'Post check', sorry, i was using my ipad and sometimes it lets me post and sometimes it doesnt, so i did that to see if it worked,which it did, but then when i edited the post it wouldn't work. go figure.
Ok
@medicinestorm, thanks for responding to the questions, been a bit tied up with some of my projects, i appreciate your help. :)
@VinnNo.0, looks good to me, its comming on nicely! :)
@Saliv, thanks for joining the jam. I wouldn't worry to much about the itch stuff, im not saying ignore it, im just saying that i don't beleive it is monitored in such a way that it flags things to harshley. besides it will be down to the players whether they think something is apropriate or not and act occordingly. The same goes for your games you create as well. There are many genres that will suit some and not others, and one would assume that they will choose the game they want to play due to some preference maybe. same goes for the games you create, either for your own preferences or to a particular audience as you say. survice to say they will play it or they wont for whatever reasons. However i do share some of your concerns for violence in games, but it is a feature in games that is very popular these days and is enjoyed by many which is why we see it more and more. I like gory, violent games, but i also like many others, point n click adventures are my favourite, i beleive everything is good in moderation.:) However i am mindful and feel it would be good to have the notion of if we are going to have a violent bloody game or a game that would be considered a more adult theme,then we should do a reasponsable thing and let our users know about it, especially if a younger audience is passing by, or even participating because at the end of the day this jam is for everyone! which is why i suggested it. but it is in no means there to deter or stop the making of such games or kerb creativity for a feature. You can make what you want to, for you or your audience, and people will play it or wont for whatever reasons, and again its up to you(developer) to decide if something is appropriate or not. wanna make a violent game, do it, dont want to make a violent game, then dont. whatever you decide, im sure it will have had a lot of love put into it and i will play it whatever it is. good luck!
@spring, not making a nes game. What I am doing is making nes assets right now and I want to be able to have a playable demo to show how they look, and give me an opportunity to test them, add anything that I think is needed, or correct anything that looks dodgy.:) I may do something for the jam that kinda kiills two birds with one stone, test my assets, create the project with the coding and the rope swing that I can use for ALL the assets created in the future. I don't get much time do what I do so I try and work smart.haha, there is method in my madness. :)
edit: you could make a game for nes with 'Nes Maker'
I hadn't forgot about the legend game pitfall, in fact I looked at it a lot,:) I don't have a programmer, I am the programmer, and I argue with myself all the time! Haha I can be me my worst enemy at times, sad isn't it.;)
Thanks for all your comments, it's been interesting what the thoughts are and giving me something to ponder over when creating assets. I am going to settle on the one frame character on the rope and assume that the rope swing is programmed in by the dev as suggested by Medicinestorm and Spring, this seems to be the norm, however I have given it much thought to an animated swing character too, but right now I'm working within the NES limitations, and don't believe there is much call for that with such a small space to work in, but something like the megadrive/snes could do that much cleaner as in like flashback/another level. So I defo do something like that when I'm brave enough to tackle it and work on those limitations. :)
other thing I'm thinking about is having an 8 way directional swing in a game, I don't believe I have ever seen one, so I might make it my project during the jam, just to experiment.if I get the time:(
@medicinestorm i read the other thread you are working on some things. pleased to here it. maybe some sort of 'Autotag' system may help(from what you find are most common or relevant to a particular asset), when submitting maybe you could have some tick boxes on what your uploading.
The jam is here:
https://itch.io/jam/opengameart-game-jam-2 :)
Congrats @withthelove, smashed it matey! :)
well done everyone else! Oooh, a participation trophy! Thank you kindly, didn't know we would get one of those.nice! :)
welcome, and good luck in the jam ! ive heard of godot, and am considering to have a look at it. maybe one day i will. :)
'Post check', sorry, i was using my ipad and sometimes it lets me post and sometimes it doesnt, so i did that to see if it worked,which it did, but then when i edited the post it wouldn't work. go figure.
Ok
@medicinestorm, thanks for responding to the questions, been a bit tied up with some of my projects, i appreciate your help. :)
@VinnNo.0, looks good to me, its comming on nicely! :)
@Saliv, thanks for joining the jam. I wouldn't worry to much about the itch stuff, im not saying ignore it, im just saying that i don't beleive it is monitored in such a way that it flags things to harshley. besides it will be down to the players whether they think something is apropriate or not and act occordingly. The same goes for your games you create as well. There are many genres that will suit some and not others, and one would assume that they will choose the game they want to play due to some preference maybe. same goes for the games you create, either for your own preferences or to a particular audience as you say. survice to say they will play it or they wont for whatever reasons. However i do share some of your concerns for violence in games, but it is a feature in games that is very popular these days and is enjoyed by many which is why we see it more and more. I like gory, violent games, but i also like many others, point n click adventures are my favourite, i beleive everything is good in moderation.:) However i am mindful and feel it would be good to have the notion of if we are going to have a violent bloody game or a game that would be considered a more adult theme,then we should do a reasponsable thing and let our users know about it, especially if a younger audience is passing by, or even participating because at the end of the day this jam is for everyone! which is why i suggested it. but it is in no means there to deter or stop the making of such games or kerb creativity for a feature. You can make what you want to, for you or your audience, and people will play it or wont for whatever reasons, and again its up to you(developer) to decide if something is appropriate or not. wanna make a violent game, do it, dont want to make a violent game, then dont. whatever you decide, im sure it will have had a lot of love put into it and i will play it whatever it is. good luck!
Post check
my entry to the challenge, sorry its late.
https://opengameart.org/content/swimmer
@spring, not making a nes game. What I am doing is making nes assets right now and I want to be able to have a playable demo to show how they look, and give me an opportunity to test them, add anything that I think is needed, or correct anything that looks dodgy.:) I may do something for the jam that kinda kiills two birds with one stone, test my assets, create the project with the coding and the rope swing that I can use for ALL the assets created in the future. I don't get much time do what I do so I try and work smart.haha, there is method in my madness. :)
edit: you could make a game for nes with 'Nes Maker'
I hadn't forgot about the legend game pitfall, in fact I looked at it a lot,:) I don't have a programmer, I am the programmer, and I argue with myself all the time! Haha I can be me my worst enemy at times, sad isn't it.;)
Thanks for all your comments, it's been interesting what the thoughts are and giving me something to ponder over when creating assets. I am going to settle on the one frame character on the rope and assume that the rope swing is programmed in by the dev as suggested by Medicinestorm and Spring, this seems to be the norm, however I have given it much thought to an animated swing character too, but right now I'm working within the NES limitations, and don't believe there is much call for that with such a small space to work in, but something like the megadrive/snes could do that much cleaner as in like flashback/another level. So I defo do something like that when I'm brave enough to tackle it and work on those limitations. :)
other thing I'm thinking about is having an 8 way directional swing in a game, I don't believe I have ever seen one, so I might make it my project during the jam, just to experiment.if I get the time:(
@medicinestorm i read the other thread you are working on some things. pleased to here it. maybe some sort of 'Autotag' system may help(from what you find are most common or relevant to a particular asset), when submitting maybe you could have some tick boxes on what your uploading.
Tile set/16x16/Enviroment(forest)/Custom(NES)
Spritesheet/32x32/Custom(zombie)/Custom(NES)/Frames(walk)
Sound/Mood(peaceful)/Custom(inventory)/file(OGG)/Custom(chiptune)/Custom(famitracker)
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