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Saturday, December 7, 2013 - 16:30

You are a mad man... in a good way. Nice job.

Sunday, December 1, 2013 - 11:40

With a 'Pitfall Harry' sprite, this would make a nice Pitfall remake.

Sunday, November 3, 2013 - 14:56

Rather than raging on the forums, give him/her suggestions to improve. I've had a discussion about background color, and he/she was very willing to discuss it:

http://opengameart.org/comment/23619#comment-23619

If you have some artistic skill, post an example of cleaning up some of his art. Everyone has to learn somehow, and it's easier to learn when someone is showing you how, rather than just saying 'you suck'.

 

Thursday, October 31, 2013 - 01:00

Excellent. I played through the game last night. Is there an end point? I had all the hats, shot speed-ups, and levels.

Monday, October 21, 2013 - 19:11

Nice, can't wait to see your next contribution.

Tuesday, October 15, 2013 - 17:07

Here's a tool that will allow you to play around with Gameboy Color graphics:

http://www.devrs.com/gb/hmgd/gbtd.html

 

And there's a map builder that works with it:

http://www.devrs.com/gb/hmgd/gbmb.html

 

This was the stuff back in the day.

Tuesday, October 15, 2013 - 17:05

1500 is pretty expensive on mobile devices. People create amazing stuff in hundreds of polys. Quake 3 and below used less than 1500 on average.

Wednesday, October 2, 2013 - 23:13

Nice. This reminds me of Chuck Rock. The first thing I checked was to see if the ball was a separate piece.

 

Friday, September 20, 2013 - 12:45

I had no clue about CC BY until yesterday, so yes CC BY would've probably been a valid option. Surt could've countered with an offer of CC BY.

For me, GPL wasn't an option. I only grab assets that I know can be used in a commercial product, on the off chance that I actually create one. I would hate to accidently leave a GPL asset in a game I developed.

And, as you may have noticed from my source releases, I firmly believe that whatever I put out on the internet should not have any strings attached, including license restrictions. So, I typically look for 'stuff' that follows the same principle. I believe this ideal comes from an earlier time where people contributed freely to the common good. For example, have a look at aminet.net, most of the code and assets are in the pubic domain.

Thursday, September 19, 2013 - 19:43

There are services like github and bitbucket that will host for free.

It might be nice to have a centralized link to game related projects.

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