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Wednesday, August 15, 2012 - 10:45

Sure, I'll try it tonight and will report back. Thanks!

Wednesday, August 15, 2012 - 10:36

I'm glad you like it! I think this is one of the few games I'll revisit later, but with a friend or three and play a bit. Does it feature PvP?

Tuesday, August 14, 2012 - 23:32

Hey there. I'm trying to run this game on Fedora 17.

I managed to compile it using Fedora's built-in Haskell, but whenever I run it, it returns an error:

[Nushio@Serenity bitbrawl]$ ./bitbrawl
bitbrawl: Prelude.head: empty list

I have no idea what's wrong or missing! :(

Tuesday, August 14, 2012 - 21:38

Hey there. I tried building the game for Fedora 17. I downloaded the Enigma Engine, but when I tried to import your project, a bunch of things showed up.

It might be related to the version of gcc I'm using, or not.

Initializing global scope.Undefining _GLIBCXX_EXPORT_TEMPLATE
Dumping whiteSpace definitions...Opening ENIGMA for parse...
ERROR in parsing engine file: this is the worst thing that could have happened within the first few seconds of compile.
             /
            |    |
             \    \
      |       |    |
       \     /    /     \
    \   |   |    |      |
     | /     /\   \    /
    / |     /# \   |  |
   |   \   *    `      \
    \    /   =  # `     |
     |  | #     ___/   /
    /   _`---^^^   `. |
   |  .*     #  =    | \
     |  =   #      __/
    .\____-------^^  `.
   /      #         #  \
  |   =          =     |
  \___    #     #___--^
      ^^^^^^^^^^^

In file included from /usr/lib/gcc/i686-redhat-linux/4.7.0/../../../../include/c++/4.7.0/bits/stringfwd.h: Line 45, position 1: Expected type name or keyword before identifier
code snippet: .h>

namespace std _GLIBCXX_VISIBILITY(default)
{
<<>>_GLIBCXX_BEGIN_NAMESPACE_VERSION

  template<typen
Code snippet unavailable; possibly heavily buried in untraceable macros or instantiations.

 

 

 

After that, I tried to run the game, but got this error:

Syntax error in script `scr_initialize_character_sprites'
Unknown function or script `ds_map_exists'

 

The terminal output says:

SYNTAX CHECKING AND PRIMARY PARSING:
28 Scripts:
for ( a = 0 ; a < global . ; aniLength ; a += 1 ) { for ( i = 0 ; i < global . ; dirLength ; i += 1 ) { var ; last_part = "_" + global . ; ani [ a ] + "_" + global . ; dir [ i ] ; var ; a0 = "spr_" + argument0 + last_part ; var ; a1 = "spr_" + argument1 + last_part ; var ; a2 = "spr_" + argument2 + last_part ; var ; a3 = "spr_" + argument3 + last_part ; var ; a4 = "spr_" + argument4 + last_part ; var ; a5 = "spr_" + argument5 + last_part ; var ; a6 = "spr_" + argument6 + last_part ; var ; a7 = "spr_" + argument7 + last_part ; if ( ds_map_exists Syntax error in script `scr_initialize_character_sprites'
Unknown function or script `ds_map_exists'

Tuesday, August 14, 2012 - 15:05

Hey, I wrote a review for your game. http://k3rnel.net/2012/08/14/lpc-game-review-alchemist/

I liked it a lot, despite it being super cruel towards the player :P

Tuesday, August 14, 2012 - 12:39

Hey Seve, I wrote about your game in my blog http://k3rnel.net/2012/08/11/lpc-game-review-big-island/

I had a lot of fun playing it, though I admit I didn't fully explore everything until after a friend pointed out that there are several villages to the right of where you start.

Combat could've been a bit more intuitive than "hold the mouse button to shoot", I think if it was just a click, it would've been easier. Other than that... great job!

Tuesday, August 14, 2012 - 12:35

FYI, I wrote a small review of your game in my blog. http://k3rnel.net/2012/08/08/lpc-game-review-castle-defense/

It's one of the best games I've played so far from the LPC. Congrats! I really liked the concept and the execution was perfect! :-)

Tuesday, August 14, 2012 - 10:19

@surt: Those tiles are licensed CC-By-SA3, GPLv3 and GPLv2. The author wishes to keep the code to himself, and cannot use those tilesets for that reason.

Tuesday, August 14, 2012 - 10:17

It worked! I managed to play the game for a while. A review is coming up shortly :-)

Update: It's up! http://k3rnel.net/2012/08/14/lpc-game-review-song-of-blood/

Monday, August 13, 2012 - 03:15

Hey there. I'm an "experienced Java dev". I couldn't get to run it from eclipse. Kept on getting the following error:

 nested exception is com.db4o.ext.Db4oException: File format incompatible: 'data/server.db4o'

I tried your script, but it also failed with:

Initialisation did not complete.  Please check the file 'songofblood-server.out' for potential error messages.

I checked -server.out and it spat out the same error I was getting in Eclipse.

For the record, I downloaded the same tarball that was available in http://opengameart.org/content/song-of-blood-1

Edit: Nevermind. I removed server.db4o and replaced it with server-v13.db4o and it worked. I'll post a review of the game on Tuesday :-)

Edit 2: There seem to be issues with the DB. I created a character, and after the 'bio' I was unable to click on 'OK'.

After that, i refreshed the page, it said 'welcome back Nushio', i clicked 'here' to start the game, and it gave me an error.

com.db4o.ext.DatabaseClosedException
net.pennyblood.web.PlayerHome.doGet(PlayerHome.java:39)

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