Primary tabs

Comments by User

Monday, October 8, 2018 - 21:27

Wayland, thank you for the reupload, much appreciated!

Monday, October 1, 2018 - 01:01

@TakeAShower, I hope Wayland reuploads it, it was an interesting project, I wish I had made a backup of.
I wonder if Wayland has made any progress since his last post? :)

I have an interest in procedural content generation, and have a couple repositories on Github that may be of interest to you:

https://github.com/Paul-Wortmann/librmgGUI

https://github.com/Paul-Wortmann/librmg

This is a general random dungeon generator and is non game specific. Should be easy to convert the file format to Flare's file format, the tedious part would be with regards to the Flare tile and tileset definition files.
I was (still am) interested in working on a Flare generator, however Flare was not designed with the integration of a random level generator in mind, or an easy way to integrate one internally / externally. A stand alone generator may work best, however this defeats the most appealing point of a generator, where levels are different on each map load / play through. I have since come to the conclusion that it may be best to just hand craft Levels for Flare instead.

What we really need is Waylands awesome generator! :D

Friday, November 10, 2017 - 10:57

Boom Shaka nailed it, although I might add:

License - If you intend to sell your game and don't want license surprises after release. Having proof of purchasing a valid license in your favor could alleviate a potential headache of someone claiming ownership and demanding royalties.

I have purchesd assests from various asset stores, as well as used art from OGA.

Friday, October 27, 2017 - 12:28

@WithinAmnesia, I have no skills pertaining to the arts, but I do have a deep interest in game engine architecture and am interested in the programming side of RPGs. If you provide a URL to the code repository, I may be interested in joining your project to work on the code.... but, that would depend on the state of your code base, as well as the programming language, 3rd party APIs and code convention.

Thursday, January 19, 2017 - 12:31

"Is there a right way to do ...?"

Not sure if I understand what you are tring to do exactly, from a software side:
There are many anti-aliasing techniques used in software / hardware.
https://en.wikipedia.org/wiki/Anti-aliasing

As for pixel art, I presume edge bluring.
Gimp has a anti-aliazing filter, maybe that would help to "check" if your manual pixel editing is similar to an algorithm?
 

Tuesday, July 5, 2016 - 10:53

Debian has Version 0.19-2 of Flare avaiable, you could pull the debs from there.
Although I agree a newer version of Flare available in Ubuntu would be nice.

https://bugs.launchpad.net/ubuntu/+source/flare/+bug/1357477
https://packages.debian.org/search?keywords=flare&searchon=names&suite=s...

Monday, August 17, 2015 - 23:43

Very much like! :)

Monday, May 11, 2015 - 23:26

Nicely done! Thank you for sharing it. :)

Saturday, January 17, 2015 - 02:40

I've always thought this site is pretty awesome, I find it extremely intuitive and user friendly.
I think the creator of this site did a fantastic job, and I am very grateful for his efforts.
Since you don't feel the same way, maybe there is a flaw somewhere?
I am curious as to what makes you post such a statement. How about some constructive criticism?
I get the feeling I am just feeding a troll.....

 

Friday, January 16, 2015 - 22:23

Wayland, nicely done!

I have an interest in random map generation, and it is always interesting to see how other people generate random levels, thanks for sharing. Looking forward to see how your map generator evolves and grows in the future.

 

Pages