Hey there. I tried building the game for Fedora 17. I downloaded the Enigma Engine, but when I tried to import your project, a bunch of things showed up.
It might be related to the version of gcc I'm using, or not.
Initializing global scope.Undefining _GLIBCXX_EXPORT_TEMPLATE Dumping whiteSpace definitions...Opening ENIGMA for parse... ERROR in parsing engine file: this is the worst thing that could have happened within the first few seconds of compile. / | | \ \ | | | \ / / \ \ | | | | | / /\ \ / / | /# \ | | | \ * ` \ \ / = # ` | | | # ___/ / / _`---^^^ `. | | .* # = | \ | = # __/ .\____-------^^ `. / # # \ | = = | \___ # #___--^ ^^^^^^^^^^^
In file included from /usr/lib/gcc/i686-redhat-linux/4.7.0/../../../../include/c++/4.7.0/bits/stringfwd.h: Line 45, position 1: Expected type name or keyword before identifier code snippet: .h>
I had a lot of fun playing it, though I admit I didn't fully explore everything until after a friend pointed out that there are several villages to the right of where you start.
Combat could've been a bit more intuitive than "hold the mouse button to shoot", I think if it was just a click, it would've been easier. Other than that... great job!
@surt: Those tiles are licensed CC-By-SA3, GPLv3 and GPLv2. The author wishes to keep the code to himself, and cannot use those tilesets for that reason.
Sure, I'll try it tonight and will report back. Thanks!
I'm glad you like it! I think this is one of the few games I'll revisit later, but with a friend or three and play a bit. Does it feature PvP?
Hey there. I'm trying to run this game on Fedora 17.
I managed to compile it using Fedora's built-in Haskell, but whenever I run it, it returns an error:
[Nushio@Serenity bitbrawl]$ ./bitbrawl
bitbrawl: Prelude.head: empty list
I have no idea what's wrong or missing! :(
Hey there. I tried building the game for Fedora 17. I downloaded the Enigma Engine, but when I tried to import your project, a bunch of things showed up.
It might be related to the version of gcc I'm using, or not.
Initializing global scope.Undefining _GLIBCXX_EXPORT_TEMPLATE
Dumping whiteSpace definitions...Opening ENIGMA for parse...
ERROR in parsing engine file: this is the worst thing that could have happened within the first few seconds of compile.
/
| |
\ \
| | |
\ / / \
\ | | | |
| / /\ \ /
/ | /# \ | |
| \ * ` \
\ / = # ` |
| | # ___/ /
/ _`---^^^ `. |
| .* # = | \
| = # __/
.\____-------^^ `.
/ # # \
| = = |
\___ # #___--^
^^^^^^^^^^^
In file included from /usr/lib/gcc/i686-redhat-linux/4.7.0/../../../../include/c++/4.7.0/bits/stringfwd.h: Line 45, position 1: Expected type name or keyword before identifier
code snippet: .h>
namespace std _GLIBCXX_VISIBILITY(default)
{
<<>>_GLIBCXX_BEGIN_NAMESPACE_VERSION
template<typen
Code snippet unavailable; possibly heavily buried in untraceable macros or instantiations.
After that, I tried to run the game, but got this error:
Syntax error in script `scr_initialize_character_sprites'
Unknown function or script `ds_map_exists'
The terminal output says:
SYNTAX CHECKING AND PRIMARY PARSING:
28 Scripts:
for ( a = 0 ; a < global . ; aniLength ; a += 1 ) { for ( i = 0 ; i < global . ; dirLength ; i += 1 ) { var ; last_part = "_" + global . ; ani [ a ] + "_" + global . ; dir [ i ] ; var ; a0 = "spr_" + argument0 + last_part ; var ; a1 = "spr_" + argument1 + last_part ; var ; a2 = "spr_" + argument2 + last_part ; var ; a3 = "spr_" + argument3 + last_part ; var ; a4 = "spr_" + argument4 + last_part ; var ; a5 = "spr_" + argument5 + last_part ; var ; a6 = "spr_" + argument6 + last_part ; var ; a7 = "spr_" + argument7 + last_part ; if ( ds_map_exists Syntax error in script `scr_initialize_character_sprites'
Unknown function or script `ds_map_exists'
Hey, I wrote a review for your game. http://k3rnel.net/2012/08/14/lpc-game-review-alchemist/
I liked it a lot, despite it being super cruel towards the player :P
Hey Seve, I wrote about your game in my blog http://k3rnel.net/2012/08/11/lpc-game-review-big-island/
I had a lot of fun playing it, though I admit I didn't fully explore everything until after a friend pointed out that there are several villages to the right of where you start.
Combat could've been a bit more intuitive than "hold the mouse button to shoot", I think if it was just a click, it would've been easier. Other than that... great job!
FYI, I wrote a small review of your game in my blog. http://k3rnel.net/2012/08/08/lpc-game-review-castle-defense/
It's one of the best games I've played so far from the LPC. Congrats! I really liked the concept and the execution was perfect! :-)
@surt: Those tiles are licensed CC-By-SA3, GPLv3 and GPLv2. The author wishes to keep the code to himself, and cannot use those tilesets for that reason.
It worked! I managed to play the game for a while. A review is coming up shortly :-)
Update: It's up! http://k3rnel.net/2012/08/14/lpc-game-review-song-of-blood/
Hey there. I'm an "experienced Java dev". I couldn't get to run it from eclipse. Kept on getting the following error:
nested exception is com.db4o.ext.Db4oException: File format incompatible: 'data/server.db4o'
I tried your script, but it also failed with:
Initialisation did not complete. Please check the file 'songofblood-server.out' for potential error messages.
I checked -server.out and it spat out the same error I was getting in Eclipse.
For the record, I downloaded the same tarball that was available in http://opengameart.org/content/song-of-blood-1
Edit: Nevermind. I removed server.db4o and replaced it with server-v13.db4o and it worked. I'll post a review of the game on Tuesday :-)
Edit 2: There seem to be issues with the DB. I created a character, and after the 'bio' I was unable to click on 'OK'.
After that, i refreshed the page, it said 'welcome back Nushio', i clicked 'here' to start the game, and it gave me an error.
com.db4o.ext.DatabaseClosedException
net.pennyblood.web.PlayerHome.doGet(PlayerHome.java:39)
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