I've been keeping a close eye, yes there are some submitted, a couple of them were set up at the beginning as game pages ready for submissions, it's been great to see the progress some are making on the jam. We are at the half way stage now! Hope you are all going strong! I'm really excited at what I have seen so far.:)
An app for OGA sounds really good, but like I mentioned above, if all it would do is allow post threads and general interaction the same as the browser then don't see the point of one, why not just have a Facebook or Instagram page. I get notified of anything via email, it's a lot of effort and cost, and I think that effort could be better spent refreshing the website itself and adding the features mentioned in the other threads.
maybe an creators tool, asset creator, generator, or music maker that was able to link straight to OGA and its community. That might be beneficial to OGA and encourage assets through an application like that, but that's even more work and cost. Just my thoughts.:)
I'm not sure how useful an app would be other than to view OGA post and recent uploads, which the website itself does just fine. I'm always on my iPad and I have downloaded sprites and uploaded art to OGA using it and it does it ok. I've had the occasional failed forum posts.I think that's more of an allowance issue from time to time or server timeout. I'm not against the idea, be interesting how it could be utilised.:)
@withthelove last year I did play every game all the way through to the end, and as I did I checked the assets that were being used, and a couple of games were a complete nightmare. Some games didn't have the credit.txt file included, some I had to wait until the end of the game to see them, so to make it a bit easier for me I made the credits at the menu compulsory, But only for the OGA assets, not for all assets because it's only those I'm focused on just to check they are 6 being used as part of the rule. I could of said put a credits.txt folder in there, perhaps maybe I should next year? But figured it would be better for the assets authors to see thier name in lights than hidden in a folder.:) honestly I am completely open to how everyone would rather do it.
its not hard work really, but it can be frustrating when you can't find an asset and spend a long time trying to locate them, when they should be easy to find. Your help would be appreciated if you find some issues.:)
@spring, don't worry, it's all good, got a know this stuff haven't we, I'm learning to. Like I say to my kids, if I don't know what's wrong, then how can I fix it? If you've got a question or your unsure about something, then ask, it's not a problem at all and there is no ruckus, all good here! :)
@medicinestrom @vinnNo.0 yes I have asked for public domain assets to be credited, even though the license doesn't require it, but as the jam is essentially about using the assets from OGA I think we should credit every contributer to OGA and its community. I have edited my post above so hopefully it's OK and not to much trouble for you guys.?
I think the word 'LINK' I used could be misrepresented as a clickable feature, which is not what I meant really, just as you say "just give the player some way to see where the asset came from." So they can indeed use it. It's not for me personally although, yes it does make my life a little easier, but in no way do I want participants to actively create a clickable link, especially if it means for them not to participate. It's not a big deal to me.
il reword it on the jam page when I get a minute.
edit: I have removed the 'appropriate link' wording to stop some confusion for the credits page, I/or the jam only require a list of assets used from OGA.
So it should look something like this on your credits page.
music: "chasers suffering" by OGA community. ;) hahahahahahahaha
music: "violins" by everyone
sound effects: "head hitting" by brutal
tile set: "brickwork" by builder.
this is fine for the jam, but obviously any other requirement for the ASSET will be determined by its license, which you will need to check. Is that OK? :)
@spring, I hope you don't give up in the jam, but that's up to yourself to decide what's best. If the license stipulates something then you have to abide by those terms I'm afraid, so maybe choose something else that's better for you if it's better. If your using gamemaker then it's only one line of code to link to a web browser page which il be more than happy to give you should you want it. Otherwise just put the web address of the asset in the credits, that's will be fine.:)
I've been keeping a close eye, yes there are some submitted, a couple of them were set up at the beginning as game pages ready for submissions, it's been great to see the progress some are making on the jam. We are at the half way stage now! Hope you are all going strong! I'm really excited at what I have seen so far.:)
An app for OGA sounds really good, but like I mentioned above, if all it would do is allow post threads and general interaction the same as the browser then don't see the point of one, why not just have a Facebook or Instagram page. I get notified of anything via email, it's a lot of effort and cost, and I think that effort could be better spent refreshing the website itself and adding the features mentioned in the other threads.
maybe an creators tool, asset creator, generator, or music maker that was able to link straight to OGA and its community. That might be beneficial to OGA and encourage assets through an application like that, but that's even more work and cost. Just my thoughts.:)
I'm not sure how useful an app would be other than to view OGA post and recent uploads, which the website itself does just fine. I'm always on my iPad and I have downloaded sprites and uploaded art to OGA using it and it does it ok. I've had the occasional failed forum posts.I think that's more of an allowance issue from time to time or server timeout. I'm not against the idea, be interesting how it could be utilised.:)
@withthelove last year I did play every game all the way through to the end, and as I did I checked the assets that were being used, and a couple of games were a complete nightmare. Some games didn't have the credit.txt file included, some I had to wait until the end of the game to see them, so to make it a bit easier for me I made the credits at the menu compulsory, But only for the OGA assets, not for all assets because it's only those I'm focused on just to check they are 6 being used as part of the rule. I could of said put a credits.txt folder in there, perhaps maybe I should next year? But figured it would be better for the assets authors to see thier name in lights than hidden in a folder.:) honestly I am completely open to how everyone would rather do it.
its not hard work really, but it can be frustrating when you can't find an asset and spend a long time trying to locate them, when they should be easy to find. Your help would be appreciated if you find some issues.:)
@spring, don't worry, it's all good, got a know this stuff haven't we, I'm learning to. Like I say to my kids, if I don't know what's wrong, then how can I fix it? If you've got a question or your unsure about something, then ask, it's not a problem at all and there is no ruckus, all good here! :)
@spring yes.
@medicinestrom @vinnNo.0 yes I have asked for public domain assets to be credited, even though the license doesn't require it, but as the jam is essentially about using the assets from OGA I think we should credit every contributer to OGA and its community. I have edited my post above so hopefully it's OK and not to much trouble for you guys.?
I think the word 'LINK' I used could be misrepresented as a clickable feature, which is not what I meant really, just as you say "just give the player some way to see where the asset came from." So they can indeed use it. It's not for me personally although, yes it does make my life a little easier, but in no way do I want participants to actively create a clickable link, especially if it means for them not to participate. It's not a big deal to me.
il reword it on the jam page when I get a minute.
edit: I have removed the 'appropriate link' wording to stop some confusion for the credits page, I/or the jam only require a list of assets used from OGA.
So it should look something like this on your credits page.
music: "chasers suffering" by OGA community. ;) hahahahahahahaha
music: "violins" by everyone
sound effects: "head hitting" by brutal
tile set: "brickwork" by builder.
this is fine for the jam, but obviously any other requirement for the ASSET will be determined by its license, which you will need to check. Is that OK? :)
Nothing about execute shell function. Ok, well, good luck what ever you decide.
@spring, I hope you don't give up in the jam, but that's up to yourself to decide what's best. If the license stipulates something then you have to abide by those terms I'm afraid, so maybe choose something else that's better for you if it's better. If your using gamemaker then it's only one line of code to link to a web browser page which il be more than happy to give you should you want it. Otherwise just put the web address of the asset in the credits, that's will be fine.:)
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