Since Surt's original Tileset is CC-by-3.0, you don't need his blessing, anyone can remake. The only thing that needs to be done is to credit him as he stated.
BTW, I eventually hope to make tilesets or have someone make some for my game. Hopefully they are useful to your game as well. As always, it will be in LPC style ;). (and CC-by)
Thanks guys, very good stuff! I now have a pretty good grasp of how I should be setting up the main story quest and side quests.
in lua, there are lua tables that have keys and values, so this should do exactly what you are saying. Only problem with lua (unlike c++) is that it doesn't really have a switch statement. The reason I say this is that using a comparison chain (If-then) will eventually be inneficient if a main character has a lot of dialog situations. This can be overcome by putting all the commands/actions in a different table.
**Sorry, the formatting wasn't working correctly in here, so I just quick took a screen shot in microsoft word.. ignore the red and green squiggles.
I'm not totally sure if the code is right.. but you get the idea.. and I'll have to think up a clean way to do it.I'll just have to write up a class structure like this for dialog, items, walkpatterns, spawnrates, level lighting... etc.
Haha yes feel free to use, not sure how they will look with LPC characters though. I will get around to doing most of the artwork I need done. I have been consumed by programming as of late and haven't had to oppurtunity for adding onto the set. Nevertheless, it will be done... eventually... at sometime..
Since Surt's original Tileset is CC-by-3.0, you don't need his blessing, anyone can remake. The only thing that needs to be done is to credit him as he stated.
BTW, I eventually hope to make tilesets or have someone make some for my game. Hopefully they are useful to your game as well. As always, it will be in LPC style ;). (and CC-by)
Oh there is more tilesets to come?? Awesome! Thanks for making your commissions open to the public!
Sharm, you're work is always so well done! Thanks for making it free for public, William!
Nicely done!
Thanks guys, very good stuff! I now have a pretty good grasp of how I should be setting up the main story quest and side quests.
in lua, there are lua tables that have keys and values, so this should do exactly what you are saying. Only problem with lua (unlike c++) is that it doesn't really have a switch statement. The reason I say this is that using a comparison chain (If-then) will eventually be inneficient if a main character has a lot of dialog situations. This can be overcome by putting all the commands/actions in a different table.
**Sorry, the formatting wasn't working correctly in here, so I just quick took a screen shot in microsoft word.. ignore the red and green squiggles.
I'm not totally sure if the code is right.. but you get the idea.. and I'll have to think up a clean way to do it.I'll just have to write up a class structure like this for dialog, items, walkpatterns, spawnrates, level lighting... etc.
@William-
Haha yes feel free to use, not sure how they will look with LPC characters though. I will get around to doing most of the artwork I need done. I have been consumed by programming as of late and haven't had to oppurtunity for adding onto the set. Nevertheless, it will be done... eventually... at sometime..
Much thanks Xendora!
Good job so far Will, I think we all can relate with not having a lot of time to work on our projects. Just work on it when you can.
Cool! I'll use all the doors except for the last column under CC-by-3.0 then, unless I'm told otherwise! Thank you both!
I was thinking the same as Bart, glad you're still around!
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