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Wednesday, May 28, 2014 - 23:29

I would love to see the monsters and characters that go with this.

Thursday, May 22, 2014 - 00:33

I just recently saw your game, can't remember where though.

Any estimation of when the Vita version will be released?

Wednesday, May 21, 2014 - 12:51

Awesome news. This addresses a big question area regarding the use of art.


OGA also sounds fine. CC is tied to an organization, as is GPL/LGPL.

Wednesday, May 7, 2014 - 11:09

@Blarget2: It's wasy to do, but hard to find the right mix of colors. These have a 16 bit feel (SNES/Genesis) to them.

Thursday, May 1, 2014 - 21:08

Since this is based on LPC, it should also be licensed CC-BY-SA 3.0.

Friday, April 25, 2014 - 17:36

I agree top down style is typically more useful, for me.

And, it's possible to do more with less tiles.

Wednesday, April 16, 2014 - 00:21

Do you have any plans to animate these?

Friday, April 11, 2014 - 18:41

Awesome... Looks perfectly well suited for a Lode Runner themed Diner Dash clone.

Saturday, March 1, 2014 - 00:16

Would that not be an exclusion, similar to a DRM exclusion?

Sunday, February 23, 2014 - 02:04

Using HaXe and OpenFL, the same functionality is available on Android as on any other platform. The Java based system isn't really a limitation, you may have to jump through JNI to do a few things, but most things can be handled from the native (C++) side, as long as you limit the target device to Android 2.3 or higher. The native code runs outside the JVM, and has access to a nearly complete c/c++ library, including STL.

In porting my Super Play ( game engine to Android, using NativeActivity, I ran into one place where I needed the JNI interface, and I found the solution online. The NativeActivity does have a Java class you can customize if you need to.

And, TBH, dealing with iOS is more cumbersome, as a certain amount of code has to be written in Objective C.