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Tuesday, August 21, 2018 - 18:11

An all OGA asset jam, sounds good guys.

@kuranyem once a year is all I can spare for time. But anyone can do a jam, so if there's someone that wants to do more then go for it! :)

Tuesday, August 21, 2018 - 14:32

@Kuranyem not the original work no, that will already be available, but anywork that is a deriative or addition to an already existing asset being used in the jam. 

lets say i used an 'idle' animation of a monster uploaded here from an author, and used it in my game for the jam, but i then created the 'walk' cycle and 'death cycle' for that monster, i would be required to then upload it here to OGA for others to use (under a license that is determined by the original work).

"I still think that the assets for the jam should be exclusively limited to what exists in OGA"

let me tell you where i stand on this. I am all for that, but the trouble is there is a division amongst users here about the consistancy of assets here and whether there is enough to make a full game that is coherent enough. I beleive there is, but I also know there isn't aswell, so theres two sides to this dilema, one which is not going to be solved or needs to be solved, instead im sitting on the fence with the mind set of openess :). 

New commers/current to OGA might not like or find what they are looking for on OGA so the jam is open for them to actually create there own assets should they feel its nesscary, and because of the 6 asset rule, they can either use 6 from OGA to be a valid entry, or they will need to SHARE there assets to OGA, so win win, OGA gets some new assets, and/or another game gets made oga assets.

maybe one day we could actually only have assets from OGA, but at the moment i would say its ok as it is. :)

Tuesday, August 21, 2018 - 13:08

 @Kuranyem MedicineStorm has a point, and I am curious too as to why you havnt uploaded your edits to OGA. Your work is a brilliant example of how the jam can work for the assets here at OGA, so well done for doing those, and i encourage you to upload them officially.

at the moment any deriatives or additions to current OGA artwork used for the jam are asked to share to their work optionally, perhaps it should be a requirement? @Kuranyem that would mean you would have to share your work? how would you feel about being asked to that if that was a rule as a dev partiipating in the jam?

I wouldnt mind, but one thing that springs to mind is i would lose time packaging/uploading assets during the jam, but i could extend to allow time for the uploads to take place.

 

 

Monday, August 20, 2018 - 12:18

@withthelove, thanks, I am a bit more on the planet now, I was still in holiday mode last week,:).

I'm not sure as yet, but I don't think it should be based on how many is used, more how well the assets are used, and how those assets intermixed with other assets maybe and play/feature in some ones game. It's hard to tell how others will rate or rate generally. Think the categories will need to play a part in this, so I'm working on those. For now, the art challenge and theme could be dropped yes, but hopefully substituted for something that leaves more OGA assets open for selection and can still encourage thier use and creations. I will post more as I work it out.:)

edir: art challenges I feel are OK as they are.:)

Monday, August 20, 2018 - 11:04

Look like tanks to me, give em wings and then they could be starships.

Monday, August 20, 2018 - 10:10

I am toying with an idea, I think what may be an idea is remove the art challenge and theme rating categories from next years jam, and tweak the categories. If I remove those and replace them with a catergory 'OGA Assets' then we can rate on ALL assets used from OGA, not just those ones, this may encourage more assets from OGA in game, but still a optional choice to have more than the mandatory 6.(6 obviously still mandatory) but use more and you can boost your ratings like art challenge and theme previously. Theme is a little more complicated to think about, I'm thinking not have all previous years just have the ones from the present year only, again still optional, but as a rating catagory? Or just there to help inspire? And whether there should be a vote to have a shortlist. Im tinkering to see what may play out.

Saturday, August 18, 2018 - 13:26

@withthelove just see your post after I posted mine, sorry, my heads all over the place right now and I can't think straight, I keep losing my train of thought when typing it's so annoying that I can't put into words what I'm trying to type.:) I appreciate your feedback.

Saturday, August 18, 2018 - 13:13

OK, I've been thinking(again) going back on some things and I think the jam could definatly do with some word retweaking. Generally I don't think it's that bad and I feel that the jam as it is is fairly open minded. I want there to be the freedom to create without many restrictions, other than the restriction or limitation being the use of OGA assets, which are only 6 which I think is a very small limitation. There is still a massive scale to create great games with them, and this is an OGA game jam so it makes sense to have the assets a focus, but how that focus is presented is really down to the developers themselves and I don't think the jam should dictate to the developers how they should use the assets or on what assets they should use. Although the incentive for encouragement to use art challenge assets and a theme is rewarded, and the more OgA assets that are used should be better rewarded because of what the jam is but the inconsistancys make it difficult to do that or make it an OGA asset only game jam,it can become a restriction in itself. 

The jam runs every year, so there is plenty of time to get assets created and shared here to be used for a jam if need be, the themes are optional to help ideas, there's 4 weeks to create a game, only 6 assets to be used from here, I think the jam is pretty open. just need to sort these art challenges and theme rating issue I think. It's only a bit of fun, thanks for the feedback.

 

Saturday, August 18, 2018 - 06:37

@withthelove I see what your saying about demanding assets from users,but I would say that's more of an etiquette thing, And depends on the author maybe, for me, if I made an asset I would want the feedback should someone use it, because I want people to use it, and if it was suggested that adding something would make it better, then I'm more than likely to do it, but that's just me. Others may not want to add anything else, in which case the author could just say that they have no intentions of adding to the asset, at least they then know and can go on to create it themselves or not use the asset at all and choose something else entirely.  You mentioned about not fully knowing what assets are needed when creating assets, so this sort of feedback is essential isn't it? This feedback can be taking wrongly if worded wrongly, and it shouldn't be seen as a demand for something, that would be rude if it's been thought of like that and would drive down the willingness to create more, but the inconsistancy of assets here pose a big problem for whole game creation and sometimes that feedback should be more in the way to help those inconsistancys and there use. I would love to say use only OGA assets, but these inconsistancys make it impossible for that to be right now.

what is needed is a way to help in some way to minimise the inconsistancys, the jam goes in someway to do that, at least to highlight, and to encourage games,asset creation and usage, so I was thinking, if we look at the LPC artwork for a moment, there's loads of it, and it is still worked on today, and I think not only has there been a lot additions and reworks from new and old users, I think this is helped by the LPC assets having a 'criteria' to keep it consistent. So maybe it is an idea to have a baseline of criteria for a certain style of assets and a suggestion of a Minuim requirements to aid that asset, such as if you making a character animations, than its a good idea to have a walk cycle,death cycle so it can be used, it's great having a character, but if it only has a idle cycle then we have to ask ourselves is it usable? Is a to much to ask for a walk cycle? This would obviously need help from the authors here to help that happen, and it's only an idea of a a suggestion and not to be a rule, it may help with reducing those inconsistancys, and I would love to go into it a bit more but I've got to go out now, so ibis is a bit rushed :)

Friday, August 17, 2018 - 18:41

@spring how does it alienate you? Explain, you don't want to participate in this jam because it may help OGA and its community of users?

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