I apologizes for the delayed response. After a fair bit of googling, I finally found a way to donate! Instead of sending Eruos, I sent USD instead, and the payment then went through. :) Was not sure if it would work, and as such I donated $10, hope it helps, will see about donating some more next month.
Some amazing stuff on there, it must have taken ages to put all that together. Thank you so much for giving to the community, I will surly make use of your awesome sounds one day! :)
Would be awesome if there was and Android port, I could then easily make prototype map layouts on my lunch break. How does one go about donating? Can I Paypal a few coins?
I listened to the music on your site and really liked it. Awesome stuff! I didn't see any reference as to a license under which your music is utilizable. If I was interested in using your music in a project, which license should be used? Thought I would post here in case someone else was wondering the same. Perhaps http://creativecommons.org/licenses/by/3.0/
I probably won't be able to help, but I am a little curious, I like the style of the code in the link you provided and would like to poke a around a little more. Do you have a link to the actual repo? I tried the link below, but it appears empty?
Maybe a "#elseif 1" before the "# define WEP_MAXCOUNT 48", and then before the "#endif" define a new set of weapons, begining with a "#else"? Well presuming the "if 0" is representing an integer and not a bool, else you might have to increment the WEP_MAXCOUNT define.... would help if there was more code....
Hello UG AwesomeGuy. Unfortunatly I am unable to join your team, life is a little too busy.... I code a little now and then when I get a chance, nothing big. I was once thinking about attracting an artist to a game project, but after 3 years, it is still not ready yet. The reason I am telling you this is because I came accross this forum topic a little while back which I was reminded of by your post. It got me thinking a lot about team members on an open source project. It is about attracting and keeping artists, but alot of it also applies to other team members too. Give it a read, it has some very good points:
Something you could try is start off a game project and host the code on a site such as https://github.com/ That way it would be easy for people to see your project and help with code, send bug reports etc. I can remeber a few years back when I was fourteen, I had many good ideas. I wrote them down in a notebook, and am slowly teaching myself a little porgramming when time permits, maybe one day I can make some of them, but I still have a lot to learn first. As for recording, I use "VokoScreen" to record with, works well on Linux, not sure about other platforms. If you put code up on a public repository, I might be able to lend a hand with programming now and then.
Hello William.Thompsonj
I apologizes for the delayed response.
After a fair bit of googling, I finally found a way to donate! Instead of sending Eruos, I sent USD instead, and the payment then went through. :)
Was not sure if it would work, and as such I donated $10, hope it helps, will see about donating some more next month.
Sincerely,
Paul.
Some amazing stuff on there, it must have taken ages to put all that together.
Thank you so much for giving to the community, I will surly make use of your awesome sounds one day! :)
Hello William.Thompsonj
Would be awesome if there was and Android port, I could then easily make prototype map layouts on my lunch break.
How does one go about donating? Can I Paypal a few coins?
Sincerely,
Paul.
Hello Jason Dagenet.
I listened to the music on your site and really liked it. Awesome stuff!
I didn't see any reference as to a license under which your music is utilizable.
If I was interested in using your music in a project, which license should be used?
Thought I would post here in case someone else was wondering the same.
Perhaps http://creativecommons.org/licenses/by/3.0/
Regards,
Paul.
I probably won't be able to help, but I am a little curious, I like the style of the code in the link you provided and would like to poke a around a little more.
Do you have a link to the actual repo? I tried the link below, but it appears empty?
https://sourceforge.net/p/chaosesqueanthology/xonotic-data.pk3dir/ref/ma...
Maybe a "#elseif 1" before the "# define WEP_MAXCOUNT 48", and then before the "#endif" define a new set of weapons, begining with a "#else"? Well presuming the "if 0" is representing an integer and not a bool, else you might have to increment the WEP_MAXCOUNT define.... would help if there was more code....
Hello UG AwesomeGuy.
Unfortunatly I am unable to join your team, life is a little too busy....
I code a little now and then when I get a chance, nothing big.
I was once thinking about attracting an artist to a game project, but after 3 years, it is still not ready yet. The reason I am telling you this is because I came accross this forum topic a little while back which I was reminded of by your post. It got me thinking a lot about team members on an open source project.
It is about attracting and keeping artists, but alot of it also applies to other team members too.
Give it a read, it has some very good points:
http://opengameart.org/forumtopic/attracting-and-keeping-artists-on-an-oss-game-project
Something you could try is start off a game project and host the code on a site such as https://github.com/
That way it would be easy for people to see your project and help with code, send bug reports etc.
I can remeber a few years back when I was fourteen, I had many good ideas.
I wrote them down in a notebook, and am slowly teaching myself a little porgramming when time permits, maybe one day I can make some of them, but I still have a lot to learn first.
As for recording, I use "VokoScreen" to record with, works well on Linux, not sure about other platforms.
If you put code up on a public repository, I might be able to lend a hand with programming now and then.
Good luck with your youtube team!
Looks like there are still 12 days to go.
I found the kickstarter page here:
https://www.kickstarter.com/projects/combomash/hextraction
Just though I would let you know, these look great in a game I am working on, thank you!
I took the ones that Salt_flower edited, rendered to image and tweaked in Gimp.
Piacenti, I added these into a game project I am currently working on, and I must say they do look awesome!
Thank you. :)
Finally some 3D boots on Open Game Art!
You just made my day, thanks Wolfie 4.0. :)
Hope someone throws a texture on these.
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