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Tuesday, August 28, 2012 - 01:46

Hey Hendrik. I've been trying to run your game with no success. Fedora hasn't really packaged most of ocaml yet.

I did manually install ocaml-glMLite from http://www.linux-nantes.org/~fmonnier/ocaml/GL/ however now I'm missing png_loader, svg_loader and genimg_loader. I tried removing them, but if I do that, it complains about

File "wander.ml", line 1, characters 0-1:
Error: Reference to undefined global `Unix'

I'm guessing this won't happen if I had the other cmas, but I dunno what file(s) to install to get those dependencies in line. I'd appreciate any help. Thanks!

 

Edit: Nevermind the loaders. I figured them out, I had to install ImageMagick-devel and librsvg-devel to compile those pieces of glMLite. I'm still getting the undefined global Unix though.

Edit 2: I figured out the Unix thing, I had to add unix.cma to the makefile. It runs!

Tuesday, August 28, 2012 - 01:02

Hey there.

 

I'm trying to build your game on Fedora 17, but I'm stuck with this error: http://pastebin.com/uqm5pL6z

Could you help me figure it out? Thanks!

Saturday, August 25, 2012 - 15:30

Hey, I've been trying to build Trouble in Libreland in Fedora 17, however the new GCC seems to be bringing up a build error.

 

Could you look at this pastebin and help me build this? I'd really <3 to Package it, I really liked this game! (Review coming on Monday :) )

The trinlib binary worked wonderfully btw (Well, I had to chmod +x it, but it works).

 

Saturday, August 25, 2012 - 13:34

Uhm. I have a "normal" Laptop with 4GB of Ram and a Core 2 Duo @ 2.53Ghz. It's pretty old, but It gets the job done. This one was the only game that played out painfully slow though. Was there anything else to do besides walk around with the cat?

Saturday, August 25, 2012 - 01:50

@RainyMirror "If you're going to review mine, be sure to download the fixed version. There isn't much to review tho. But oh well, someday it will be a complete game, think POTENTIAL :P"

Oh, wow. Your game is so painfully slow, it hurts me physically and mentally. I think the intro before I got control of the cat took around 20 minutes to get past by, and once I had control of the cat, I switch one or two screens before losing all interest. It's really too painful to try to play U>_>.

 

Friday, August 24, 2012 - 11:15

How about daphnebatv2.txt? :P

Friday, August 24, 2012 - 10:51

I'll be using LPC12 style stuff for the next few game(s) I develop. I really like the style, the license and the amount of resources available. :-)

 

The squirrel looks cute, but I'm not sure how it'd look with the rest of the enemies.

 

As for Polymorphable... I suggested this on my blog's comment section but you guys could've missed it. I think you should make a "Ghost2"/"Bat2" or "DaphneGhost"/"DaphneBat" that has a higher speed value.

I read somewhere that there was no way to raise Daphne's bat-speed without increasing the enemy bat speed, I think this solution works :P

Wednesday, August 22, 2012 - 16:27

I had the same issue, unchecking 'Joystick' fixed it. I was planning on using a Wiiremote + Nunchuck to play the game but due to the crazy amount of buttons, didn't and left it enabled. Combat was extremely dificult with it enabled, but once makrohn told me to disable it, it was easy to use.

Personally, I would rather have the attack follow the character's direction, not the mouse direction, as it would allow for a full wiimote setup (or xbox 360 gamepad).

Tuesday, August 21, 2012 - 10:47

Thanks for the review forthevin!

The magic regeneration thing is both a bug and a feature, hah. The version I released to the LPC judges had this bug: Every time you hit reset, it added another timer thread to fill up your mana, so every time you failed a battle, the mana rate would go up and up.

The plus side is that it makes the battles beatable, as eventually you get enough mana to spam fire lions... the downside is that it makes the battles easy.

This bug was fixed in the version I uploaded to my server, however now people are complaining that the game is too hard! Hah.

 

As for the Shura bug... I uploaded a brand new version on http://unsealed.k3rnel.net/download/ which fixes that issue... thanks for pointing it out! It's not in the LPC version, I added that bug when I tried to over-optimize the game for Android, hah.

Monday, August 20, 2012 - 18:35

Glad I could provide some feedback!

I've played a lot of tactical rpgs (they're my favorite genre), and most games really just leave the camera control on the current character while stuff happens at a pretty fast rate. You're usually allowed to move the camera wherever you want while the enemies take their turns.

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