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Thursday, December 24, 2020 - 04:21

Quite an effort I can imagine you are taking on here!

I understand your reasoning and I definitely agree it is fair to the authors of all the art to attribute them properly, let alone that it is mandatory to respect the posed license(s) on the work.

It is very unclear if you just step into the world of the LPC. Over the years I have got to know some of you, spend hours on OGA digging through assets, forums and comments and only know I can say that I sort of know how it works, what rules apply and where to found what items. When I started with the fork of the original generator I never thought I would keep "supporting" it for such a long time, and also the licensing was all new to me. Unfortunately, in hindsight it deserved more attention, as now I added quite some assets. I also agree there is a lot to improve on there btw, naming of assets, coloring, some duplicates... Codewise it is also a mess, but let's keep that out of the equation now :P

Something that also took me a while to understand is the DRM waiver that is applied (there is a forum thread here on OGA about that as well), but still I think a lot of people struggle to understand whether using the LPC art in a game for example also forces them to open source their game logic, or that only applies to derived art work. In my understanding, the latter applies.

Now, let me explain how I perceived the credits and how to work with them, and what I feel about that part. When I started Herodom, I wanted to attribute everyone properly, and moreover I felt LPC and OGA deserved more attention for what it provides. To provide a general "thank you" that is readable to anyone, including links to OGA and naming each individual by name, I created in game screens with buttons to OGA etc. There is some information about OGA and LPC presented here, and direct links to the websites. These screens are seen often, as they also route eventually to the contact form and other places of interest. From there, I also added a button which opens the attribution file that I generated from my LPC collection here on OGA. I processed it manually to make sure it hold the information needed. The PDF I integrate is 145 pages long (an older version of it is added to the generator sources as well here: https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen...).

And that leads me to a question. What do we want to achieve with this proper attribution in the end? I know, the license posed forces anyone using the assets to attribute properly etc. That is not something we can or should neglect. But looking at the LPC, any game that uses will probably end up with an attribution of at least 100 pages. And once that happens, I am convinced nobody will actually be able to read or process it anymore, which will mean that the original authors still remain rather anonymous.

So from my perspective, please understand this is just my opinion, (I am not an artist myself, but I did commission quite some work over the last years for the LPC) the LPC community and in the end it's creators would benefit more from another form of acknowledgement. A place on the web where all their names and work are visible and all the submissions are gathered. Like the collection on OGA of elmenreges. Spreading the word about OGA and LPC from any consuming artifacts should be more or less mandatory, which in the end will attract more potential contributors and other persons of interest.

I could imagine a mandatory text someone also needs to present in game, including direct links to OGA, LPC and other places.

Still, the issue of respecting the licenses posed on the artwork is not covered then. But with the attribution file generated from for example elmenreges' collection and some manual work on it, we could come up with a general LPC license file that any LPC consumer needs to incorporate and present in some way to their product consumers. Potentially, this file will then hold more assets than actually used in the product, but I don't think that is a problem. And ofc, the creator of the product can always opt for filtering the file to his/ her specific needs.

This general attribution file we could serve via GitHub for example, together with explanation on how to use it, and what else you need to do when you like to consume LPC assets in your project. A repo solely on lpc-licensing, with all the ins- and outs, together with a complete LPC license file.

These are just my 2 cents. In essence, both solution can also be applied. I think your idea covers the licensing agreements as best as possible, and logically/ theoretically it is the best solution. But in practice, I am not sure what it will result in. Say, someone uses the LPC assets, and generates 10 characters using the generator. He/ she would then need to combine the processed license files into one file, which is quite time consuming. If he or she then also decides to use some terrain and fauna sheets for example, it quickly becomes a daunting task to maintain such a file again. Moreover, anyone that is presented such a file will most likely not read it anyway.

I hope my thoughts might be of use here!

Tuesday, July 7, 2020 - 13:58

holy!! I saw a notification of your post, and had a feeling this would be interesting. But man, it is more than that; This is beautiful! Those buildings are magical.. So pretty! Makes me think about Amsterdam, where I am from, and then especially the canal buildings. Maybe I can do a commission on that in the future if you like!

Tuesday, May 12, 2020 - 07:55

Hi there, I have the pleasure to inform you that Herdom is now released to the AppStore!

You can find Herodom here: https://apps.apple.com/app/id1371997444

Now that Herodom is live, it does not mean I am finished with it:)

My next step will be to integrate a character generator into it, allowing players to customize their own characters. Therefore I will most likely going to do some additional commissions in the future to add on the LPC content. You will see that come by here on OGA ofcourse!

Hope you would like to give Herodom a try!

You can see the latest trailer here: https://www.youtube.com/watch?v=bBcoR9JP3Xg&feature=emb_logo

You can also follow more about Herodom on Reddit: https://www.reddit.com/r/herodom/

Tuesday, July 23, 2019 - 02:08

Can you try another browser, maybe from another device? Just to confirm that it is propably a combination of your OS and browser. 

Wednesday, July 17, 2019 - 12:08

You can use the hosted version here: https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...

If you want to make changes etc, you should clone the repo and open the index.html. Does that help you?

Wednesday, May 22, 2019 - 02:08

I am not really sure if I understand the problem, but you dont need to run a server. When you clone the repo, you can open the index.html in your browser. The generator only uses js in addition to html/css, which can run locally in your browser. Let me know if that helps you.

Using just html and css, well propably it is possible, but I guess it would be much more cumbersome than using js.

Friday, May 17, 2019 - 13:25

Made some additional changes, you can now also update the zposition of the image you have added your self to the sheet. 0 is behind the body, 1 and higher over the body taking into account the zposition of the other drawn items.

Friday, May 17, 2019 - 13:01

Wowww that it is just to good to be true, thanks a lot for putting all this effort into these assets, they are lovely!

 

Tuesday, May 14, 2019 - 12:47

My pleasure, glad that it is helping you.

I think there must be a way to do that, but scaling pixel art can be "dangerous" as you dont want to interpolate/ extrapolate edges etc during the scaling process, as this is what normally happens when some image is scale.

Therefore, I would suggest to use a dedicated tool for this, instead of building it into to the generator. One I personally like to use is this one:

https://lospec.com/pixel-art-scaler/

Saturday, May 11, 2019 - 04:39

Hi there, I made an update to the generator's functionality. BenCreating asked to build in the possibility to upload an own image to the generator to have it drawn on the canvas.

I just added this, visit https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene... and have a look.

Next to the reset all button you will have a new button to upload your image. It will be drawn over the existing resulting spritesheet.

Hope it is usefull to you.

 

 

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