@medicinestorm, I like that, but i suppose it comes down to what the 'needs' are for that particular project, I would like you and Spring, use the single frame. the reason I ask is coz I'm working on a Sprite sheet that has a rope swing frame, I just wondered would it be good to include in an animation. It's 8 way, so there would be quite some work to pull it off, but only if it would be worth it.i don't think it would be so I'm going to stick with the one frame for now at least. :) it's good to know what the 'norm' would be .
@spring I do use gamemaker, and gms2(when it wants to work), if you don't mind I'd like to have a look at that yeah. :) I've watched your videos on your game by the way, looks cool, I haven't had the pleasure of playing it yet, but I will. I was going to ask, are you planning on releasing it on any platforms?
I agree with you there, so what about the character movement? Holding on to the rope? One frame? Or multiple frames for when the angle changes, I wonder if there's ever a need to have that, I've never coded anything that has/uses a rope swing. Im Going to have a guess and say one frame would be enough.
@withthelove hahaha, everyday job buddy, just wasn't as organised as i normally am. :) still hurts though ;)
quick mention about twitter:
there is a twitter handle for the jam #ogagamejam2, so those that are on twitter that take part in the jam, if you would like to share your jam progress on there then i will look for them via the hashtag and share/retweet them. Granted i dont have many followers but il still share anyway. its a good idea to use other hashtags too, like #gamedev as an example, but you probably know that anyway. i like to see progress and WIPs. (that sounds seedy) :)
@withthelove, there is a link to all the recent 'art challenges', and a link to a collection folder with all the assets created for them. :) unless there are other art challenges I've missed?
@medicinestorm, I like that, but i suppose it comes down to what the 'needs' are for that particular project, I would like you and Spring, use the single frame. the reason I ask is coz I'm working on a Sprite sheet that has a rope swing frame, I just wondered would it be good to include in an animation. It's 8 way, so there would be quite some work to pull it off, but only if it would be worth it.i don't think it would be so I'm going to stick with the one frame for now at least. :) it's good to know what the 'norm' would be .
@spring I do use gamemaker, and gms2(when it wants to work), if you don't mind I'd like to have a look at that yeah. :) I've watched your videos on your game by the way, looks cool, I haven't had the pleasure of playing it yet, but I will. I was going to ask, are you planning on releasing it on any platforms?
I agree with you there, so what about the character movement? Holding on to the rope? One frame? Or multiple frames for when the angle changes, I wonder if there's ever a need to have that, I've never coded anything that has/uses a rope swing. Im Going to have a guess and say one frame would be enough.
I don't think it's cheating, I'm sure it will be OK.
@withthelove hahaha, everyday job buddy, just wasn't as organised as i normally am. :) still hurts though ;)
quick mention about twitter:
there is a twitter handle for the jam #ogagamejam2, so those that are on twitter that take part in the jam, if you would like to share your jam progress on there then i will look for them via the hashtag and share/retweet them. Granted i dont have many followers but il still share anyway. its a good idea to use other hashtags too, like #gamedev as an example, but you probably know that anyway. i like to see progress and WIPs. (that sounds seedy) :)
@medicinestorm any joy with OGA's social sites?
Yeah, we dig ya @spring, sorted that now, hopefully that better for you and other. Sorry.
Oh I see too, er yeah I think so, didn't think to do that, give me a minute or two I'm just sorting Me kids out there dinner
edit. Done! :)
Most jams have rules, I think the rules are fine and not 'ass complicated'. There there for a reason.
make a game,
use mimuim of 6 assets from OGA.
have a credits page.
no offensive content.
have fun.
submit game.
not hard at all.
Good choice on the art challenge, and the notices looks good too. And thank you for linking the jam. :)
yeah, they were a bit shy, ive made them bold and mentioned they are links now. :)
@withthelove, there is a link to all the recent 'art challenges', and a link to a collection folder with all the assets created for them. :) unless there are other art challenges I've missed?
@medicinestorm that's them, :)
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