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Wednesday, August 8, 2018 - 12:51

I added the orc head, just a trial. I see it is has a small offset somehow. Still, i think having the heads separate might be handy and fun, as you can make some strange combinations then, and headless characters:) 

I also updated the licensing and attribution, not perfect yet but it is a start

Tuesday, August 7, 2018 - 15:55

Thanks basto! I will look into doing this tomorrow. Indeed it will be quite hard to attribute properly, maybe I can also use the generate license file from my collection at OGA as input.

bigbeargames yes makes sense in your situation to load/ compose sheets at runtime. I was hoping that maybe it could still serve you for prototyping, but appearantly you already have that covered

Tuesday, August 7, 2018 - 14:40

I added support for the pregnant women by Elizawy as well. They only support walk animations, all shirts and pants are in it as well now. BTW, you dont need to be a man to be pregnant according to the generator now;)

Tuesday, August 7, 2018 - 13:38

Yes you are completely right I overlooked that, my apologies.

If I copy the authors and licenses, and offcourse I need to adjust the authors btw, would it be enough for allowing by-sa?

 

Tuesday, August 7, 2018 - 12:17

Quite some good ideas there, though I think the chances you would loose motivation are in fact, very high:P

I will add pregnant females sprites to the generator today, I still believe in the generator as it is now :)

BTW, what did you mean when you said about "Dropping CC license was a bad idea"?

 

Tuesday, August 7, 2018 - 10:59

Basto something like that would work, though that requires a mask that indicates which pixels should be removed, instead of a mask that indicates what should be visible. This would be possible though.

For the Attribution, i could generate one credits file that contains attribution for all assets, and put it in the repo, or do you need it per asset?

Tuesday, August 7, 2018 - 08:30

bigbeargames haha ah well, shit happens sometimes. Looking forward to see the work on the necktie!

Tuesday, August 7, 2018 - 07:43

Yes it should be used in combination with the female backcape (as described in the actual submission):

"I didn't adabt the back cape, because female version works with it."

Yesterday I found this out as well, and it is now working properly in the generator. That is also why I was surprised because of your reaction that it does not work

Tuesday, August 7, 2018 - 07:34

I don't see why the adjusted male cape is so bad, where should I pay attention to to see the issues?

Tuesday, August 7, 2018 - 06:30

Ah is there a newer version of the axe to use? Then I would like to update it.

Yes i agree that is quite an annoying feature. On hand, it helps understand quickly that it is not supposed to be supported, but sometimes you want to draw it anyways. I already removed it at some points.

Yes about the cape I agree with your remark. It is also how it is done now.

I also dont do composition in the game. Just use the sheets generated by the generator. That way I can easily prototype in a quick way. For me, I find it easier than recreating the logic made in the generator. Also, it helps me to find bugs in the generator/ assets, and when I am able to fix them everybody can benefit from it.

Moreoever, when you composit all sheets in game, you will need to load all the separate textures in memory, if you use a lot different asset combinations (which I do for example).

BTW to quickly support the separate head sprites, I will just add another entry "Heads" where you can attach another head to the sprite. The fun thing is now, that you can put an orc head on a skeleton for example. Quite fun!

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