Personally, I don't mind the "or later" clause and would gladly relicense my assets as needed. I'm sure most of the contributors would feel the same way, so why not throw them an email at the very least?
Finally, regardless of how many licenses a piece of art has, you can choose the one you'd like to use(From those available), and for art, I'd always side with CC instead of GPL. Its less of a legal nightmare, I think.
Gnudist: Because I want people to visit the changelog often to see what's new. The actual Jar file has no version and no changelog, so it might not entice people to re-download the program. There is currently no built-in update method.
I kinda promised myself I wouldn't necro this thread, but if anyone wants to try a playable demo of the game I'm working on, I'm posting pseudo-nightly builds at this url:
I say "pseudo" because they're manually built and sometimes I upload 2-4 copies in one night.
You need Java 6 or 7 to play it, and it should be as simple as double clicking it (Or right clicking-> run as Java program, if your Distro prefers opening jar files with unzip programs)
Unless I get someone else to comment on this thread, this is probably the last update I'll post on these boards regarding my game. It feels like talking to the wind here...
Wrote a new blogpost, and recorded a pair of videos on the progress.
Just as a heads up for the curious among you, I recorded (and will be recording) a couple of screencasts that show the current state of the game, just head over to
I've been down this path before. I used to work on a Pokemon MMORPG called PokeNet until we got shut down by Nintendo.
I know it's hard to let go of someone else's trademarks, specially after using it for quite a while and attracting players to the game, but I'd hate to see yet another MMORPG shut down by Nintendo.
I'd encourage you to remove all Pokemon trademarks and come up with our own monsters, but I know first-hand how hard that is.
Personally, I don't mind the "or later" clause and would gladly relicense my assets as needed. I'm sure most of the contributors would feel the same way, so why not throw them an email at the very least?
Finally, regardless of how many licenses a piece of art has, you can choose the one you'd like to use(From those available), and for art, I'd always side with CC instead of GPL. Its less of a legal nightmare, I think.
Gnudist: Because I want people to visit the changelog often to see what's new. The actual Jar file has no version and no changelog, so it might not entice people to re-download the program. There is currently no built-in update method.
Thanks for posting it! I told you already, but she looks fantastic! :-)
I kinda promised myself I wouldn't necro this thread, but if anyone wants to try a playable demo of the game I'm working on, I'm posting pseudo-nightly builds at this url:
http://k3rnel.net/changelog.txt
I say "pseudo" because they're manually built and sometimes I upload 2-4 copies in one night.
You need Java 6 or 7 to play it, and it should be as simple as double clicking it (Or right clicking-> run as Java program, if your Distro prefers opening jar files with unzip programs)
Thanks for adding the sideways shield and snake bite, saves me the hassle of fixing the spritesheet :P
The little icons are fantastic too! :-)
The blogpost does have one picture. As for a tutorial? I know I need to make one, but there's so many tasks to do, the tutorial will be done later.
Unless I get someone else to comment on this thread, this is probably the last update I'll post on these boards regarding my game. It feels like talking to the wind here...
Wrote a new blogpost, and recorded a pair of videos on the progress.
http://k3rnel.net/2012/07/19/lpc-unsealed-days-15-16-17/
Just as a heads up for the curious among you, I recorded (and will be recording) a couple of screencasts that show the current state of the game, just head over to
http://k3rnel.net/2012/07/17/lpc-unsealed-in-action/
Or visit http://k3rnel.net/current.webm from any self-respecting browser for a quick video that shows progress but no mustard.
Any progress on this game? It's one of the many games I'm really looking forward to playing! :D
I've been down this path before. I used to work on a Pokemon MMORPG called PokeNet until we got shut down by Nintendo.
I know it's hard to let go of someone else's trademarks, specially after using it for quite a while and attracting players to the game, but I'd hate to see yet another MMORPG shut down by Nintendo.
I'd encourage you to remove all Pokemon trademarks and come up with our own monsters, but I know first-hand how hard that is.
Good luck with the project.
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