Yes, I use randomization to build the characters, however I go a step further. Not only do I randomize the parts, I have my parts colored on the fly. This way I can scrunch all my assets on a small sprite sheet in grey scale. Also, I don't use a sprite sheet like the one you would create with GIMP. I just move the parts with my game engine and also flip and rotate them, saving even more texture space. (Example: The body for a character is the same in all 3 walking frames to the right. The left walking frames also have the exact same body, except horizontally flipped. Using 1 body peice in a sprite sheet instead of 6 saves a lot of space.) All the coloring and organization in GIMP was so that other people could use my assets easily. I figured many starting programmers would be confused with the way I use my assets. :) I can give you more information if you would like.
If you'd like tips on LPC style you can always ask Sharm. She created the base assets and she is really helpful and nice. I don't consider myself that good of a pixel artist, so I don't think I can help too much.
Extra note: Its always fun to read about other people's personal games and projects. I saw that you're creating a RPG from scratch as well. I totally agree about the reconsidering programming an RPG alone. It has been very time consuming.. makes me wish I would have made a platformer instead. Best of luck.
Hi! If youre not realeasing on mobile platforms, feel free to only attribute me and dont worry about the share alike clause. Also, just so you know Im working on combining my zombie sprites with my character set, so you can make millions of zombie combonations. I should be releasing this rather soon. :)
Wooph. This is amazing.. possibly one of the best finds for OGA. Hopefully we can regroup some of this for easier viewing... almost need someone to take a full time job on making sprite sheets..
@Mike-
Yes, I use randomization to build the characters, however I go a step further. Not only do I randomize the parts, I have my parts colored on the fly. This way I can scrunch all my assets on a small sprite sheet in grey scale. Also, I don't use a sprite sheet like the one you would create with GIMP. I just move the parts with my game engine and also flip and rotate them, saving even more texture space. (Example: The body for a character is the same in all 3 walking frames to the right. The left walking frames also have the exact same body, except horizontally flipped. Using 1 body peice in a sprite sheet instead of 6 saves a lot of space.) All the coloring and organization in GIMP was so that other people could use my assets easily. I figured many starting programmers would be confused with the way I use my assets. :) I can give you more information if you would like.
-Curt
@Cyanowl-
If you'd like tips on LPC style you can always ask Sharm. She created the base assets and she is really helpful and nice. I don't consider myself that good of a pixel artist, so I don't think I can help too much.
Extra note: Its always fun to read about other people's personal games and projects. I saw that you're creating a RPG from scratch as well. I totally agree about the reconsidering programming an RPG alone. It has been very time consuming.. makes me wish I would have made a platformer instead. Best of luck.
Now you can make millions of different zombies! Just follow the link:
http://opengameart.org/content/characters-zombies-and-weapons-oh-my
Second link broken, Red?
Actually, after looking at it, a fat zombie base wont work with the current sprite size :/. However you still have the fat one thats already here.
I could add a fat zombie base into the editor rather easily. Ill see what I can do!
Mikhog,
Hi! If youre not realeasing on mobile platforms, feel free to only attribute me and dont worry about the share alike clause. Also, just so you know Im working on combining my zombie sprites with my character set, so you can make millions of zombie combonations. I should be releasing this rather soon. :)
Hmm, it might just be me, but I can't seem to run the tech demo. I opened the link with Firefox as well.
This was just posted a little while ago. It's not anime style, but it's free.
http://opengameart.org/content/avatar-generator-with-15-trillion-combina...
Wooph. This is amazing.. possibly one of the best finds for OGA. Hopefully we can regroup some of this for easier viewing... almost need someone to take a full time job on making sprite sheets..
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