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Tuesday, August 7, 2018 - 04:29

Update:

HMTL canvas does not support clipping with a mask like this. You can clip, but on only rectangles. So supporting custom masks will propably require a lot of extra work, ie moving away from canvas and use some other drawing tool

Currently, the generator does support drawing images behind the body (ie force it to the bottom layer). However, there are no additional layers support, like normally you would use a z-index. It draws all content over each other in order of how the list is created in the generator.

EG, if I would put the hair sprite on the top of the list, the body would be drawn over the hair etc. etc. One way to overcome this, is to add custom z-property to each item. Then, before drawing the items, create an array of all drawables, sort them on z-property and then do the drawing.

Also quite some work. I will make the z-index support my priority, But I think I will add missing sprites first (like androgynous and pregnant characters).

Any ideas from you guys?

Tuesday, August 7, 2018 - 01:12

Yes this would definitely work in a game engine easily. I need to see if it can also be achieved in one way or another in the generator code. In fact it is just a cropping action to the mask applied. Maybe there is an easy way. I will have a look at it!

btw, the capes made for female by jaidyn have later also been adapter for male characters. Yesterday I added them correctly to the generator. Are they similar to your universal cape?

Monday, August 6, 2018 - 12:41

Yes there are some of these issues indeed, I never thought of splitting the bodies in parts but it makes sense indeed. But it will be quite some work. Personally, I just accepted that some of the combinations don't work, and try to focus on the ones that do, which are still a lot and of great quality.

But ofcourse it would be nice to polish the complete set:) So maybe Evert, do you still have that spritesheet for the Orc cut in two layers? I would like to give it a try and fix it in the generator using that solution. It could be a quick win.

Let me know!

Monday, August 6, 2018 - 02:46
Sunday, August 5, 2018 - 06:23

@tskaufma yes I think they are very cool! They can be used to make jedi like characters. Maybe some other colors would be nice as well, could be something for the future.

Nice project you made btw! I am making a strategy/ tower defense like game as well, for iOS. The environments you designed are inspiring, especially the battle ground looks very cool!

Sunday, August 5, 2018 - 06:18

Yes that makes sense indeed. I will adjust the generator, propably i will need to split shoes and boots and put them in separate divs in the tree. Let me see, I will notify when I changed it!

Tuesday, July 31, 2018 - 14:54

Yes indeed it is just a fork from makrohns project, updated with the latest assets and some minor fixes/ adjustments.

If you see assets are missing or you have some additions please let me know so I can update the generator:)

Monday, July 30, 2018 - 07:14

A shovel and a spade are not yet available if I am correct. I did some work to update all current LPC character assets in the spritesheet generator, you can check it here:

 

https://opengameart.org/forumtopic/lpc-updated-spritesheet-generator

 

Please let me know if you have questions!

Friday, July 27, 2018 - 10:35

Sounds cool, you are using the blue and red saber already i suppose?

I am working on an LPC game too, do you already have something to share or show? I think the LPC style can serve a lot of different types of games.

If you have any additions for the generator please let me know, i will be glad to add them:)

Thursday, July 26, 2018 - 14:08

I think it is fixed now, you can pull and check if it works as you expected:)

Please let me know!

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