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Friday, August 17, 2018 - 18:37

@kuranyem 

2) I get what your saying, but I don't think the jam should be the thing that controls your ambitions or kerb creativity because of limitations, the idea is so you have the freedom to work within your own limitations.

1) this is answered by your own 3) : there are inconsistencies, but authors will never know to recreate/rework/add assets unless they get any feedback, they could get that feedback from the persons using those assets, getting that feedback could encourage more assets of the same nature, or be provided by someone else creating assets who makes those extensions to an already available asset.

Friday, August 17, 2018 - 18:22

The point of this jam is to create games using assets from OGA, raise awareness for OGA and a bit of fun for the community, this is not ludam dare, it's not going to propel you to stardom, but it's a great way to showcase the assets here on OGA, authors actually get to see their work and efforts being used that we may not ever see. A chance for developers to experiment with ideas, concepts, or just gain some programming experiance in a more relaxed way then other game jams with a litle more freedom. Only 6 assets from OGA are needed to create the games, it's not that much of an ask. A promotional vehicle? Not really, raising awareness more like.

there has been a lot of themes, maybe it would be a good idea to shortlist them some how. But I do think it may be an idea to run a theme just to try it next year and see how that goes.

Friday, August 17, 2018 - 09:42

I was thinking that aswell, 6 assets, 2 (mandatory)being from the art challenges from previous years and having a theme, voted for by the community, themes from the art challenges from previous years. Be interesting how assets created for one theme could be implemented using another theme. Not sure how the voting would work as yet, but it would at least give the rating some clarity on these challenge and theme criteria.

awards could be catigorised by the ratings of criteria,

'best use of theme'

'best story'

best use of artwork'

'best use of music'

it could be done this way with how it is now, and I'm sure I can add the favourite to come up on results, il check it and see if it works. Can we have too many awards? Someone could win something if not highly placed.

Friday, August 17, 2018 - 07:23

I'm not trying to create a rigid system, infact I'm trying to do the opposite. I want there to be flexibility, where it encourage the use of assets from OGA to be put into a game and have as much freedom as possible for creativity that is for all levels of programming, amateur,intermediate,professional. It is an OGA jam, so the assets must be a focus, of coarse we all want to make the best game, but this is just a bit of fun, and to encourage more assets being used, and to be created for future use, add to a active community and showcase the assets here. For me, it is about the assets, but of coarse I want the games to do well also.

Friday, August 17, 2018 - 06:29

If using a theme or the art challenge assets it would make it a bit more apparent if the participants actually was a bit more descriptive with what the theme was and what asset they used if they are using them,but this doesn't seem to happen much so it does make it harder to rate/score, I think the onus is on them to do that. It seems silly not to tell people your using them if there's a score attached to them. Maybe I could rewrite the phasing on it so it's more clearer, to say hey, let people know what your theme is and what assets your using else how can anyone rate them? It's impossible to rate those without knowing.espicially if your not aware of what those assets are and can't find them, and no one should have to go hunting for them, this could have a negative effect on ratings perhaps.

the OGA art does have a better fit, it's more official and it's assets not programming, so more artists than coders are likely to participate in those challenges then the jam itself which isn't official.

it's not a need to tie them together, more of an incentive to use them and take part in those challenges in the long run and maybe the jam. Sort of callobrative. OGA assets are the primary focus for the jam.the jam could run without them, but it would be a shame to lose them. 

 

 

Thursday, August 16, 2018 - 19:00

I care about them, I think there cool, and it gives the community something to get involved with should they want to, same as the game jam.

Thursday, August 16, 2018 - 17:53

@withthelove oh yeah, your quite right, I wasnt thinking clearly on that one, I keep thinking about the assets from OGA that are being used to be  easily accessible for others, that directly link to those asset pages on OGA as opposed to the license conditions, oops. I shall disregard that idea.

the theme and challenge could be better, the rating side isn't that great, having to score 1 even though none have been used seems somewhat strange, it worked OK last year, but not so good this year. having them as an option in the jam I would hope would encourage those assets from the art challenge to be used and encourage more to take part in those challenges, but after this jam it would appear not, so it may be an idea to drop it altogether unless we can come up with a new idea that helps, as for theme, there's is mixed view on this, some it's desirable, but only if it's a theme that is liked, if not then it works against the jam and deters participants, my view is having a theme is that it could restrict what assets actually get used from OGA, but maybe it's something we should try next year and actually have a theme to see how it turns out. I can't really comment on the art challenges themselves as I do not run those.:)

Thursday, August 16, 2018 - 16:20

Yep I remember now. Think I'm going to change that aspect and not have a credit page in game, and move the rule to just having the OGA assets in the description of the game page, or comments section.that seems to work better, or have it optional at least. 

Thursday, August 16, 2018 - 15:41

@Spring, a break well earned. a 6th place finish, and OGA fav. Well done.:) you understood the jam page OK? or was there any issue you had?

Thursday, August 16, 2018 - 15:27

well, im back from my short holiday and all refreshed. and again i apoligise for my slow response to the end of the jam, got my dates just slightly wrong.:)

So, another succesful jam I think, Well done everyone who participated and took the time to join in, give yourselfs a very big pat on the back you deserve it. There were some great games in there and some really good ideas that came through, i really do enjoy playing every game that is submitted. A lot of hard work go's into making games and I appreciate your efforts and don't be to disapointed if your game didnt finish where you would of liked, I'm sure you can take something positive from your project, learned a new skill in design, level layout, or just a new mastered someting in code. :)

So moving on to your Feedback, this is now an opportunaty for you guys and gals to let me know your thoughts on the jam, Im aware there some things that need addressing, wording for example, just to give a bit more clarity and there was an engine use confusion i beleive, so i can work on those, but what else do you think?

I do read and consider all comments so please let me know, how was the OGA fav?

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