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Thursday, June 26, 2014 - 10:54

Hello William.Thompsonj

I apologizes for the delayed response.
After a fair bit of googling, I finally found a way to donate! Instead of sending Eruos, I sent USD instead, and the payment then went through. :)
Was not sure if it would work, and as such I donated $10, hope it helps, will see about donating some more next month.

 

Sincerely,
Paul.

Sunday, June 15, 2014 - 09:36

Some amazing stuff on there, it must have taken ages to put all that together.
Thank you so much for giving to the community, I will surly make use of your awesome sounds one day! :)

Wednesday, June 4, 2014 - 07:00

Hello William.Thompsonj

Would be awesome if there was and Android port, I could then easily make prototype map layouts on my lunch break. 
How does one go about donating? Can I Paypal a few coins?

Sincerely,
Paul.

Tuesday, May 27, 2014 - 13:28

Hello Jason Dagenet.

I listened to the music on your site and really liked it. Awesome stuff!
I didn't see any reference as to a license under which your music is utilizable.
If I was interested in using your music in a project, which license should be used?
Thought I would post here in case someone else was wondering the same.
Perhaps http://creativecommons.org/licenses/by/3.0/

Regards,
Paul.
 

Tuesday, May 20, 2014 - 10:27

I probably won't be able to help, but I am a little curious, I like the style of the code in the link you provided and would like to poke a around a little more.
Do you have a link to the actual repo? I tried the link below, but it appears empty?

https://sourceforge.net/p/chaosesqueanthology/xonotic-data.pk3dir/ref/ma...

Maybe a "#elseif 1" before the "# define WEP_MAXCOUNT 48", and then before the "#endif" define a new set of weapons, begining with a "#else"? Well presuming the "if 0" is representing an integer and not a bool, else you might have to increment the WEP_MAXCOUNT define.... would help if there was more code....

 

Wednesday, May 14, 2014 - 13:20

Hello UG AwesomeGuy.
Unfortunatly I am unable to join your team, life is a little too busy....
I code a little now and then when I get a chance, nothing big.
I was once thinking about attracting an artist to a game project, but after 3 years, it is still not ready yet. The reason I am telling you this is because I came accross this forum topic a little while back which I was reminded of by your post. It got me thinking a lot about team members on an open source project.
It is about attracting and keeping artists, but alot of it also applies to other team members too.
Give it a read, it has some very good points:

http://opengameart.org/forumtopic/attracting-and-keeping-artists-on-an-oss-game-project

Something you could try is start off a game project and host the code on a site such as https://github.com/
That way it would be easy for people to see your project and help with code, send bug reports etc.
I can remeber a few years back when I was fourteen, I had many good ideas.
I wrote them down in a notebook, and am slowly teaching myself a little porgramming when time permits, maybe one day I can make some of them, but I still have a lot to learn first.
As for recording, I use "VokoScreen" to record with, works well on Linux, not sure about other platforms.
If you put code up on a public repository, I might be able to lend a hand with programming now and then.

Good luck with your youtube team!

Friday, May 9, 2014 - 01:44

Looks like there are still 12 days to go.
I found the kickstarter page here:

https://www.kickstarter.com/projects/combomash/hextraction

 

Saturday, May 3, 2014 - 09:55

Just though I would let you know, these look great in a game I am working on, thank you!

I took the ones that Salt_flower edited, rendered to image and tweaked in Gimp.

Friday, May 2, 2014 - 11:04

Piacenti, I added these into a game project I am currently working on, and I must say they do look awesome!

Thank you. :)

 books in use.

Saturday, April 26, 2014 - 06:22

Finally some 3D boots on Open Game Art!
You just made my day, thanks Wolfie 4.0. :)
Hope someone throws a texture on these.
 

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