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Thursday, November 24, 2022 - 06:06

Walk animation for the bows? Must see!!!!! That is so cool

Thursday, October 13, 2022 - 07:08

Thanks for pointing out! I converted the issues to issues on github:

https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator/issues

 

The gloves and shoulders I fixed already. Bluecarrot can you take a look at the remaining open issues? I am not sure how to resolve those myself, I think they need you:)

Boom Shaka, I dont understand your issue. Is it about this asset?

https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/#?body=Body_color_light&head=Human_male_light&weapon=Thrust_oversize_halberd

 

If so, I think it works as it should, am I wrong?

Friday, November 19, 2021 - 01:49

Ahh didn't know that, learned something new today:) thanks!

Thursday, November 18, 2021 - 15:31

Did you mean to publish images like these https://github.com/clintbellanger/wandercall-assets/blob/master/hero/bas... in this public repo?

Monday, September 27, 2021 - 05:32

oh my this is so cool again! The shoveling is also awesome, together with the watering animation, one can create great farmers :)

Monday, August 23, 2021 - 13:43

Thanks for the explanation! I understand now why it is hard. I didnt think about it too much like that, but it makes a lot of sense what you are saying. Maybe the best way then to currently use such a hit effect, is when the character that is hit dies. Because at that point there is some form of hit animation ongoing. 

I will try it out coming days, will share you my results if you like!

Thanks again :)

Monday, August 23, 2021 - 13:35

@FiveBrosStopMosYT Definitely! And the pirates will also be covered in a short new storyline :)

Indeed the ship is a better to built from scratch given the license issues with the other existing one. Moreover, Bluecarrot16 will definitely make the best pirate ships with all the freedom starting from scratch, that I know for sure :)

Saturday, August 21, 2021 - 15:49

Those hairstyles are so freaking cool!

I definitely see a Goku and a Vegeta hairstyle there (Dragonball Z, I guess you know them?) around row 32. And the flat tops to me appear like Guile from street fighter.. The cowlick tail looks more futuristic/ alien or something to me.. But most others are just hairstyles to me:)

In order to give them all a proper name.. I think only a professional hairdresser will be capable of that:P And once you did, I am wondering who will know what is meant by the coupe "halfmessy". I actually have that same experience already with the current hairstyles in the generator. Longhawk, shorthawk, mohawk. I had no clue what those were but at this moment in time, I just learned it by experience using the generator many times.

To make my point: I think it is unfair to not submit these jewels until you found the proper names;) People will click through them anyway to find the style they like to use for their character. 

I hope I convinced you, this is awesome as always.

Friday, August 20, 2021 - 05:41

Cool stuff indeed! I will give them a try in game and if you have something for blood, please let me know :)

Wednesday, August 18, 2021 - 07:45

That looks good indeed! I have been looking also for some "impact effects", could be blood, in order to animate on the character when it is hit by an arrow or sword for example. Did you by any chance find something for that as well?:)

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