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Tuesday, July 10, 2018 - 02:23

@Salif I don't think Spring was having problems with credits, they were just asking how best to link them, which is now sorted I think and your example above is perfect way to do I think, but I can't be to specific on how to wright the credits because that is determined by the license. :) I don't think the rules were that hard, thought everyone was cool with them? This jam has no official affiliation with OGA itself and this is a little different then the LPC challenge.:)

Monday, July 9, 2018 - 15:57

"Feels like an attempt an an rpg" that's a good thing Spring, if it's not something your use to doing then you are gaining some experiance for another genre which can only help you as a game developer. Sometimes when we step out of our comfort zone it can feel it bit murky and you can doubt your own abilities because it can make you unsure. Everybody will have some sense of reasoning for what they do and why, game jams are no exceptions I don't think. game jams are a good way to experiment, practice, try, a gain experiance for yourself. I used to hate the idea of a game jam. I pulled out of so many because I doubted myself and my abilities, or fear I would get a name for producing shit games that no one wants to play but I come to realise that for me, it's about ME and my approach to games, and channel my ideas, and grow confident. So yes, believe in yourself like you believe in your characters, ultimately it's what YOU achieve for yourself regardless of what others may think, because you can't please everyone, it's impossible, and if your happy that's all that matters mate. :)

Monday, July 9, 2018 - 15:16

Well, some of us arn't looking for 'textbook', sometimes it's good to brake the mold and try something different, even if it's risky. I respect anyone who try's different things and goes against the grain. Remember it doesn't have to be a blockbuster, the simplest of games can be charming and pleasing to play, and you dont know if someone else will get some attachment to your characters and love them like you do, gameplay is not the only voting categorie, so you may surprise yourself with any feedback you may get.:)

Monday, July 9, 2018 - 14:57

If it's to difficult then don't do it that way buddy. Just have the links in your credits, as for your game, don't worry about how it will play to much, let the players decide, just have some fun, if anything, your using your assets arn't you? So it's an opportunity to showcase your work. I was very over ambitious last year and was left disappointed with my own work, but I was surprised when I came 6th, you never know you see.:)

edit: why not have a go at a couple of games from last years jam? So you can see what others submitted.

Monday, July 9, 2018 - 14:26

Well, if the game is HTML then you could link it to open a window to the asset, or if not just link from inside the game to connect to web and the asset page, but it doesn't have to no. But it should have the text within the credit page so that the asset could be found more easily by the user, so it could be copied and pasted to a web browser or so it could be written down and typed in later.:) hope that helps.

personally I would prefer to click a link within a game, it just makes my job easier when going through checking the assets at the end of the jam ;) but it's up to you how you do it, ask yourself, if someone likes your assets and wants to use them themselves it makes sense for them to be able to find them easily. :) if I find them hard to find then so will others.

looking forward to playing your game!

Monday, July 9, 2018 - 02:52

Nice to see the progress being made, looking good! :)

@vinnNo.0 could you not save as strip? Might save a little time.

Thursday, July 5, 2018 - 08:42

If that's the case then just mention it.:)

" sadly I didn't get to finish the ending, but you can play up to level 9"

or whatever description suits your game better, you could even have a box dialogue box appear at a certain point.

"you have reached the end of this demo, thanks for playing"

as examples.

Thursday, July 5, 2018 - 08:16

There was a couple of unfinished games last year, mine was no where near finished. I do not see a problem with submitting an unfinished game. Ideally this jam is about using as many OGA assets as possible with a mimuim of 6. Any project created that uses the assets is showcasing those assets being used and how the developer has used them, which is what we want to see. The jam is open to everyone with different levels programming skills so some may finish early,some may finish but some may not finish at all and it would be a shame for the ones that didn't finish not to be able to submit anything. They have put the effort in so I would say if your project is unfinished then still submit. Try and finish what you can so its somewhat playable and not to buggy, and obviously let the users know where you can what's not working so they are aware when they play, especially if it's an integral part of the game. I personally don't mind playing unfinished games, it's still an insight to the developers idea of a game and where they were going with it, every game starts off as an alpha or prototype, if that's as far as you get then that's still cool in my eyes, every game has to start somewhere.:)

bit of a ramble there, yes it's OK to submit an unfinished game, just let the user know if it's unfinished.:)

Thursday, July 5, 2018 - 06:33

I haven't even started anything yet, so I have not prepped anything, just haven't the time right now. Don't worry about it, just have some fun.:)

Wednesday, July 4, 2018 - 20:58

Game jams are great for experimental ideas! Sounds good what you had so far. And to think you were struggling for ideas at the beginning, now your flowing! Good luck! :)

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