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Sunday, April 14, 2019 - 16:08

NVM found them already!

Sunday, April 14, 2019 - 14:37

Bluecarrot, you mention "The LPC base assets have some shadow tiles", do you maybe have a link where I can find them?

Sunday, April 14, 2019 - 14:10

Thnx for the quick feedback! I think Bluecarrot's solution would be the easiest and for the rendering ie performance less expensive solution. It will require a bit of work, but I guess it will be not that hard. I will give it a shot.

I am using SpriteKit (https://developer.apple.com/spritekit/) and there is some API that enable you to add light to a scene. So I did that, and indeed it can draw shadows etc. The nice thing is that depending on the source of light location, the shadows drop differently (just as what you would expect it to do). However, it is not very usable, as the shadow will extend indefinite. This is a limitation of the implementation in the framework, and I am not able to workaround it (see also here: https://stackoverflow.com/questions/29205477/how-to-make-shadows-shorter...)

Therefore I think bluecarrots solution will be most fit. For characters, I draw a copy of their rendering in black with an alpha of 0.4. offset it a bit, and really looks quite well. Would have been nice to use the dynamic lightning features of the framework, but it appears t0o be just to limited for now:(

Sunday, April 14, 2019 - 13:44

The troll did make me revisit this thread and remembered me of macmanmatty remark about shadows for the buildings.

I am wondering, as I think you have a very good point, do you have experience with this? Looking at for example the trees, they already have a shadow, as if the light source is coming from right above them. So how would you give the buildings shadows. Just some on both sides of the buildings, extending a bit overhead?

And would you for example draw them manually and just add them to the scenes?

I am wondering, struggling a bit with this now. Please let me know if you have some ideas!

Sunday, April 14, 2019 - 06:33

It is not a wheelchair (what it really is I am not sure about) but maybe for as a start, you could use the machine from this submission?

https://opengameart.org/content/lpc-caeles-art

Goodluck creating your game!

Tuesday, March 26, 2019 - 05:56

This is just amazing again, thanks a lot for putting so much effort into this!

Monday, March 4, 2019 - 18:37

That is great to hear! let's continue in private thread :)

Saturday, January 26, 2019 - 07:32

The beta for Herodom is now open to anybody!

You can use this link to join the beta program (iOS device needed):

https://testflight.apple.com/join/m4lVCDEN

Thursday, January 17, 2019 - 15:17

hi there, I have been busy last years as well with creating an LPC based game. I plan to release it in the coming months, where I am currently almost ready for the beta test (2 months later than I announced before, but still I am psyched!). You can find more info here: https://sites.google.com/view/herodom/home

Also you can join the beta test program if you would like. Only catch is, it is currently iOS only.

What are you making? Very curious to know about it more!

Cheers

Tuesday, December 11, 2018 - 13:56

Woooot backpacks! Nice stuff, would be another awesome addition!

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