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Sunday, June 9, 2013 - 22:52

These look very nice, thanks for sharing. :)

Sunday, June 9, 2013 - 08:49

Just out of curiosity, how does the spacing work? O_o
The image is 1024 X 512 and there are 12 X 6 images... so the images are 85.333... X 85.333...
Or is there some padding somewhere?
Sorry to ask, this is a very nicely rendered isometric flame though, thank you. :) 

 

Wednesday, June 5, 2013 - 11:04

Congratulations Mr. Bart! Enjoy every moment, they grow so fast! (^o^)"\

Friday, May 24, 2013 - 13:12

I for one am a huge fan of procedurally generated content.
I recently completed the foundation of randomly generated dungeons in one of my projects.
Although I still have bigger plans for them, like random loot, doors, stairs etc...
I think for some instances like town maps, or maps of significance are best designed by hand, but for a nice deep cave or multi level dungeon, sometimes a well generated dungeon is good for replayability. 
You could save the seed for the randomly generated map, so maps are only randomly generated once per game.
I think implementing a random map generator for Flare could be pretty straightforward,  the only issue I can forsee is figuring out Flare's custom map format. Its been a year or two since I last looked at the map format for Flare....
Can't seem to find a definition of the map format on the Flare website, nor on the github wiki. :(

Here is a link to my attempts at a random dungeon genoration, notice I am using Clint's awesome tilesets! ;) The code is open source, but I instead use the TMX map file format though. 

http://physhexgames.weebly.com/1/post/2013/05/random-map-generation.html
If you want to play with the source, you can find the code for it here in the source/core/ folder.
https://github.com/Paul-Wortmann/Frost_and_Flame 
 

Saturday, May 18, 2013 - 10:52

Wow, nicely done!

Saturday, May 18, 2013 - 10:52

These are awesome!

Thursday, March 14, 2013 - 07:24

Awesome UI elements. :)

Tuesday, October 16, 2012 - 13:34

Although not a FLARE developer, I compile FLARE at least once a week, probably since around v0.09ish... (google code days)

  • OS: Windows 7 Home Premium 64bit
  • Compiler: MinGW (usually the most recent release or the one prior)
  • IDE: Code::Blocks (latest nightly)
  • CPU: Core 2 Duo p8800 @ 2.8GHz
  • RAM: 4GB
  • GFX card: GeForce 240M, 1GB V-RAM

Looking at the specs of my laptop, I suddenly find myself salivating at the idea of a shiny new PC....:P

 

Tuesday, October 2, 2012 - 11:08

I tried removing the black background from "yellowswirlingsparkles.bmp.bmp", but unfortunately I seem to be loosing some of the image in the process....any change of uploading a .png with an alpha channel, and not the black background? Very awesome otherwise!

 EDIT - I have successfully managed to remove the dark background. I also created some new ones from that with various colors.

Sunday, September 30, 2012 - 05:21

Very nice! :D
Appears that the download count may be broken for "yellowswirlingsparkles.bmp.bmp".

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