Just out of curiosity, how does the spacing work? O_o The image is 1024 X 512 and there are 12 X 6 images... so the images are 85.333... X 85.333... Or is there some padding somewhere? Sorry to ask, this is a very nicely rendered isometric flame though, thank you. :)
I for one am a huge fan of procedurally generated content. I recently completed the foundation of randomly generated dungeons in one of my projects. Although I still have bigger plans for them, like random loot, doors, stairs etc... I think for some instances like town maps, or maps of significance are best designed by hand, but for a nice deep cave or multi level dungeon, sometimes a well generated dungeon is good for replayability. You could save the seed for the randomly generated map, so maps are only randomly generated once per game. I think implementing a random map generator for Flare could be pretty straightforward, the only issue I can forsee is figuring out Flare's custom map format. Its been a year or two since I last looked at the map format for Flare.... Can't seem to find a definition of the map format on the Flare website, nor on the github wiki. :(
Here is a link to my attempts at a random dungeon genoration, notice I am using Clint's awesome tilesets! ;) The code is open source, but I instead use the TMX map file format though.
I tried removing the black background from "yellowswirlingsparkles.bmp.bmp", but unfortunately I seem to be loosing some of the image in the process....any change of uploading a .png with an alpha channel, and not the black background? Very awesome otherwise!
EDIT - I have successfully managed to remove the dark background. I also created some new ones from that with various colors.
These look very nice, thanks for sharing. :)
Just out of curiosity, how does the spacing work? O_o
The image is 1024 X 512 and there are 12 X 6 images... so the images are 85.333... X 85.333...
Or is there some padding somewhere?
Sorry to ask, this is a very nicely rendered isometric flame though, thank you. :)
Congratulations Mr. Bart! Enjoy every moment, they grow so fast! (^o^)"\
I for one am a huge fan of procedurally generated content.
I recently completed the foundation of randomly generated dungeons in one of my projects.
Although I still have bigger plans for them, like random loot, doors, stairs etc...
I think for some instances like town maps, or maps of significance are best designed by hand, but for a nice deep cave or multi level dungeon, sometimes a well generated dungeon is good for replayability.
You could save the seed for the randomly generated map, so maps are only randomly generated once per game.
I think implementing a random map generator for Flare could be pretty straightforward, the only issue I can forsee is figuring out Flare's custom map format. Its been a year or two since I last looked at the map format for Flare....
Can't seem to find a definition of the map format on the Flare website, nor on the github wiki. :(
Here is a link to my attempts at a random dungeon genoration, notice I am using Clint's awesome tilesets! ;) The code is open source, but I instead use the TMX map file format though.
http://physhexgames.weebly.com/1/post/2013/05/random-map-generation.html
If you want to play with the source, you can find the code for it here in the source/core/ folder.
https://github.com/Paul-Wortmann/Frost_and_Flame
Wow, nicely done!
These are awesome!
Awesome UI elements. :)
Although not a FLARE developer, I compile FLARE at least once a week, probably since around v0.09ish... (google code days)
Looking at the specs of my laptop, I suddenly find myself salivating at the idea of a shiny new PC....:P
I tried removing the black background from "yellowswirlingsparkles.bmp.bmp", but unfortunately I seem to be loosing some of the image in the process....any change of uploading a .png with an alpha channel, and not the black background? Very awesome otherwise!
EDIT - I have successfully managed to remove the dark background. I also created some new ones from that with various colors.
Very nice! :D
Appears that the download count may be broken for "yellowswirlingsparkles.bmp.bmp".
Pages