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Sunday, December 25, 2011 - 12:24

Wow, these are awesome! Exactly what I was looking for, thank you for sharing.

Sunday, December 18, 2011 - 06:06

These are awesome, thank you! :D

Monday, October 24, 2011 - 09:28

I like magic users in general, mage, sorceress, witch.
Not race specific, as long as the character has spells, deffencive and offensive then I prefer this class.

 

Wednesday, October 12, 2011 - 10:11

Milky Tracker is open source and supports MIDI in.
http://milkytracker.org/?about

Thursday, September 1, 2011 - 06:57

A lot of valid points have been raised!
I like the ideas of just doing a demo/small game, and then upgrading to the new scale after it is released. But how many people will base their options of a future Flare game on the graphics of a demo/small game? (Do first impressions count for game sequels?)
Another point to consider is other people who create art for Flare. (or wish to make their own games using Flare)
I have seen a variety of art on OGA that is stated at being "flare compatible", or to the likes there of.
The longer you postpone the transition, the larger the amount of incomparable art may be generated.
I suppose Flare could be modified to use a user definable scale....
If this is a definite goal for the future, the longer it is postponed, the more time people will have to spend improving/creating new assets for the game.
Some of the most noticeable features of any game are the visual aspects, better visual quality is likely to attract a larger audience.
Weighing up the pros and cons seems a bit difficult as the time factor needs to be considered.
If converting to a better scale does not require too long a time period, then the sooner the better!
If there is a target release date for Flare / Flare demo, maybe postpone it for the next incarnation of Flare.
I for one am eagerly anticipating the future version/s with this improvement!

Friday, August 19, 2011 - 00:28

Awesome, thank you!

Monday, August 1, 2011 - 02:36

I like that there are 3 levels of fire arrows! :D

Tuesday, July 19, 2011 - 09:55

An amazing contribution, and so many to choose from...wow!

Sunday, July 10, 2011 - 12:06

These look really nice, remind me a little of Torch Light.

I look forward to Version 1.0.

Some other possible icons to consider:

Boots, Gloves, Belt, Bow, Mace, Spear, Book, Scroll, Ring, Amulet, Gems, Key, Treasure Chest.

Then there is always the possibility of spell icons....

Really cool icons, keep up the awesome work! :)

Tuesday, May 17, 2011 - 10:26

@Gega
I am no expert in this field, but I am interested in making game music, although this is a somewhat distant goal.
But I have used MOD / XM / S3M type files in my projects previously, and did stumble upon Milky Tracker.
For making such music it is well suited, and I hear the MilkyTracker community is very helpful.
I have also used Audacity briefly in the past for simple editing of game sound effects, so it too comes to mind.
Not sure if they suit your requirements, give them a Google and see? ;)

Audacity® is free, open source software for recording and editing sounds.
MilkyTracker is an open source, multi-platform music application for creating .MOD and .XM module files.

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