game Gadget, Didj, Motomagx, and Sunplus):
http://rastersoft.net/?p=165
Here's a page where I comment on the Worm Warrior code being released in the Public Domain:
http://rastersoft.net/?page_id=2
I'd happily put some money towards it. Or, did you have another incentive in mind?
Nice.
Any chance of a CC0 license on this one?
Wow, nicely done!
Nice! It has an Alien Hominid feel to it.
Love the bird, would like to see some sort of death sequence.
I would happily pay a reasonable price for the art, if the license allowed use without the restrictions associated with CC-BY or CC-BY-SA, and I knew the money was being split between the site and the artists. And, if the artist wasn't interested in receiving payment for their art, it could be donated to the site.
Or better yet, for the CC-BY and CC-BY-SA stuff, allow a license to be purchased to remove the restrictions, with the approval of the artist, of course.
Pages