Yeah, I have to think of a better way to do this.. haha. I must be making your guys' lives miserable with how many updates and changes you have to approve.
What would you suggest?
I'd like to keep everything in one zip file, it's clean and then the person knows they have everything. On the other hand, it'd be nice to separate them so that people don't have to worry about base assets changing or if they have the latest version.
Well... I decided to add a few adjustments. I'm willing to release it under CC-by-SA. I'd just like to make sure all contributors have credit on this bad boy. ;)
Yeah.. depends on the genre. I'm kind of having this same conundrum with my game. I think if you choose to make a game with a storyline you have to make it entertaining and non-demanding. A fun way to do this is have scrolling text/voice-overs while a person is walking or grinding through monsters. This way the player isn't getting sick of repetative game play and you have to provide little to no extra content. If the player has to sit through a minute of boring talking scenes they'll probably quit playing. Let them multi-task if they don't care about the storyline.
As Tap has said, you must explain yourself clearly. I think I have a grasp as to what you want and this is my take on it (hopefully I'm correct).
You want to make a game where the player is stamping things, (...Idk what stamping means..) and as you repetatively stamp things different battles come up. These battles (or Boss Fights) are simple things that people at an office deal with daily (such as hunger pains and looking at the clock).
So what I am understanding is that you are confused at how the programming works. Your question is: "How do you deal with reacting to events.. like pushing boxes or planting a bomb?"
The answer is.. "It depends on you program it." As my friend always says.. basically everything in programming is possible, you just have to think of a way to solve it. As a programmer you have to think of how you want to deal with different obstacles.
For example: When your character gets close to a box, you can either have him run into it and push the box, or you can make him stop and require the player to push a button in order to push the box. What button you have to press in order to make the box move entirely relys on how you program it. If you want the button key 'p' to push the box.. then code it that way! You have to not be hung up with what you are allowed to do and more with what you want to do. Once you know what you want then figure out how to do it.
As everyone is entirely different, so are their preferences. Some additional information such as your target groups and game play-style would help a lot. Are you trying to develop for websites, phones, or pc only? In all reality, HTML5 can do all three so a lot of people have chosen that route. I can't talk, however, because I haven't done an HTML5 project.. being an engineer I've only taken a class in C++ and all of my Java/Python knowledge has been self taught. As far as the game-style, many of OGA community is very helpful and can direct you to art that you may not know existed as well as programs that deal with specific needs. When you say RPG pixel game do you want to make a orthogonal or isometric style game? Tiled should do both, and is what I currently use, but there are always different software options depending on your game platform.
I've noticed that OGA is blessed with many talented artists whom are good programmers as well. Usually the two skill sets aren't embodied in one person, but we seem to defy the odds. I've always been passionate about art and drawing, but when I found out I was good with math I naturally was encouraged to take that route. I didn't notice how much I loved programming until college.. Now I make games which fufill both my loves in life as a hobby.
I (and probably everyone else) would be more than happy to give you advice as to what programming languages and where you can get your art if you'd like (plus art software help if you want to make your own). Just before anyone tells you which language to use or which art programs to use it's essential we know exactly what you're looking for so we don't waste your time. Like Gaurav said, it's quite a time commitment; you'll have to make sure you love it and enjoy it before diving in. As for me, I'm obsessed. I have to make sure to get my homework done before coding and making my art. :)
@Redshrike- (Sorry, have I been mispelling your username this whole time??)
Thanks for understanding, I just don't have the assets to use the sprites.. Oh well, OGA can have a zelda/pokemon style character set as well :).
@Everyone-
I decided to get the character bases done. My old main guy I had was pretty bland looking so I updated the style and its more appealing now. I think I'll eventually take the hat, shoes, shirt, and pants off of my old sprite and have them as separate pngs for people to use as well..
I like how everyone decided to do minimmalist tilesets, haha, good job guys!
Just saw this spell effect, well done, it looks like it can be used in almost any type of game!
Wow, beautiful job MrBeast, you rock.
Yeah, I have to think of a better way to do this.. haha. I must be making your guys' lives miserable with how many updates and changes you have to approve.
What would you suggest?
I'd like to keep everything in one zip file, it's clean and then the person knows they have everything. On the other hand, it'd be nice to separate them so that people don't have to worry about base assets changing or if they have the latest version.
@mdwh-
Huh, thats weird, well at least others are having the same thing so mine doesn't look way out of proportion.
@tortoises-
Thank you, feel free to tinker with them if you'd like!
Well... I decided to add a few adjustments. I'm willing to release it under CC-by-SA. I'd just like to make sure all contributors have credit on this bad boy. ;)
Yeah.. depends on the genre. I'm kind of having this same conundrum with my game. I think if you choose to make a game with a storyline you have to make it entertaining and non-demanding. A fun way to do this is have scrolling text/voice-overs while a person is walking or grinding through monsters. This way the player isn't getting sick of repetative game play and you have to provide little to no extra content. If the player has to sit through a minute of boring talking scenes they'll probably quit playing. Let them multi-task if they don't care about the storyline.
Laserblue,
As Tap has said, you must explain yourself clearly. I think I have a grasp as to what you want and this is my take on it (hopefully I'm correct).
You want to make a game where the player is stamping things, (...Idk what stamping means..) and as you repetatively stamp things different battles come up. These battles (or Boss Fights) are simple things that people at an office deal with daily (such as hunger pains and looking at the clock).
So what I am understanding is that you are confused at how the programming works. Your question is: "How do you deal with reacting to events.. like pushing boxes or planting a bomb?"
The answer is.. "It depends on you program it." As my friend always says.. basically everything in programming is possible, you just have to think of a way to solve it. As a programmer you have to think of how you want to deal with different obstacles.
For example: When your character gets close to a box, you can either have him run into it and push the box, or you can make him stop and require the player to push a button in order to push the box. What button you have to press in order to make the box move entirely relys on how you program it. If you want the button key 'p' to push the box.. then code it that way! You have to not be hung up with what you are allowed to do and more with what you want to do. Once you know what you want then figure out how to do it.
RainHippie,
As everyone is entirely different, so are their preferences. Some additional information such as your target groups and game play-style would help a lot. Are you trying to develop for websites, phones, or pc only? In all reality, HTML5 can do all three so a lot of people have chosen that route. I can't talk, however, because I haven't done an HTML5 project.. being an engineer I've only taken a class in C++ and all of my Java/Python knowledge has been self taught. As far as the game-style, many of OGA community is very helpful and can direct you to art that you may not know existed as well as programs that deal with specific needs. When you say RPG pixel game do you want to make a orthogonal or isometric style game? Tiled should do both, and is what I currently use, but there are always different software options depending on your game platform.
I've noticed that OGA is blessed with many talented artists whom are good programmers as well. Usually the two skill sets aren't embodied in one person, but we seem to defy the odds. I've always been passionate about art and drawing, but when I found out I was good with math I naturally was encouraged to take that route. I didn't notice how much I loved programming until college.. Now I make games which fufill both my loves in life as a hobby.
I (and probably everyone else) would be more than happy to give you advice as to what programming languages and where you can get your art if you'd like (plus art software help if you want to make your own). Just before anyone tells you which language to use or which art programs to use it's essential we know exactly what you're looking for so we don't waste your time. Like Gaurav said, it's quite a time commitment; you'll have to make sure you love it and enjoy it before diving in. As for me, I'm obsessed. I have to make sure to get my homework done before coding and making my art. :)
@Redshrike- (Sorry, have I been mispelling your username this whole time??)
Thanks for understanding, I just don't have the assets to use the sprites.. Oh well, OGA can have a zelda/pokemon style character set as well :).
@Everyone-
I decided to get the character bases done. My old main guy I had was pretty bland looking so I updated the style and its more appealing now. I think I'll eventually take the hat, shoes, shirt, and pants off of my old sprite and have them as separate pngs for people to use as well..
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