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Tuesday, September 4, 2012 - 08:39

Wow, that is some beautiful Fallout style art!
If OGA was to acquire these assets they could be used for the basis of an art/game competition perhaps?
These art assets could spawn some amazing open source games....

Wednesday, August 22, 2012 - 06:57

I think the dungeon and cave tiles sets will benefit greatly with the addition of up and down stairs. The added entrances and exits would also add a nice polishing touch.
I really like the "up / down" stairs from Diablo 1 "beneath the crypt" ...I think I remember correctly.... >>

Maybe for the cave tile set the bones / debris could be separate from the actual floor tiles. This way the bones / debris could be used more flexibly with different floor tiles, and possibly other tile sets.
For the cave tile set I think some crystals would be nice, possibly a small jagged outcrop of crystals extending upwards at slightly different angles. Could be made at different sizes and colors. There are some "mine" type tiles with tracks and carts, so some crystals could provide a reason for them? ...someone could even make a NOXish type game with them :)
Also a few vines could possibly be added to the cave wall tiles.
The reasoning behind my suggestions for the cave tile set is due to the lack of color or more correctly, lack of differentiation. The cave tile set does not have a lot of color, which is fine for a single cave, but if you have multiple caves, maybe add a few tiles of to differentiate the caves, top level with vines, bottom with blue crystals, or different caves with different themes, or just to add variety and a more interesting environment.
Half height cave walls?

To add "dirty" to the dungeon tile set, you could add some slime oozing from walls? or some gunky pipes with steam or sludge?
You could add some torture devices as eye candy to the dungeon tile set.
Some doors between dungeon rooms could be useful.

For the grassland tile sets a few lush trees (they don't have to be cheerful bright green) , not just dead trees or trees with a few leaves on them, but with thick twisted trunks and a full head of leafy branches? A larger variety of plant and bushes, maybe tall grass...

A nice idea for a tile set could be a futuristic one like from the vaults in Fallout 2....(yes, I know its not for this game, just throwing an idea out there for future games)

While not all of my ideas are appropriate, I thought I would just add them in case they helped generate other ideas.

Friday, July 20, 2012 - 07:03

Awesome! I always look forward to seeing you new models! :D

Tuesday, July 3, 2012 - 08:31

ちょう好きです!私はこれらの写真を利用したい!ありがとうございます!(^-^)/"
Thank you for you hard work, I really like them and (if I get a chance) will use them in an application...one day.... :)

Monday, May 28, 2012 - 05:26

Looks like you havent added "WidgetCheckBox.cpp", "WidgetCheckBox.h", "GameStateConfig.cpp" and "GameStateConfig.h" to your project.

Thursday, April 5, 2012 - 23:22

Game!
By completing the game, you will creating the engine.
The next game can further enhance and extend the engine.
Whichever direction you take, I will continue to eagerly anticipate each release, and future games.

 

Sunday, April 1, 2012 - 04:14

This is how I compile Flare using Code::Blocks on Windows 7.

Firstly install the Code::Blocks IDE, found here -> http://www.codeblocks.org/
Next you will need the SDL development && the runtime libraries. -> http://www.libsdl.org/index.php
Also you may need to update your mingw. -> http://www.mingw.org/

Once you have those installed you need to create a project and add all the flare files to it, then dont forget to link to SDL, SDL_image, SDL_ttf, SDL_mixer.

If you get stuck you can use my project files. -> http://www.physhexgames.co.nr/uploads/5/9/6/4/596446/flare_code-blocks_p...

If you use my project files, you wont need to use cmake. ;)

Hope this helps you some.

 

Saturday, January 21, 2012 - 09:01

Great idea!
My suggestion on a future addition would be the inclusion of some form of pathway.
Pathways are useful for a variety of game types, possibly a pebble / stone path?

 

Sunday, January 1, 2012 - 08:51

If a programmer or person in any field creates something new and unique, then I would consider that person to have invented something. If they invent with inventing as a goal I would consider them to be an inventor. Looking at a programmer specifically I wouldn't consider a programmer an inventor unless he created something significant enough to be considered and invention. For example the first high level computer language or network protocol, or the first compression algorithm could possibly be identified as an invention. But for someone to code their own "pong" game, well then I would just think that to be a creation. And as such they are developers or even creationists?
Just my thoughts on the matter...

Sunday, January 1, 2012 - 08:41

Those traffic cones remind me of VLC media player.
Maybe when a child makes and error it could be helpful to the child if the game told them what they did wrong, and not just make an error noise. Maybe if the child does not perform a correct action within a certain time, the game could display a useful hint.

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