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Monday, August 20, 2012 - 14:35

OOh, I'm glad you're also working on an Android port, I'd love to play it!

The animals look fantastic, great work Daneeklu!

Monday, August 20, 2012 - 14:18

Hey Glen, I wrote a review for your game http://k3rnel.net/2012/08/20/lpc-game-review-defeat-of-the-ancient-one/

I really enjoyed your game, though I think it was a bit too hard, as the portals just kept spawning wave after wave of enemies. A small indicator of how much damage you dealt would be nice, as well as a way to disable the "auto-movement" of the camera.

Thanks for the game! I enjoyed it a lot!

Monday, August 20, 2012 - 13:01

I have a favor to ask to anyone interested in my game:

I've been reviewing all the LPC games, however I can't really review my own game objectively. I'd really appreciate it if someone (or several people) wrote a review of my game so that I could list it on my blog. I'd link back to wherever the review was written, and if there's several, I'd write a MetaReview, with pieces of each review all pasted on the blog.

You can find a download available at http://unsealed.k3rnel.net/download/

Thanks!

Saturday, August 18, 2012 - 12:14

I figured the slow movement was intentional, as I didn't see a framerate drop after casting the spell. It does make you unable to run away from the skeletons, which in turn hammer and drain your life in no time :P

Friday, August 17, 2012 - 17:03

Hey Krusmira, I thought you'd be happy to hear I wrote a small review about your game http://k3rnel.net/2012/08/15/lpc-game-review-blob-mobs/ :-)

Friday, August 17, 2012 - 16:51

Hey Xhrit! I wrote a somewhat long review of your game! http://k3rnel.net/2012/08/17/lpc-game-review-dungeon-tactics/

I couldn't get it to compile the game though not for lack of trying. To fix the configure error, I copypasted the configure script into a blank gedit window, and now configure works.

make was complaining about a folder named .deps which I'm unfamiliar with. Am I supposed to compile every library you listed first?

I noticed you also included a kdevelop file, however I couldn't get kdevelop4 to open it, nor codeblocks, on Linux. Any tips? I'd really like to package this game engine formally, as it's one of the games I've enjoyed the most :-)

Thursday, August 16, 2012 - 17:25

I managed to play the game! I wrote a (pretty long) review about the game: http://k3rnel.net/2012/08/16/lpc-game-review-artificers-quest

Man, those last 2 levels are tough!

Wednesday, August 15, 2012 - 12:45

Oh, that's interesting! It adds to the level of cruelty already present in the game, without having players one-hit-kill each other :-)

Edit: In case it wasn't clear, I say 'cruelty' in the most loving, affectionate way. <3

Wednesday, August 15, 2012 - 10:52

Btw Atomic_swerve, you're very welcome to use (and/or modify) the index.htm I made. It uses an iframe but is otherwise invisible, and lets you keep an index.htm where people expect it.

I'm glad you liked the review, I enjoyed playing the game a lot, its one of the most polished titles out there, despite the ending.

Wednesday, August 15, 2012 - 10:48

Darn, I feared it was due to c++11. Is there a way to get it to use the old compiler? Maybe setting a flag before running it or something like that?

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