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Friday, May 26, 2023 - 20:34

An idea would be to add a couple tapes so that one may fill the tube with water?
Jokes aside, awesome model!

Tuesday, January 3, 2023 - 20:32 >>
The level of playability is subjective... ha ha
I thought it best to err on the side of caution, rather than aggrandise it's current state. :)

Monday, November 14, 2022 - 09:26

I think you may have more success if your parteon page had actual project information.
Also you may want to provide a valid YouTube channel well as one to your website too...
I have absolutely no idea what your project is, I find it amusing that you are creating a chat client but use IRC.
Why not use your chat client as the community hub, this will both bring users as well as give you a lot of free beta testers to help improve your project.
I'm curious as to what you are working on, good luck!

Edit: I probably should have checked the timestamp on the origional post before commenting.... >>

Thursday, July 21, 2022 - 12:07

Fantasy and Sci-Fi mouse pointers, arrow, hand, sword, lock, etc... may benefit the assets you have already created.
Spell / ability icons perhaps?
Platformer level sprites?
Animated terrain / waterfall?

Jsut some ideas that came to mind whilst browsing your assets.
Keep up the good work!

Monday, June 27, 2022 - 20:53

You could use isometric graphics, they look 3D but are actually 2D pictures.
I use Gimp and Krita for most of my image editing, but there is more specialized software available. (Pixel art software)
I have found Tiled map editor a useful resource for prototyping maps.

Monday, June 27, 2022 - 12:01

Whilst reading your post it brought back good memories of x86 assembly for the 386. :D
I definitely don't recommend writing this in assembly language, it could be a fun project though.

For someone getting into game development one could try Godot.

I agree with Ragnar Random, start with 2D!  3D is significantly more difficult.

I'm looking forward to your first prototype!


Monday, January 10, 2022 - 08:00

This is a tough question to answer, as one has to consider the limitations of the Flare engine. To me, the Flare engine is an engine designed for artists to make games with, specifically old school low resolution RPG games.  Don't get me wrong, the Flare engine is an amazing project and much respect to those who have brought it to life, but it is designed for a limited purpose. So with that in mind, I would say that a game such as the Empyrean campaign, but with a greater diversity in biomes and monsters, more variety in skills and items, dual wielding, higher resolution graphics, and definitely a lot more difficult!
My perfect Flare game would be something very similar to Diablo 2, but with higher resolution graphics.

Sunday, January 9, 2022 - 01:29

Some of my favorite RPGs would be:
Diablo 1+2
Fallout 1+2
Grim Dawn
Path of Exile
Titan Quest
Sacred Gold

I like dark hack 'n slash / actionRPGs, gore, blood, etc.
An Isometric view.
Procedural dungeons.
Large open worlds.
Lot's of varied items, unique and set items. (with adequate storage available)
The ability to improve one's items through sockets, ie. runes and gems.
Character skill and stat customization.
Unlocking higher difficulty settings on story completion.
Map progression that is exceedingly difficult, and thus requires a bit of a grind.
Random events / quests. Unpredictable barrels that may explode / spawn a skeleton.
Variety is the spice of life, the more unique a biome is the better.

I'm not big on pixelated or unnecessarily low resolution graphics, I really wish the Flare HD version will be completed one day!


Thursday, December 23, 2021 - 20:00

I really like the idea, and look forward to your progress.
Maybe shape the main blocks like logic gates, or have logic symbols clearly engraved on them?

Monday, June 21, 2021 - 02:53

I would recommend C/C++ if you are serious about game engine development.
There are a lot of resources and tutorials online for game development using C++, as well as a lot of 3rd party libraries available too. 
If you just want to make a game then Godot.