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Wednesday, September 25, 2013 - 02:47

Neat, I like the style Master484!

Friday, September 20, 2013 - 19:26

@Clint-

Great work, beautifully done!

Thursday, September 12, 2013 - 02:51

@kheftel-

You might need to be a little more specific on which issue.. there were quite a few, haha.  If you meant LPC assets being changed from CC-BY-SA to CC-BY, it is on a artist by artist basis.  Currently, I know Sharm has released all her LPC original assets (not derived from others work) under CC-BY.  I think I remember a few saying they would as well, however the best thing to do is to ask each person.  

We are all friendly and considerate.  If there are any art assets that are licensed too restrictive, the best thing to do is just to ask the artist and explain your particular case.  Although it is a hassel, it provides you with assurance and security.

Thursday, August 29, 2013 - 22:04

Nope you did it right it :).  I think he was just saying that Clint's stuff is easy to remix and mod.

 

If anything you could put how they should attribute you and Clint under "attributation" in "edit",  but since you mentioned him, I think it's good enough.  Nice mod :).

Thursday, August 29, 2013 - 21:57

Hi Punkroku! Welcome to Open Game Art!  I see you uploaded a lot of art assets onto the site, thanks for contributing! :).  

If you haven't had a chance to view the forum and art submission guidlines they can be seen here:

http://opengameart.org/content/faq

Just a friendly reminder that discussion of politics (unless concerning the politics of a game) should be avoided.  There's quite a bit to read on the guidelines page, so it's easy to miss.  

Like I said, thanks for joining the community, I'm looking forward to seeing you around! :)

Wednesday, August 28, 2013 - 01:45

@William-

Yeah, haha most people on here do pixel art for a hobby...  Really what artists need is to be excited and motivated about the project they are doing.  Usually the money isn't really a factor, it is more like a gesture of appreciation for what they've done.  No ones looking to work on something that doesn't inspire them after their day jobs are done.  Also, the other factor is time.. Since all of us have real lives, we have to decide what art jobs are worth doing. (Not saying that people don't enjoy the theme you want.. people are probably just busy with prior commitments at this time.)

 If there aren't any available artists here, I'd try pixeljoint.  They tend to be a slightly different breed - art for the sake of enjoyment and.. art, I guess.. rather than providing art for games.  That's definatly not me saying they aren't good at game art.. they are some of the best pixel artists for hire and make some pretty mean sprite sheets/tilesets.

Monday, August 26, 2013 - 23:53

@Tap-  Yes, I agree.. I like my characters to be different.. thus why I was stubborn enough to make my own sprites (plus the RPG Maker sprites are a little too anime for me).  

Though, as far as tilesets go... I'm waaaay too poor and busy to make everything I wish I had.  Even if we had a few dozen LPC tilesets I'd still want more.. thus why I was stooping to tilesets that were boarderline the same style (the ones I was looking at were pretty heavy on the dithering).

Monday, August 26, 2013 - 14:51

Whoops, yeah, I'm pretty forgetful. I'll throw that up there in a few.

Monday, August 26, 2013 - 10:32

@Theoden- haha good catch, I'll update that right now.

@William- It is from http://opengameart.org/content/dungeon-crawl-32x32-tiles and I'm sure there is a lot more useful things in there to find.  There are actually a lot of weapons toward the bottom that could probably easily be converted to LPC characters.

Monday, August 26, 2013 - 04:49

@Julius-

http://opengameart.org/content/lpc-animated-water-and-fire

I did the best I could.. It's amazing that I haven't seen anyone go through and animate the fire and water on the LPC assets yet... it's pretty essential.  I agree we need animated grass, possibly flowers, dust devils, etc. to make the games feel more alive.  Right now they are pretty static.

 

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