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Sunday, October 28, 2018 - 15:40

Thanks Spring, that is really a bummer, you are definitely not the only one:(

But might it become a success, I will think of porting to PC/ Android! Or distribute some free iPhones over OGA users when it becomes a really big success! :P

Wednesday, September 26, 2018 - 13:20

Hee Basto, i tried again your generator and the goal your aiming at is really useful. Having the palette switching is awesome, as it will allow a lot of additional skin tones etc for characters that were not availabe before (as you already demonstrate with the muscular body). It will just be a matter of extending the palette if somebody likes to add additional colors.

The current generator is indeed huge, but i made another branch where i categorized a bit and also i could clear up the redundant characters. But as stated in the readme as well, I dont aim polishing this generator just yet, I merely see it as a tool for developers/ artists so i just try to make it workable. With regard to this, I think your attempt has much more potential for a wider audience. Also the way of attribution generation is very nice.

I dont expect all the assets to be reuploaded, of course we can make an effort on this but it will not be anytime soon. So that means it will miss out a lot of assets i am affraid. I did make some scripts in swift to actually take complete sheets and process them to the individual animations. But still quite a job to gather all assets.

Children do work in the generator, but they only have walking animation so you dont see a proper preview.

For the generated sheets, it is not efficient to generate the sheet with all animations oversized, because the size of the sheet will be increased significantly with a lot of empty space. Loading this into your game engine it will take more memory than needed. So it would turn out that a dev needs to process the generated sheet him self again. Maybe, could it work to instead of saving the complete sheet, save it as with multiple files with the animations seperated? I dont know if it is possible, but it could be a solution.

 

 

 

 

 

Sunday, September 23, 2018 - 06:57

Cool that you are still busy with improving the generator the hard way;)

I am currently very busy with finishing/ polishing my game, so I did not make any major changes since a while to the generator.

Curious to see how you will want to make it work with other assets as well, as the current generator has  some asset specific logic in it (like the oversize drawing and eg the hair layers for some hair types). But it is a good idea, making a truly universal sprite sheet generator.

 

 

Thursday, August 23, 2018 - 11:58

@bluecarrot16 thnx for your suggestions! I really liked your submission on the LPC sets, especially the medieval compilation is awesome! I use it in my upcoming game quite some times:)

Yes we were also discussing Elizawy's work earlier, I think her character creator is part of a game she is working in called last world. I dont know if it is designed to be usefull for generating the spritesheets as is the purpose of this generator. But I did not knew about that repo. I checked it out, and there is some interesting stuff in there, especially breast plates for the muscular character. I will see if it is complete and maybe add it to the generator if so.

Definitely any additions will be uploaded to OGA as well. Up to now, I have only gathered the existing updates already posted to OGA and added them to the generator.

Thnx for the link to your collection, I think I currently have identified all still missing items (bigbeargames played a big part in this as well) so I hope to expand items soon. And also polish the generator a bit as it is quite outdated now;)

Monday, August 13, 2018 - 14:23

Basto, I just cloned your repo and tried it, nice stuff!

The body palettes work quite well, the resulting sheets are very nice. Also, the attribution generation could be very handy if you encounter these assets for the first time. Still getting all the assets in correctly will be an infinite amount of work almost, or doesn't it?

Funny you mention about the dragon wings. It surprised me when I first combined the bodies with wings etc., but I figured it was on purpose. To give them some more variation I thought. But now that you mention they could be switched (light and dark), it does make more sense haha

Sunday, August 12, 2018 - 14:20

@Basto, yes I saw you wrote it before, I also noticed it sometime ago but I want to explain why I don't want to go at this moment for custom color picking. I might give your sheets a shot in the future, coming days I will focus on finishing my game and adding missing assets to the current generator (cant wait to add your new armours as well bigbeargames and ofcourse Major Triumph!).

Haha that orc is overcolorfied. Maybe it would be easier to redraw it from scratch. Then the issues with his head can also be fixed. Currently, as he walks his head does not move up or down, which is a bit silly as the other assets like hats do move up and down.

Fixing this stuff technically is not really a challenge, I mean if you preprogram the possible palettes you can do it in whatever language/ tooling. It is just 2d image processing, but the hardest part is getting the proper starting point.

But if I look at all the results you can make with the LPC sets, I am still amazed by it's quality. Also the police car you mention looks very cool if you ask me. IMO, maybe we look a bit to critical now as you propably, just as I, stares too much time at these spritesheets:P But in fact, a player playing an LPC based game will not notice 95% of the issues we are spotting.

Sunday, August 12, 2018 - 09:33

I added an option to the generator so you can blend the image. It is not very nice, but get's the job done. I doubt the use of it however. It does tell you something about the sheets though, for example that some of the base characters include > 80 colors. I don't know why this is, but it seems odd to me.

I also added a body-none option, so you can recolor assets without the body. For blending for example pants or skirts, it could be useful. Otherwise, it is just maybe fun to play around with but not more than that.

So, my conclusion would be that manual recoloring is much more valuable, but with assets that contain over 80 colors I dont see how to do this.

Sunday, August 12, 2018 - 04:35

Bigbeargames/ Evert I have been trying to build something for manual recoloring. I thought about having an user interface that displays all colors detected currently in the sheet. You would be able to select one of these colors, and change it. In that way, you can control the colors very fine-grained, which might be useful.

But blending can be useful too, I also use it for some assets and indeed it sometimes turns out perfectly as desired. Will see if I can make some progress with adjusting the colors from the generator.

I like the armours you posted very much! Male and female, and those color variations are very cool! I always loved the golden armor, but the helmet had no death animation. Were you able to make one?

For the colors, I like all of them, except the brass one. It looks a bit off, maybe because the reflection is not really getting through it.

But it is a very very very welcome addition to the LPC entries, so I would be loving to see it submitted!

In the past, there has also been a submission for shoulder spikes. It only has a few frames. It is still in the generator, but I think I will remove it from it as it does not function currently.

 

 

Friday, August 10, 2018 - 08:46

Yes I also figured changing colors is not that straight forward as I thought it would be. Currently, I added some basic functionalities to detect all colors in a sheet. This amount grows rapidly, depending on you composition. My conclusion, it will only be practical if you select one particular asset that you want to recolorize in the generator. Then, you could save the result, and put it back in the generator as an asset.

But I think I will skip that feature for now. I added a lot of assets last days, including all clothing by Elizawy, some extra hats and caps and very cool scarfs I did not see before.

The handedness also bothers me sometimes. Especially, when your character walks with a spear and a shield. The front facing walkframes have the shield and the spear in the same hand now. But, I feel somehow the artstyle permits these kind of "flaws", so I just accept them for what they are.

Thursday, August 9, 2018 - 02:23

Sounds like you already making quite some progress! Might you need help in the future, maybe I can lend a hand. Currently I am still busy with my fork though. I found out yesterday after some inventarisation that there are still a lot of assets missing in the generator. 

In particular, a lot of hair styles and the female clothing pack by Elizawy and some lizard expansion packs. So I will focus on delivering those in the generator. I already wrote some scripts to compose the sheets for Elizawy's packs, as she separated all the animations in her submissions.

Yes agree on the heads, that is something to handle differently than the copied layers. But for now I let that issue to rest, I don't find consider itvery blocking at the moment. Nice to have though.

I was also thinking about the ability to recolor the sheets in the generator. If we grayscale all sheets, and make some color picker in the generator, this might be doable. Maybe like how they do it in the online Lottiefiles editor, it should be doable and will deliver a lot of value.

Haha yes on the way you get to know quite some insights. I also found out, but propbaly you already know, that there is a sheet generator for the hair styles in the assets repository. You just need to provide n-images, and the script will do the heavy lifting in creating the sheet. 

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